using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("BigLanding")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BigLanding")] [assembly: AssemblyTitle("BigLanding")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace biglanding { [BepInPlugin("baytleking.biglanding", "Big Landing", "1.0.0")] public class biglandingmod : BasePlugin { public const string ourguiddd = "baytleking.biglanding"; internal static biglandingmod instance; public override void Load() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) instance = this; new Harmony("baytleking.biglanding").PatchAll(); ((BasePlugin)this).Log.LogInfo((object)"you shouldnt get dazed when you fall anymore because of how cool Big Landing by BayTurtleKing is"); } } [HarmonyPatch(typeof(PlayerActions), "Initialize")] internal static class smoothstuff { [HarmonyPostfix] private static void postfix(PlayerActions __instance) { if (__instance != null) { __instance.predictivePickup = true; __instance.predictiveDrop = true; ((BasePlugin)biglandingmod.instance).Log.LogDebug((object)"big landing smoothed stuff"); } } } [HarmonyPatch(typeof(PlayerFaller), "Initialize")] internal static class ignorefall { [HarmonyPostfix] private static void postfix(PlayerFaller __instance) { if (__instance != null) { __instance.ignoreFalling = true; ((BasePlugin)biglandingmod.instance).Log.LogDebug((object)"big landing ignored a fall"); } } } }