using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("TactiKot")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.3.1.0")] [assembly: AssemblyInformationalVersion("0.3.1+5bbc8680aa35444c4ce01d389ab2f800b8f533e1")] [assembly: AssemblyProduct("AutoStandIfRun")] [assembly: AssemblyTitle("AutoStandIfRun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.3.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AutoStandIfRun { [BepInPlugin("TactiKot.AutoStandIfRun", "AutoStandIfRun", "0.3.1")] public class AutoStandIfRun : BaseUnityPlugin { private PlayerController? _standAttemptPlayer; private void Awake() { ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; ((BaseUnityPlugin)this).Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } private void LateUpdate() { PlayerController instance = PlayerController.instance; InputManager instance2 = InputManager.instance; if (_standAttemptPlayer != instance) { _standAttemptPlayer = null; } if (!Object.op_Implicit((Object)(object)instance) || !((Behaviour)instance).isActiveAndEnabled || !Object.op_Implicit((Object)(object)instance2) || !Object.op_Implicit((Object)(object)LevelGenerator.Instance) || !LevelGenerator.Instance.Generated || !Object.op_Implicit((Object)(object)RunManager.instance) || SemiFunc.MenuLevel()) { EndStandAttempt(restoreCrouch: false); return; } if (!Application.isFocused || instance.InputDisableTimer > 0f || instance2.disableMovementTimer > 0f || (Object.op_Implicit((Object)(object)GameDirector.instance) && GameDirector.instance.DisableInput) || !Object.op_Implicit((Object)(object)instance.playerAvatarScript) || instance.playerAvatarScript.isDisabled || instance.playerAvatarScript.isTumbling) { EndStandAttempt(restoreCrouch: true); return; } bool flag = SemiFunc.InputDown((InputKey)12); if (_standAttemptPlayer == instance && (!instance.Crouching || instance.toggleCrouch || instance.Sliding || flag || !instance2.InputToggleGet((InputKey)12))) { EndStandAttempt(restoreCrouch: false); } if (!flag && SemiFunc.InputDown((InputKey)15) && instance.toggleCrouch && !instance.Sliding) { _standAttemptPlayer = instance; instance.toggleCrouch = false; } if (_standAttemptPlayer == instance && !SemiFunc.InputHold((InputKey)15) && !instance.toggleSprint) { EndStandAttempt(restoreCrouch: true); } } private void EndStandAttempt(bool restoreCrouch) { PlayerController standAttemptPlayer = _standAttemptPlayer; _standAttemptPlayer = null; if (restoreCrouch && Object.op_Implicit((Object)(object)standAttemptPlayer) && standAttemptPlayer == PlayerController.instance && standAttemptPlayer.Crouching && !standAttemptPlayer.Sliding) { standAttemptPlayer.toggleCrouch = true; } } private void OnDisable() { EndStandAttempt(restoreCrouch: true); } private void OnApplicationFocus(bool hasFocus) { if (!hasFocus) { EndStandAttempt(restoreCrouch: true); } } } }