using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Gnobell")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Gnobell")] [assembly: AssemblyTitle("Gnobell")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Gnobell { [BepInPlugin("gnomerul.Gnobell", "Gnobell", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "gnomerul.Gnobell"; public const string PluginName = "Gnobell"; public const string PluginVersion = "1.0.0"; internal static ManualLogSource Log; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; new Harmony("gnomerul.Gnobell").PatchAll(); Log.LogInfo((object)"Gnobell v1.0.0 loaded."); } } [HarmonyPatch(typeof(GameStartButton), "GameStart")] internal static class GameStartButtonPatch { private static bool Prefix(PlayerNetworking player) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player != (Object)null && !((NetworkBehaviour)player).IsOwnedByServer && (Object)(object)GameProgressionManager.Instance != (Object)null && (int)GameProgressionManager.Instance.CurrentGameState == 0) { Plugin.Log.LogInfo((object)$"Blocked client {((NetworkBehaviour)player).OwnerClientId} from starting the match. Gnome non-host players allowed!"); return false; } return true; } } }