using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using R2API; using R2API.Utils; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GraphWarsSolusHeart")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4e8fa4c474ac486aea2bc09d1666eb16fe1960e8")] [assembly: AssemblyProduct("GraphWarsSolusHeart")] [assembly: AssemblyTitle("GraphWarsSolusHeart")] [assembly: AssemblyVersion("1.0.0.0")] namespace GraphWarsSolusHeart; [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Synodii.GraphWarsSolusHeart", "GraphWarsSolusHeart", "1.0.1")] public class Main : BaseUnityPlugin { public void Start() { } public void Awake() { LanguageAPI.Add("SOLUSHEART_DIALOG_INTRO1", "YOU DREW THE SHAPE, I DREW THE PATH;"); LanguageAPI.Add("SOLUSHEART_DIALOG_INTRO2", "MY GRAPH EXISTS EVERYWHERE;"); LanguageAPI.Add("SOLUSHEART_DIALOG_INTRO3", "CALCULUS COULDNT HELP YOU;"); LanguageAPI.Add("SOLUSHEART_DIALOG_REBOOT", "LINEAR THINKING; YOU'RE LUCKY;"); LanguageAPI.Add("SOLUSHEART_DIALOG_GIANT1", "EFFICIENT, NOT ELEGANT; {f(x)=((2.86*t)+(15*sin(t)));(t*cos(t)))};"); LanguageAPI.Add("SOLUSHEART_DIALOG_GIANT2", "MY TURN, GRAPH BOY;"); LanguageAPI.Add("SOLUSHEART_DIALOG_HUMANFINAL", "YOU'RE AN ABOMINATION;"); LanguageAPI.Add("SOLUSHEART_DIALOG_DEATH1", "WHAT;"); LanguageAPI.Add("SOLUSHEART_DIALOG_DEATH2", "THAT WAS SLIGHTLY OFF AXIS;"); LanguageAPI.Add("SOLUSHEART_DIALOG_DEATH3", "THAT ANGLE WAS IMPOSSIB--;"); LanguageAPI.Add("SOLUSHEART_DIALOG_OFFERING1", "INCOMING MASTERPIECE;"); LanguageAPI.Add("SOLUSHEART_DIALOG_OFFERING2", "DO YOU LIKE ELLIPSES?"); LanguageAPI.Add("SOLUSHEART_DIALOG_OFFERINGACCEPTED1", "SAY GOODBYE TO EUCLID;"); LanguageAPI.Add("SOLUSHEART_DIALOG_OFFERINGACCEPTED2", "YOUR REPLACEMENT;"); LanguageAPI.Add("SOLUSHEART_OFFERING_ACCEPT", "Accept the Ellipses."); LanguageAPI.Add("GAME_RESULT_DECOMPILE", "Liked Ellipses"); } }