using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.Events; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace ShermanJumbo { public class BreakActionSpeedloaderInsertTrigger : MonoBehaviour { public BreakActionWeapon Weapon; } public class BreakActionSpeedloaderTrigger : MonoBehaviour { public FVRFireArmMagazine Loader; private void OnTriggerEnter(Collider collider) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Loader != (Object)null) || !((Object)(object)Loader.FireArm == (Object)null) || !((Object)(object)((FVRPhysicalObject)Loader).QuickbeltSlot == (Object)null) || !((Object)(object)((Component)collider).gameObject.GetComponent() != (Object)null)) { return; } BreakActionSpeedloaderInsertTrigger component = ((Component)collider).gameObject.GetComponent(); BreakActionWeapon weapon = component.Weapon; if (((FVRFireArm)weapon).RoundType != Loader.RoundType || weapon.m_isLatched) { return; } for (int i = 0; i < weapon.Barrels.Length; i++) { if (Loader.HasARound() && !weapon.Barrels[i].Chamber.IsFull) { FVRLoadedRound val = Loader.RemoveRound(0); Transform transform = Loader.DisplayBullets[Mathf.Clamp(0, Loader.DisplayBullets.Length - 1, i)].transform; weapon.Barrels[i].Chamber.Autochamber(val.LR_Class, transform.position, transform.rotation); ((FVRFireArm)weapon).PlayAudioEvent((FirearmAudioEventType)20, 1f); } } } } } namespace KamikazeF0X.CCI_Pepperbox { [BepInPlugin("KamikazeF0X.CCI_Pepperbox", "CCI_Pepperbox", "1.2.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class CCI_PepperboxPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "KamikazeF0X.CCI_Pepperbox"); OtherLoader.RegisterDirectLoad(BasePath, "KamikazeF0X.CCI_Pepperbox", "", "", "ccipepperbox", ""); } } } public class PrefabLoader : MonoBehaviour { private AssetBundle LoadedPrefabAssetBundle; public string PrefabPath; public string Prefab_to_Load; private void Start() { LoadPrefab(PrefabPath); ActivatePrefab(Prefab_to_Load); } private void LoadPrefab(string bundleURL) { LoadedPrefabAssetBundle = AssetBundle.LoadFromFile(bundleURL); Debug.Log((object)((!((Object)(object)LoadedPrefabAssetBundle == (Object)null)) ? ("Loaded AssetBundle " + PrefabPath) : "AssetBundle Failed to load")); } private void ActivatePrefab(string Prefab_to_Load) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Object val = LoadedPrefabAssetBundle.LoadAsset(Prefab_to_Load); Object.Instantiate(val, ((Component)this).transform.position, ((Component)this).transform.rotation); } } internal class Target : MonoBehaviour { [Tooltip("Clip to be played when shot.")] public List clips; [Tooltip("Range of volume for clip, chosen from randomly each time the target is shot.")] public Vector2 volumeRange = new Vector2(0.9f, 1.1f); [Tooltip("Range of pitch for clip, chosen from randomly each time the target is shot.")] public Vector2 pitchRange = new Vector2(0.97f, 1.03f); [Tooltip("Range of speed for clip, chosen from randomly each time the target is shot.")] public Vector2 speedRange = new Vector2(1f, 1f); [Tooltip("A Unity event, useful for triggering events that exist in base Unity code.")] public UnityEvent shotEvent; public void InitializeComponent() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown ReactiveSteelTarget val = ((Component)this).gameObject.AddComponent(); val.HitEvent = new AudioEvent(); val.HitEvent.Clips = clips; val.HitEvent.VolumeRange = volumeRange; val.HitEvent.PitchRange = pitchRange; val.HitEvent.ClipLengthRange = speedRange; if (val.HitEvent.Clips.Count == 0) { val.HitEvent.Clips = new List(); val.HitEvent.Clips.Add(new AudioClip()); } val.BulletHolePrefabs = (GameObject[])(object)new GameObject[0]; } }