using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("IntroSkip")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("IntroSkip")] [assembly: AssemblyTitle("IntroSkip")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace IntroSkip { [BepInPlugin("IntroSkip", "IntroSkip", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("IntroSkip.patch"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin IntroSkip is loaded!"); } } [HarmonyPatch(typeof(UT_Intro), "Start")] internal class Patch_UT_Intro_Start { private static void Postfix(UT_Intro __instance) { MethodInfo methodInfo = AccessTools.Method(typeof(UT_Intro), "EndIntro", (Type[])null, (Type[])null); if (!(methodInfo == null)) { methodInfo.Invoke(__instance, null); } } } [HarmonyPatch(typeof(MenuManager), "Start")] internal class Patch_MenuManager_Start { private static void Postfix(MenuManager __instance) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("Canvas - Screens/Fadepanel"); if (Object.op_Implicit((Object)(object)val)) { ((Graphic)val.GetComponent()).color = new Color(0f, 0f, 0f, 0f); } } } public static class PluginInfo { public const string PLUGIN_GUID = "IntroSkip"; public const string PLUGIN_NAME = "IntroSkip"; public const string PLUGIN_VERSION = "1.0.0"; } }