using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("KeepInventoryOnDeath")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Valheim-mod: behåll inventory och utrustad gear när du dör")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0")] [assembly: AssemblyProduct("KeepInventoryOnDeath")] [assembly: AssemblyTitle("KeepInventoryOnDeath")] [assembly: AssemblyVersion("0.2.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepInventoryOnDeath { [HarmonyPatch(typeof(Player), "CreateTombStone")] public static class CreateTombStone_Patch { private static bool Prefix() { return false; } } [BepInPlugin("toxo.keepinventoryondeath", "Keep Inventory On Death", "0.2.0")] public class Plugin : BaseUnityPlugin { public const string PluginGUID = "toxo.keepinventoryondeath"; public const string PluginName = "Keep Inventory On Death"; public const string PluginVersion = "0.2.0"; private Harmony harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown harmony = new Harmony("toxo.keepinventoryondeath"); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Keep Inventory On Death v0.2.0 laddad!"); } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "KeepInventoryOnDeath"; public const string PLUGIN_NAME = "KeepInventoryOnDeath"; public const string PLUGIN_VERSION = "0.2.0"; } }