using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("UltimateReviveMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("UltimateReviveMod")] [assembly: AssemblyTitle("UltimateReviveMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RocketDashMod { [BepInPlugin("com.yuniverse.rocketdash", "Rocket Dash", "1.1.0")] public class Plugin : BaseUnityPlugin { public static ConfigEntry DashKey; public static ConfigEntry DashThrust; public static ConfigEntry UpwardLift; private void Awake() { DashKey = ((BaseUnityPlugin)this).Config.Bind("Controls", "Dash Key", "F", "觸發火箭衝刺的按鍵"); DashThrust = ((BaseUnityPlugin)this).Config.Bind("Settings", "Dash Thrust", 100f, "衝刺的推力倍率 (預設 100,數值越大飛得越猛)"); UpwardLift = ((BaseUnityPlugin)this).Config.Bind("Settings", "Upward Lift", 0.5f, "給予的額外向上浮力,避免低頭時直接撞地 (預設 0.5)"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"火箭衝刺模組已載入!(支援自訂按鍵與推力設定)"); } private void Update() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) KeyCode val = (KeyCode)102; try { val = (KeyCode)Enum.Parse(typeof(KeyCode), DashKey.Value.ToUpperInvariant()); } catch { val = (KeyCode)102; } if (Input.GetKeyDown(val)) { PlayerAvatar instance = PlayerAvatar.instance; if ((Object)(object)instance != (Object)null) { Vector3 forward = ((Component)Camera.main).transform.forward; forward.y = Mathf.Max(forward.y, UpwardLift.Value); instance.ForceImpulse(forward * DashThrust.Value); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"噴射起飛!當前推力倍率: {DashThrust.Value}"); } } } } }