using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace enough; [BepInPlugin("NNNP.enough", "notEnough", "1.0.0")] public class notEnough : BaseUnityPlugin { [HarmonyPatch(typeof(Character), "ReceiveHit", new Type[] { typeof(Object), typeof(DamageList), typeof(Vector3), typeof(Vector3), typeof(float), typeof(float), typeof(Character), typeof(float), typeof(bool) })] public static class CharacterPatches { [HarmonyPatch("ReceiveHit")] [HarmonyPostfix] public static void Character_ReceiveHit_Postfix(Character __instance, ref DamageList _damage, ref DamageList __state) { if (!((CharacterKnowledge)__instance.Inventory.SkillKnowledge).IsItemLearned(-59065)) { return; } DamageList val = _damage.Clone(); for (int i = 0; i < val.Count; i++) { if (val != null && val.Contains((Types)5)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreach", 25f, __instance); } if (val != null && val.Contains((Types)5)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreachDebuff", 25f, __instance); } if (val != null && val.Contains((Types)5)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("BurningOH", 25f, __instance); } if (val != null && val.Contains((Types)2)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreach", 25f, __instance); } if (val != null && val.Contains((Types)2)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreachDebuff", 25f, __instance); } if (val != null && val.Contains((Types)2)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("PoisonedOH", 25f, __instance); } if (val != null && val.Contains((Types)3)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreach", 25f, __instance); } if (val != null && val.Contains((Types)3)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreachDebuff", 25f, __instance); } if (val != null && val.Contains((Types)1)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreach", 25f, __instance); } if (val != null && val.Contains((Types)1)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreachDebuff", 25f, __instance); } if (val != null && val.Contains((Types)4)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreach", 25f, __instance); } if (val != null && val.Contains((Types)4)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreachDebuff", 25f, __instance); } if (val != null && val.Contains((Types)0)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("BleedingOH", 25f, __instance); } if (val != null && val.Contains((Types)0)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreach", 25f, __instance); } if (val != null && val.Contains((Types)0)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("GuardBreachDebuff", 25f, __instance); } } } } public const string GUID = "NNNP.enough"; public const string NAME = "notEnough"; public const string VERSION = "1.0.0"; internal static ManualLogSource Log; public static ConfigEntry ExampleConfig; internal void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Hello Banana from notEnough 1.0.0!"); new Harmony("com.NNNP.Trasmute").PatchAll(typeof(CharacterPatches)); } internal void Update() { } }