using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using REPOLib; using REPOLib.Modules; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("MeFiu Dywan")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.2.3.0")] [assembly: AssemblyInformationalVersion("1.2.3")] [assembly: AssemblyProduct("MeFiuValuables")] [assembly: AssemblyTitle("MeFiuValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class FarelkaTrap : Trap { public enum States { Idle, Active } public UnityEvent fanTimer; public Transform fanButton; public HurtCollider hurtCollider; public MeshRenderer buttonMesh; private float initialPlayerHitForce; private float initialPhysHitForce; private float initialEnemyHitForce; [Header("Fan Blade")] public Transform fanBlades; public AnimationCurve fanBladeSpeedCurve; private PhysGrabObject physgrabobject; private float fanBladeSpeed; private float fanBladeMaxSpeed = 1500f; private float fanBladeLerp; private float secondsToStart = 2f; private float secondsToStop = 4f; internal States currentState; private bool stateStart; [Header("Sounds")] public Sound sfxButtonOn; public Sound sfxButtonOff; public Sound sfxFanLoop; [Header("Particles")] public ParticleSystem windParticles; public ParticleSystem windSmallParticles; public override void Start() { ((Trap)this).Start(); ((Component)hurtCollider).gameObject.SetActive(false); physgrabobject = ((Component)this).GetComponent(); base.photonView = ((Component)this).GetComponent(); initialPlayerHitForce = hurtCollider.playerHitForce; initialPhysHitForce = hurtCollider.physHitForce; initialEnemyHitForce = hurtCollider.enemyHitForce; } private void FixedUpdate() { } public override void Update() { ((Trap)this).Update(); switch (currentState) { case States.Active: StateActive(); break; case States.Idle: StateIdle(); break; } ((Component)hurtCollider).gameObject.SetActive(currentState == States.Active); sfxFanLoop.PlayLoop(currentState == States.Active, 0.1f, 0.025f, 1f, 1f); sfxFanLoop.LoopPitch = Mathf.Lerp(0.1f, 1f, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); hurtCollider.playerHitForce = Mathf.Lerp(0f, initialPlayerHitForce, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); hurtCollider.physHitForce = Mathf.Lerp(0f, initialPhysHitForce, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); hurtCollider.enemyHitForce = Mathf.Lerp(0f, initialEnemyHitForce, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); fanBladeSpeed = Mathf.Lerp(0f, fanBladeMaxSpeed, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); } private void StateActive() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) if (stateStart) { sfxButtonOn.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); windParticles.Play(); windSmallParticles.Play(); ((Renderer)buttonMesh).material.EnableKeyword("_EMISSION"); fanTimer.Invoke(); stateStart = false; } base.enemyInvestigate = true; if (SemiFunc.IsMasterClientOrSingleplayer() && !physgrabobject.grabbed) { SetState(States.Idle); } fanButton.localEulerAngles = new Vector3(21f, 0f, 0f); if (fanBladeLerp < 1f) { fanBladeLerp += Time.deltaTime / secondsToStart; } } private void StateIdle() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) if (stateStart) { sfxButtonOff.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); windParticles.Stop(); windSmallParticles.Stop(); ((Renderer)buttonMesh).material.DisableKeyword("_EMISSION"); stateStart = false; } if (SemiFunc.IsMasterClientOrSingleplayer() && physgrabobject.grabbed) { SetState(States.Active); } fanButton.localEulerAngles = new Vector3(0f, 0f, 0f); if (fanBladeLerp > 0f) { fanBladeLerp -= Time.deltaTime / secondsToStop; } } [PunRPC] public void SetStateRPC(States state, PhotonMessageInfo _info = default(PhotonMessageInfo)) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.MasterOnlyRPC(_info)) { currentState = state; stateStart = true; } } private void SetState(States state) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClientOrSingleplayer()) { if (!SemiFunc.IsMultiplayer()) { SetStateRPC(state); return; } base.photonView.RPC("SetStateRPC", (RpcTarget)0, new object[1] { state }); } } } public class MefiuModLightScript : MonoBehaviour { private Light myLight; private int powerOfLight = 0; private bool goUp = true; private void Start() { myLight = ((Component)this).GetComponent(); } private void Update() { if (goUp) { if (powerOfLight > 59) { goUp = false; } else { powerOfLight++; } } else if (powerOfLight < 1) { goUp = true; } else { powerOfLight--; } if ((Object)(object)myLight != (Object)null) { myLight.intensity = (float)((double)powerOfLight / 6.0); } } } namespace MeFiuValuables { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { MeFiuValuables.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { MeFiuValuables.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } internal class Farelka { private void Awake() { BundleLoader.LoadBundle("your_assetbundle_file_path", (Action)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset("Valuable Farelka"); List list = new List { "Valuables - Arctic" }; Valuables.RegisterValuable(val, list); }, false); } } [BepInPlugin("MeFiuDywan.MeFiuValuables", "MeFiuValuables", "1.2.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MeFiuValuables : BaseUnityPlugin { internal static MeFiuValuables Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)"MeFiuValuables test code has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } public class PPSHScript : MonoBehaviour { public enum States { Idle, Shooting, EndShooting } public Transform gunMuzzle; public int numberOfBullets = 1; [Range(0f, 65f)] public float gunRandomSpread; public float cameraShakeMultiplier = 1f; public float investigateRadius = 35f; public float gunRange = 35f; public float gunRecoilForce = 0.75f; public AnimationCurve shootLineWidthCurve; public Sound soundHit; public Sound soundShoot; public Sound soundShootGlobal; public GameObject bulletPrefab; public GameObject muzzleFlashPrefab; internal HurtCollider hurtCollider; private PhotonView photonView; internal States state; public PhysGrabObject pepesza; public ValuableObject ppszaValue; public Sound shitpostSound; private bool playingShitpostSound; private bool emptiedMagazine; private void Start() { state = States.Idle; playingShitpostSound = false; emptiedMagazine = false; photonView = ((Component)this).GetComponent(); } private void Update() { switch (state) { case States.Idle: ((MonoBehaviour)this).StartCoroutine(StateIdle()); break; case States.Shooting: ((MonoBehaviour)this).StartCoroutine(StateShooting()); break; case States.EndShooting: StateEndShooting(); break; } } private IEnumerator StateIdle() { if (pepesza.playerGrabbing.Count > 0 && !playingShitpostSound) { playingShitpostSound = true; shitpostSound.Play(pepesza.currentPosition, 1f, 1f, 1f, 1f); yield return (object)new WaitForSeconds(2f); playingShitpostSound = false; } } public void PPSHFire() { state = States.Shooting; MeFiuValuables.Logger.LogMessage((object)"PPSH fire trigger triggered"); } private IEnumerator StateShooting() { for (int i = 0; i < 35; i++) { Shoot(); yield return (object)new WaitForSeconds(0.05f); } state = States.EndShooting; } private void StateEndShooting() { MeFiuValuables.Logger.LogMessage((object)"PPSH should stop shooting"); emptiedMagazine = true; ppszaValue.dollarValueCurrent = 0.1f * ppszaValue.dollarValueCurrent; state = States.Idle; } public bool Shoot() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if (!emptiedMagazine) { if (SemiFunc.IsMultiplayer()) { photonView.RPC("ShootRPC", (RpcTarget)0, Array.Empty()); } else { ShootRPC(); } state = States.Shooting; } else { state = States.Idle; } return true; } private void MuzzleFlash() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) Object.Instantiate(muzzleFlashPrefab, gunMuzzle.position, gunMuzzle.rotation, gunMuzzle).GetComponent().ActivateAllEffects(); } [PunRPC] public void ShootRPC(PhotonMessageInfo _info = default(PhotonMessageInfo)) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.MasterOnlyRPC(_info)) { return; } float num = 3f * cameraShakeMultiplier; float num2 = 16f * cameraShakeMultiplier; SemiFunc.CameraShakeImpactDistance(gunMuzzle.position, 5f * cameraShakeMultiplier, 0.1f, num, num2); SemiFunc.CameraShakeDistance(gunMuzzle.position, 0.1f * cameraShakeMultiplier, 0.1f * cameraShakeMultiplier, num, num2); soundShoot.Play(gunMuzzle.position, 1f, 1f, 1f, 1f); soundShootGlobal.Play(gunMuzzle.position, 1f, 1f, 1f, 1f); MuzzleFlash(); if (!SemiFunc.IsMasterClientOrSingleplayer()) { return; } if (investigateRadius > 0f) { EnemyDirector.instance.SetInvestigate(((Component)this).transform.position, investigateRadius, false); } pepesza.rb.AddForceAtPosition(-gunMuzzle.forward * gunRecoilForce, gunMuzzle.position, (ForceMode)1); RaycastHit val4 = default(RaycastHit); for (int i = 0; i < numberOfBullets; i++) { Vector3 endPosition = gunMuzzle.position; bool hit = false; bool flag = false; Vector3 val = gunMuzzle.forward; if (gunRandomSpread > 0f) { float num3 = Random.Range(0f, gunRandomSpread / 2f); float num4 = Random.Range(0f, 360f); Vector3 val2 = Vector3.Cross(val, Random.onUnitSphere); Vector3 normalized = ((Vector3)(ref val2)).normalized; Quaternion val3 = Quaternion.AngleAxis(num3, normalized); val2 = Quaternion.AngleAxis(num4, val) * val3 * val; val = ((Vector3)(ref val2)).normalized; } if (Physics.Raycast(gunMuzzle.position, val, ref val4, gunRange, LayerMask.op_Implicit(SemiFunc.LayerMaskGetVisionObstruct()) + LayerMask.GetMask(new string[1] { "Enemy" }))) { endPosition = ((RaycastHit)(ref val4)).point; hit = true; } else { flag = true; } if (flag) { endPosition = gunMuzzle.position + gunMuzzle.forward * gunRange; hit = true; } ShootBullet(endPosition, hit); } } private void ShootBullet(Vector3 _endPosition, bool _hit) { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClientOrSingleplayer()) { int num = (Object.op_Implicit((Object)(object)pepesza.lastPlayerGrabbing) ? pepesza.lastPlayerGrabbing.photonView.ViewID : (-1)); if (SemiFunc.IsMultiplayer()) { photonView.RPC("ShootBulletRPC", (RpcTarget)0, new object[3] { _endPosition, _hit, num }); } else { ShootBulletRPC(_endPosition, _hit, num); } } } [PunRPC] public void ShootBulletRPC(Vector3 _endPosition, bool _hit, int _shooterID, PhotonMessageInfo _info = default(PhotonMessageInfo)) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.MasterOnlyRPC(_info)) { if (pepesza.playerGrabbing.Count > 1 && pepesza.grabbedLocal) { PlayerAvatar.instance.physGrabber.OverrideGrabRelease(photonView.ViewID, 0.5f); } ItemGunBullet component = Object.Instantiate(bulletPrefab, gunMuzzle.position, gunMuzzle.rotation).GetComponent(); component.hitPosition = _endPosition; component.bulletHit = _hit; hurtCollider = ((Component)component).GetComponentInChildren(true); soundHit.Play(_endPosition, 1f, 1f, 1f, 1f); component.shootLineWidthCurve = shootLineWidthCurve; component.ActivateAll(); if (Object.op_Implicit((Object)(object)hurtCollider)) { PlayerAvatar playerCausingHurt = ((_shooterID >= 0) ? SemiFunc.PlayerAvatarGetFromPhotonID(_shooterID) : pepesza.lastPlayerGrabbing); hurtCollider.playerCausingHurt = playerCausingHurt; hurtCollider.playerHitFullRuckus = true; } } } } internal class TrappedMonster { private void Awake() { BundleLoader.LoadBundle("your_assetbundle_file_path", (Action)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset("Valuable Trapped Monster"); List list = new List { "Valuables - Wizard" }; Valuables.RegisterValuable(val, list); }, false); } } internal class Volcano { private void Awake() { BundleLoader.LoadBundle("your_assetbundle_file_path", (Action)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset("Valuable Farelka"); List list = new List { "Valuables - Museum", "Valuables - Wizard" }; Valuables.RegisterValuable(val, list); }, false); } } public class VolcanoPukeScript : MonoBehaviour { public PhysGrabObject physGrabObject; public SemiPuke puke; private void Start() { } public void TriggerPuking() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) puke.PukeActive(physGrabObject.centerPoint, physGrabObject.currentRotation); } } }