using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Wasted")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Wasted")] [assembly: AssemblyTitle("Wasted")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Wasted { [BepInPlugin("yourname.whiteknuckle.wasted", "Wasted%", "1.0.0")] [BepInProcess("White Knuckle.exe")] public class Plugin : BaseUnityPlugin { private Coroutine? _wineCoroutine; private void Awake() { SceneManager.sceneLoaded += OnSceneLoaded; ((BaseUnityPlugin)this).Logger.LogInfo((object)"[Wasted%] Loaded"); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if ((Object)(object)CommandConsole.instance != (Object)null) { CommandConsole.hasCheated = true; CL_GameManager.gamemode.allowAchievements = false; ((BaseUnityPlugin)this).Logger.LogInfo((object)"[Wasted%] Scene loaded, applying wine buff"); if (_wineCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(_wineCoroutine); } _wineCoroutine = ((MonoBehaviour)this).StartCoroutine(WineRoutine()); } } private IEnumerator WineRoutine() { yield return (object)new WaitForSeconds(2f); ENT_Player player = ENT_Player.GetPlayer(); if ((Object)(object)player != (Object)null) { BuffContainer wine = new BuffContainer(); wine.id = "intoxication"; wine.loseOverTime = false; wine.loseRate = 0f; wine.buffTime = 1f; wine.multiplier = 20f; wine.buffs = new List { new Buff { id = "intoxication", maxAmount = 5f } }; ((GameEntity)player).Buff(wine); ((BaseUnityPlugin)this).Logger.LogInfo((object)"[Wasted%] Wine buff applied successfully"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"[Wasted%] Could not find player!"); } } } }