using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Configgy; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FreeMoney")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FreeMoney")] [assembly: AssemblyTitle("FreeMoney")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } } namespace FreeMoney { [BepInPlugin("yourname.freemoney", "Free Money", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FreeMoneyPlugin : BaseUnityPlugin { [Configgable("Free Money", "Hotkey", 0, null)] private static KeyCode hotkey = (KeyCode)290; [Configgable("Free Money", "Amount", 0, null)] private static int amount = 1000000; private ConfigBuilder config; public static KeyCode Hotkey => hotkey; public static int Amount => amount; private void Awake() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown config = new ConfigBuilder("yourname.freemoney", "Free Money"); config.BuildAll(); Harmony val = new Harmony("yourname.freemoney"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Free Money loaded with Configgy support."); } } [HarmonyPatch(typeof(NewMovement), "Update")] public class NewMovementUpdatePatch { private static void Postfix() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown(FreeMoneyPlugin.Hotkey)) { GameProgressSaver.AddMoney(FreeMoneyPlugin.Amount); } } } }