using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using SemiHands; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RepoPatch")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RepoPatch")] [assembly: AssemblyTitle("RepoPatch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace RepoCompatibilityPatches; [BepInPlugin("com.jett.repopatch.semihandsleech", "SemiHands Leech Patch", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class RepoPatchPlugin : BaseUnityPlugin { internal static FieldInfo CausingHurtField; private void Awake() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown CausingHurtField = AccessTools.Field(typeof(HurtCollider), "playerCausingHurt"); Harmony val = new Harmony("com.jett.repopatch.semihandsleech"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"SemiHands Leech Compatibility Patch loaded successfully!"); } } [HarmonyPatch(typeof(PlayerFightController), "SetUpHurtColliders")] internal static class SemiHandsLeechPatch { [HarmonyPostfix] private static void Postfix(PlayerFightController __instance) { PlayerAvatar val = ((Component)__instance).GetComponent() ?? ((Component)__instance).GetComponentInParent(); if (!((Object)(object)val == (Object)null) && !(RepoPatchPlugin.CausingHurtField == null)) { if ((Object)(object)__instance.LeftArmHurtCollider != (Object)null) { RepoPatchPlugin.CausingHurtField.SetValue(__instance.LeftArmHurtCollider, val); } if ((Object)(object)__instance.RightArmHurtCollider != (Object)null) { RepoPatchPlugin.CausingHurtField.SetValue(__instance.RightArmHurtCollider, val); } } } }