using System;
using System.Collections;
using System.Diagnostics;
using System.Drawing;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ChatCommandAPI;
using ChatCommandAPI.Utils;
using GameNetcodeStuff;
using HarmonyLib;
using LethalAutoScan.Commands;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("DunGen")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")]
[assembly: IgnoresAccessChecksTo("Unity.XR.Management")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.AutoScan")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+152a28d083f6602d01bf4b71b92d3d663b40946f")]
[assembly: AssemblyProduct("LethalAutoScan")]
[assembly: AssemblyTitle("baer1.AutoScan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalAutoScan
{
[BepInPlugin("baer1.AutoScan", "LethalAutoScan", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LethalAutoScan : BaseUnityPlugin
{
internal const string MOD_ID = "baer1.AutoScan-1.1.0";
internal bool IsValid;
internal string CachedInteriorName;
internal uint CachedScrapAmount;
internal uint CachedBeehiveAmount;
internal uint CachedEggAmount;
public static LethalAutoScan Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Logger.LogWarning((object)"You are using the host-only version of this mod. It will not activate in any games you join");
new SVScanCommand();
if (Harmony == null)
{
Harmony = new Harmony("baer1.AutoScan");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
Logger.LogInfo((object)"baer1.AutoScan v1.1.0 has loaded!");
}
internal void CacheItemAmounts()
{
IsValid = true;
try
{
string cachedInteriorName;
switch (RoundManager.Instance.currentDungeonType)
{
case 0:
case 2:
case 3:
cachedInteriorName = "Factory";
break;
case 1:
cachedInteriorName = "Mansion";
break;
case 4:
cachedInteriorName = "Mineshaft";
break;
default:
cachedInteriorName = null;
break;
}
CachedInteriorName = cachedInteriorName;
}
catch (Exception ex)
{
Logger.LogError((object)ex);
CachedInteriorName = null;
}
CachedScrapAmount = (CachedBeehiveAmount = (CachedEggAmount = 0u));
GrabbableObject[] array = Object.FindObjectsByType((FindObjectsSortMode)0);
foreach (GrabbableObject val in array)
{
if (val.scrapPersistedThroughRounds)
{
continue;
}
bool? flag = val.itemProperties?.isScrap;
if (!flag.HasValue || flag != true || val.isInShipRoom)
{
continue;
}
string name = ((Object)val).name;
if (!(name == "RedLocustHive(Clone)"))
{
if (name == "KiwiBabyItem(Clone)")
{
CachedEggAmount++;
}
else
{
CachedScrapAmount++;
}
}
else
{
CachedBeehiveAmount++;
}
}
}
public string GetMessage()
{
return string.Format("{0} {1} {2}{3}{4}", CachedInteriorName, (CachedScrapAmount != 0) ? ((object)CachedScrapAmount) : $"{CachedScrapAmount}", (CachedBeehiveAmount != 0) ? ((object)CachedBeehiveAmount) : $"{CachedBeehiveAmount}", (CachedEggAmount != 0) ? $"+{CachedEggAmount}" : null, "baer1.AutoScan-1.1.0");
}
internal static IEnumerator AutoScan(RoundManager __instance)
{
yield return null;
LethalAutoScan instance = Instance;
instance.CacheItemAmounts();
Chat.PrintGlobal(instance.GetMessage(), (Color?)null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "baer1.AutoScan";
public const string PLUGIN_NAME = "LethalAutoScan";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace LethalAutoScan.Patches
{
[HarmonyPatch(typeof(RoundManager), "SyncScrapValuesClientRpc")]
internal static class RoundManager_SyncScrapValuesClientRpc
{
private static void Prefix(ref RoundManager __instance)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Invalid comparison between Unknown and I4
if (((NetworkBehaviour)__instance).IsServer && (int)((NetworkBehaviour)__instance).__rpc_exec_stage == 1)
{
((MonoBehaviour)__instance).StartCoroutine(LethalAutoScan.AutoScan(__instance));
}
}
}
[HarmonyPatch(typeof(StartOfRound), "EndOfGameClientRpc")]
internal static class StartOfRound_EndOfGameClientRpc
{
private static void Postfix()
{
LethalAutoScan.Instance.IsValid = false;
}
}
}
namespace LethalAutoScan.Commands
{
public class SVScanCommand : ServerCommand
{
internal const string NAME = "Scan";
internal const string DESCRIPTION = "Repeats the last auto-scan message (may print outdated information)";
public override string Name => "Scan";
public override string Description => "Repeats the last auto-scan message (may print outdated information)";
public override void Invoke(PlayerControllerB caller, string args)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (!LethalAutoScan.Instance.IsValid)
{
throw new ShipIsNotLandedException();
}
Chat.PrintWarning(caller, LethalAutoScan.Instance.GetMessage());
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}