using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ClassLibrary6")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClassLibrary6")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("66d40910-6d0a-4bb0-9793-dd16290cc3c4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Gemini.Foddy.FirstPerson3D; [BepInPlugin("com.user.goi.firstperson3d", "Getting Over It First Person 3D", "2.4.0")] [BepInProcess("GettingOverIt.exe")] public class FirstPerson3DMod : BaseUnityPlugin { [CompilerGenerated] private sealed class d__24 : IEnumerator, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public FirstPerson3DMod <>4__this; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__24(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_018c: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; break; case 1: <>1__state = -1; break; } if ((Object)(object)<>4__this.player == (Object)null) { <>4__this.FindPlayerAndComponents(); <>2__current = null; <>1__state = 1; return true; } <>4__this.DisablePlayerMeshRenderers(<>4__this.player.transform); <>4__this.PurgeCloudSystems(); <>4__this.mainCam = Camera.main; if ((Object)(object)<>4__this.mainCam != (Object)null) { <>4__this.cameraTransform = ((Component)<>4__this.mainCam).transform; <>4__this.cameraTransform.SetParent((Transform)null); <>4__this.mainCam.orthographic = false; <>4__this.mainCam.fieldOfView = <>4__this.targetFOV; <>4__this.mainCam.nearClipPlane = 0.05f; <>4__this.mainCam.farClipPlane = 100000f; <>4__this.rotationY = 0f; <>4__this.rotationX = 90f; <>4__this.facingBackward = false; <>4__this.isFlipped = false; <>4__this.cameraTransform.localRotation = Quaternion.Euler(0f, <>4__this.rotationX, 0f); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private GameObject player; private Camera mainCam; private Transform cameraTransform; private Transform physicsZTarget; private float rotationX = 90f; private float rotationY = 0f; private float lookSensitivity = 3f; private bool facingBackward = false; private bool isFlipped = false; private Vector3 baseEyeLevelOffset = new Vector3(0f, 1.5f, 0f); public static float ThirdAxisSliderValue = -0.5f; private float manualAdjustmentX = -0.2f; private float manualAdjustmentY = 0f; private float targetFOV = 75f; private float minFOV = 65f; private float maxFOV = 85f; private float zoomSensitivity = 5f; private float zoomLerpSpeed = 10f; private void Awake() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { ResetAndFindPlayer(); } private void Update() { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player == (Object)null || (Object)(object)physicsZTarget == (Object)null) { FindPlayerAndComponents(); } else { if ((Object)(object)cameraTransform == (Object)null || (Object)(object)mainCam == (Object)null) { return; } if (Input.GetKeyDown((KeyCode)101)) { facingBackward = !facingBackward; rotationX = (facingBackward ? 270f : 90f); if (!Input.GetMouseButton(0)) { float num = (isFlipped ? 180f : 0f); cameraTransform.localRotation = Quaternion.Euler(0f - rotationY, rotationX, num); } } float axis = Input.GetAxis("Mouse ScrollWheel"); if (Mathf.Abs(axis) > 0.01f) { targetFOV -= axis * zoomSensitivity * 10f; targetFOV = Mathf.Clamp(targetFOV, minFOV, maxFOV); } mainCam.fieldOfView = Mathf.Lerp(mainCam.fieldOfView, targetFOV, Time.deltaTime * zoomLerpSpeed); if (Input.GetMouseButton(0)) { Cursor.visible = false; Cursor.lockState = (CursorLockMode)1; float num2 = Input.GetAxis("Mouse Y") * lookSensitivity; rotationY += num2; float num3 = Mathf.Abs(rotationY % 360f); if ((num3 > 90f && num3 < 270f && !isFlipped) || ((num3 <= 90f || num3 >= 270f) && isFlipped)) { isFlipped = !isFlipped; } float num4 = (isFlipped ? 180f : 0f); cameraTransform.localRotation = Quaternion.Euler(0f - rotationY, rotationX, num4); } else { Cursor.visible = true; Cursor.lockState = (CursorLockMode)0; } } } private void LateUpdate() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)player == (Object)null) && !((Object)(object)cameraTransform == (Object)null)) { Transform val = physicsZTarget ?? player.transform; Vector3 position = player.transform.position + baseEyeLevelOffset; position.x += manualAdjustmentX; position.y += manualAdjustmentY; position.z = val.position.z + ThirdAxisSliderValue; cameraTransform.position = position; } } private void ResetAndFindPlayer() { player = null; physicsZTarget = null; mainCam = null; cameraTransform = null; ((MonoBehaviour)this).StartCoroutine(InitializeFirstPersonPerspective()); } private void FindPlayerAndComponents() { player = GameObject.Find("Player") ?? GameObject.Find("Bennett"); if ((Object)(object)player == (Object)null) { return; } object obj = player.transform.Find("Handle"); if (obj == null) { obj = player.transform.Find("Hinge"); if (obj == null) { Rigidbody componentInChildren = player.GetComponentInChildren(); obj = ((componentInChildren != null) ? ((Component)componentInChildren).transform : null); } } Transform val = (Transform)obj; GameObject obj2 = GameObject.Find("Hammer"); object obj3 = ((obj2 != null) ? obj2.transform : null); if (obj3 == null) { GameObject obj4 = GameObject.Find("Tip"); obj3 = ((obj4 != null) ? obj4.transform : null); } Transform val2 = (Transform)obj3; physicsZTarget = val ?? val2 ?? player.transform; if ((Object)(object)cameraTransform == (Object)null) { ((MonoBehaviour)this).StartCoroutine(InitializeFirstPersonPerspective()); } } [IteratorStateMachine(typeof(d__24))] private IEnumerator InitializeFirstPersonPerspective() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__24(0) { <>4__this = this }; } private void DisablePlayerMeshRenderers(Transform parent) { Transform[] componentsInChildren = ((Component)parent).GetComponentsInChildren(true); foreach (Transform val in componentsInChildren) { string text = ((Object)val).name.ToLower(); if (text.Contains("dude") || text.Contains("eye") || text.Contains("pot") || text.Contains("potcollider") || text.Contains("body") || text.Contains("player")) { MeshRenderer component = ((Component)val).GetComponent(); if ((Object)(object)component != (Object)null) { ((Renderer)component).enabled = false; } SkinnedMeshRenderer component2 = ((Component)val).GetComponent(); if ((Object)(object)component2 != (Object)null) { ((Renderer)component2).enabled = false; } } } } private void PurgeCloudSystems() { GameObject[] array = Object.FindObjectsOfType(); foreach (GameObject val in array) { string text = ((Object)val).name.ToLower(); if (text.Contains("cloud system") || text.Contains("clouds")) { val.SetActive(false); } } } }