using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using ModularWorkshop; using OpenScripts2; using OtherLoader; using Sodalite.Api; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class AudioConsistencyEnforcer : MonoBehaviour { [Header("Audio Profiles")] public FVRFirearmAudioSet BaseHandlingAudioProfile; private FVRFireArm _firearm; private FVRFirearmAudioSet _lastAudioClipSet; private void Awake() { _firearm = ((Component)this).GetComponent(); if ((Object)(object)_firearm != (Object)null && (Object)(object)_firearm.AudioClipSet != (Object)null) { _lastAudioClipSet = _firearm.AudioClipSet; BaseHandlingAudioProfile = ScriptableObject.CreateInstance(); SaveBaseHandlingAudio(_lastAudioClipSet); } else { Debug.LogError((object)"AudioConsistencyEnforcer: No FVRFireArm or AudioClipSet found on the object!"); } } private void LateUpdate() { if ((Object)(object)_firearm == (Object)null) { return; } FVRFirearmAudioSet audioClipSet = _firearm.AudioClipSet; if ((Object)(object)audioClipSet == (Object)null) { Debug.LogWarning((object)"AudioConsistencyEnforcer: AudioClipSet is null!"); return; } if ((Object)(object)audioClipSet != (Object)(object)_lastAudioClipSet) { _lastAudioClipSet = audioClipSet; } EnforceHandlingSounds(audioClipSet); } private void SaveBaseHandlingAudio(FVRFirearmAudioSet source) { BaseHandlingAudioProfile.BoltRelease = source.BoltRelease; BaseHandlingAudioProfile.BoltSlideBack = source.BoltSlideBack; BaseHandlingAudioProfile.BoltSlideForward = source.BoltSlideForward; BaseHandlingAudioProfile.BoltSlideBackHeld = source.BoltSlideBackHeld; BaseHandlingAudioProfile.BoltSlideBackLocked = source.BoltSlideBackLocked; BaseHandlingAudioProfile.BreachOpen = source.BreachOpen; BaseHandlingAudioProfile.BreachClose = source.BreachClose; BaseHandlingAudioProfile.CatchOnSear = source.CatchOnSear; BaseHandlingAudioProfile.ChamberManual = source.ChamberManual; BaseHandlingAudioProfile.FireSelector = source.FireSelector; BaseHandlingAudioProfile.HammerHit = source.HammerHit; BaseHandlingAudioProfile.HandleBack = source.HandleBack; BaseHandlingAudioProfile.HandleBackEmpty = source.HandleBackEmpty; BaseHandlingAudioProfile.HandleForward = source.HandleForward; BaseHandlingAudioProfile.HandleForwardEmpty = source.HandleForwardEmpty; BaseHandlingAudioProfile.HandleUp = source.HandleUp; BaseHandlingAudioProfile.HandleDown = source.HandleDown; BaseHandlingAudioProfile.HandleGrab = source.HandleGrab; BaseHandlingAudioProfile.Prefire = source.Prefire; BaseHandlingAudioProfile.Safety = source.Safety; BaseHandlingAudioProfile.TriggerReset = source.TriggerReset; BaseHandlingAudioProfile.TopCoverRelease = source.TopCoverRelease; BaseHandlingAudioProfile.TopCoverUp = source.TopCoverUp; BaseHandlingAudioProfile.TopCoverDown = source.TopCoverDown; BaseHandlingAudioProfile.StockOpen = source.StockOpen; BaseHandlingAudioProfile.StockClosed = source.StockClosed; BaseHandlingAudioProfile.BipodOpen = source.BipodOpen; BaseHandlingAudioProfile.BipodClosed = source.BipodClosed; BaseHandlingAudioProfile.BeltGrab = source.BeltGrab; BaseHandlingAudioProfile.BeltRelease = source.BeltRelease; BaseHandlingAudioProfile.BeltSeat = source.BeltSeat; BaseHandlingAudioProfile.BeltSettle = source.BeltSettle; Debug.Log((object)"AudioConsistencyEnforcer: Base handling audio saved successfully!"); } private void EnforceHandlingSounds(FVRFirearmAudioSet targetProfile) { targetProfile.BoltRelease = BaseHandlingAudioProfile.BoltRelease; targetProfile.BoltSlideBack = BaseHandlingAudioProfile.BoltSlideBack; targetProfile.BoltSlideForward = BaseHandlingAudioProfile.BoltSlideForward; targetProfile.BoltSlideBackHeld = BaseHandlingAudioProfile.BoltSlideBackHeld; targetProfile.BoltSlideBackLocked = BaseHandlingAudioProfile.BoltSlideBackLocked; targetProfile.BreachOpen = BaseHandlingAudioProfile.BreachOpen; targetProfile.BreachClose = BaseHandlingAudioProfile.BreachClose; targetProfile.CatchOnSear = BaseHandlingAudioProfile.CatchOnSear; targetProfile.ChamberManual = BaseHandlingAudioProfile.ChamberManual; targetProfile.FireSelector = BaseHandlingAudioProfile.FireSelector; targetProfile.HammerHit = BaseHandlingAudioProfile.HammerHit; targetProfile.HandleBack = BaseHandlingAudioProfile.HandleBack; targetProfile.HandleBackEmpty = BaseHandlingAudioProfile.HandleBackEmpty; targetProfile.HandleForward = BaseHandlingAudioProfile.HandleForward; targetProfile.HandleForwardEmpty = BaseHandlingAudioProfile.HandleForwardEmpty; targetProfile.HandleUp = BaseHandlingAudioProfile.HandleUp; targetProfile.HandleDown = BaseHandlingAudioProfile.HandleDown; targetProfile.HandleGrab = BaseHandlingAudioProfile.HandleGrab; targetProfile.Prefire = BaseHandlingAudioProfile.Prefire; targetProfile.Safety = BaseHandlingAudioProfile.Safety; targetProfile.TriggerReset = BaseHandlingAudioProfile.TriggerReset; targetProfile.TopCoverRelease = BaseHandlingAudioProfile.TopCoverRelease; targetProfile.TopCoverUp = BaseHandlingAudioProfile.TopCoverUp; targetProfile.TopCoverDown = BaseHandlingAudioProfile.TopCoverDown; targetProfile.StockOpen = BaseHandlingAudioProfile.StockOpen; targetProfile.StockClosed = BaseHandlingAudioProfile.StockClosed; targetProfile.BipodOpen = BaseHandlingAudioProfile.BipodOpen; targetProfile.BipodClosed = BaseHandlingAudioProfile.BipodClosed; targetProfile.BeltGrab = BaseHandlingAudioProfile.BeltGrab; targetProfile.BeltRelease = BaseHandlingAudioProfile.BeltRelease; targetProfile.BeltSeat = BaseHandlingAudioProfile.BeltSeat; targetProfile.BeltSettle = BaseHandlingAudioProfile.BeltSettle; } } public class SecondaryMagSupport : ModularBarrelExtension { [Header("Secondary Magazine Configuration")] public bool ChangesSecondaryMagazine = false; public FireArmMagazineType SecondaryMagazineType; public Transform CustomSecondaryMagMountPoint; public Transform CustomSecondaryMagEjectPoint; private FVRFireArm _firearm; private Transform _origSecMagMountPos; private Transform _origSecMagEjectPos; private FireArmMagazineType _origSecondaryMagazineType; private bool _hasCachedOriginals = false; public override void EnablePart() { ((ModularBarrelExtension)this).EnablePart(); if (UnityEngineExtensions.TryGetComponentInParent((Component)(object)((Component)this).transform, ref _firearm) && ChangesSecondaryMagazine) { CacheOriginalSecondaryMagSettings(_firearm); UpdateSecondaryMagazine(_firearm); } else { Debug.LogWarning((object)"SecondaryMagSupport: Firearm not found or ChangesSecondaryMagazine is false!"); } } public override void DisablePart() { ((ModularBarrelExtension)this).DisablePart(); if ((Object)(object)_firearm != (Object)null && ChangesSecondaryMagazine) { ResetSecondaryMagazine(_firearm); } } private void CacheOriginalSecondaryMagSettings(FVRFireArm firearm) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (!_hasCachedOriginals && firearm.SecondaryMagazineSlots.Length != 0) { _origSecMagMountPos = firearm.SecondaryMagazineSlots[0].MagazineMountPos; _origSecMagEjectPos = firearm.SecondaryMagazineSlots[0].MagazineEjectPos; if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null) { _origSecondaryMagazineType = firearm.SecondaryMagazineSlots[0].Magazine.MagazineType; } _hasCachedOriginals = true; } } private void UpdateSecondaryMagazine(FVRFireArm firearm) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if (firearm.SecondaryMagazineSlots.Length != 0) { firearm.SecondaryMagazineSlots[0].MagazineMountPos = CustomSecondaryMagMountPoint; firearm.SecondaryMagazineSlots[0].MagazineEjectPos = CustomSecondaryMagEjectPoint; if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null) { firearm.SecondaryMagazineSlots[0].Magazine.MagazineType = SecondaryMagazineType; } Debug.Log((object)"SecondaryMagSupport: Secondary magazine settings updated."); } } private void ResetSecondaryMagazine(FVRFireArm firearm) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (_hasCachedOriginals && firearm.SecondaryMagazineSlots.Length != 0) { firearm.SecondaryMagazineSlots[0].MagazineMountPos = _origSecMagMountPos; firearm.SecondaryMagazineSlots[0].MagazineEjectPos = _origSecMagEjectPos; if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null) { firearm.SecondaryMagazineSlots[0].Magazine.MagazineType = _origSecondaryMagazineType; } Debug.Log((object)"SecondaryMagSupport: Secondary magazine settings reset."); } } } public class HeatEffectToggleObject : FirearmHeatingEffect { [Header("Explosion Spawn")] public GameObject PrefabToSpawn; public Transform SpawnPoint; public float ToggleHeatThreshold = 0.95f; private bool hasSpawned = false; public void Update() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) ((FirearmHeatingEffect)this).Update(); if (hasSpawned || !(base.Heat >= ToggleHeatThreshold)) { return; } if ((Object)(object)PrefabToSpawn != (Object)null) { if ((Object)(object)SpawnPoint != (Object)null) { Object.Instantiate(PrefabToSpawn, SpawnPoint.position, SpawnPoint.rotation); } else { Object.Instantiate(PrefabToSpawn, ((Component)this).transform.position, ((Component)this).transform.rotation); } } hasSpawned = true; } } public class MGBarrel : MuzzleDevice { [Header("MGBarrel Lock Settings")] public float CatchRot; public bool IsLocked = false; public AudioSource AudSourceLock; public AudioClip AudClipLock; public Vector3 LockedLocalPosition; public Vector3 LockedLocalEulerAngles; public float LockAngle = 90f; public bool HasPlayedLockSound = false; [Header("Loose Barrel Settings")] public int ShotsUntilFallOff = 3; [HideInInspector] public int ShotsFiredWhileLoose = 0; protected void Awake() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((MuzzleDevice)this).Awake(); ((FVRFireArmAttachment)this).Type = (FVRFireArmAttachementMountType)2; } public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass) { //IL_0056: Unknown result type (might be due to invalid IL or missing references) if (!IsLocked && (Object)(object)((FVRFireArmAttachment)this).curMount != (Object)null) { ShotsFiredWhileLoose++; if (ShotsFiredWhileLoose >= ShotsUntilFallOff) { ((FVRFireArmAttachment)this).DetachFromMount(); } } else { ShotsFiredWhileLoose = 0; } ((MuzzleDevice)this).OnShot(f, tailClass); } } public class MGBarrelInterface : MuzzleDeviceInterface { private MGBarrel tempBarrel; private Vector3 lastHandForward = Vector3.zero; private Vector3 lastMountForward = Vector3.zero; public AudioClip AudClipUnlock; public AudioSource AudSourceUnlock; private const float lockThreshold = 2f; private const float unlockThreshold = 2f; private float lockCooldownTime = 0.5f; private float lockCooldownTimer = 0f; public override void Awake() { ((FVRFireArmAttachmentInterface)this).Awake(); tempBarrel = ((FVRFireArmAttachmentInterface)this).Attachment as MGBarrel; } public override void UpdateInteraction(FVRViveHand hand) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachmentInterface)this).UpdateInteraction(hand); if (lockCooldownTimer > 0f) { lockCooldownTimer -= Time.deltaTime; return; } if (((FVRInteractiveObject)this).IsHeld) { ((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localEulerAngles = new Vector3(0f, 0f, tempBarrel.CatchRot); } if (!tempBarrel.IsLocked && tempBarrel.CatchRot >= tempBarrel.LockAngle - 2f) { tempBarrel.IsLocked = true; lockCooldownTimer = lockCooldownTime; if (!tempBarrel.HasPlayedLockSound && (Object)(object)tempBarrel.AudSourceLock != (Object)null && (Object)(object)tempBarrel.AudClipLock != (Object)null) { tempBarrel.AudSourceLock.PlayOneShot(tempBarrel.AudClipLock); tempBarrel.HasPlayedLockSound = true; } } else if (tempBarrel.IsLocked && tempBarrel.CatchRot <= 2f) { if ((Object)(object)AudSourceUnlock != (Object)null && (Object)(object)AudClipUnlock != (Object)null) { AudSourceUnlock.PlayOneShot(AudClipUnlock); } tempBarrel.IsLocked = false; tempBarrel.HasPlayedLockSound = false; } if (!tempBarrel.IsLocked) { ? val = this; Vector3 position = ((FVRFireArmAttachmentInterface)this).Attachment.curMount.Point_Front.position; FVRPhysicalObject myObject = ((FVRFireArmAttachmentInterface)this).Attachment.curMount.GetRootMount().MyObject; Vector3 closestValidPoint = ((FVRInteractiveObject)val).GetClosestValidPoint(position, ((FVRFireArm)((myObject is FVRFireArm) ? myObject : null)).MuzzlePos.position, ((Component)this).transform.position); if (Vector3.Distance(((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Pos, closestValidPoint) > 0.08f) { ((FVRInteractiveObject)this).EndInteraction(hand); hand.ForceSetInteractable((FVRInteractiveObject)(object)((FVRFireArmAttachmentInterface)this).Attachment); ((FVRInteractiveObject)((FVRFireArmAttachmentInterface)this).Attachment).BeginInteraction(hand); } } } public override void FVRFixedUpdate() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld && lockCooldownTimer <= 0f) { float catchRot = tempBarrel.CatchRot; Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up, ((Component)this).transform.forward); Vector3 val2 = Vector3.ProjectOnPlane(lastHandForward, ((Component)this).transform.forward); float num = Mathf.Atan2(Vector3.Dot(((Component)this).transform.forward, Vector3.Cross(val, val2)), Vector3.Dot(val, val2)) * 57.29578f; tempBarrel.CatchRot -= num; Vector3 val3 = Vector3.ProjectOnPlane(((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up, ((Component)this).transform.forward); Vector3 val4 = Vector3.ProjectOnPlane(lastMountForward, ((Component)this).transform.forward); float num2 = Mathf.Atan2(Vector3.Dot(((Component)this).transform.forward, Vector3.Cross(val3, val4)), Vector3.Dot(val3, val4)) * 57.29578f; tempBarrel.CatchRot += num2; tempBarrel.CatchRot = Mathf.Clamp(tempBarrel.CatchRot, 0f, tempBarrel.LockAngle); lastHandForward = ((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up; lastMountForward = ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up; } ((FVRInteractiveObject)this).FVRFixedUpdate(); } } namespace Volks.ModulLeverActionAR15; [BepInPlugin("Volks.ModulLeverActionAR15", "ModulLeverActionAR15", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] [BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")] [BepInDependency("nrgill28.Sodalite", "1.4.2")] public class ModulLeverActionAR15Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulLeverActionAR15"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulLeverActionAR15", "", "", "modulleveractionar15", ""); GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modulleveractionar15")); } }