using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Windows.Forms; using BepInEx; using DM; using Landfall.TABS; using Landfall.TABS.AI.Components.Modifiers; using Landfall.TABS.AI.Components.Tags; using SLMA; using TFBGames; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Zombie")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Zombie")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public class MotherZombie : MonoBehaviour { public void Start() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) Unit component = ((Component)this).GetComponent(); ((Component)component).gameObject.GetComponentInChildren().unitType = (UnitType)1; Balance componentInChildren = ((Component)component).gameObject.GetComponentInChildren(); componentInChildren.forceMultiplier *= 1.5f; Balance componentInChildren2 = ((Component)component).gameObject.GetComponentInChildren(); componentInChildren2.allowedLegAngle *= 2f; Balance componentInChildren3 = ((Component)component).gameObject.GetComponentInChildren(); componentInChildren3.allowedTorsoAngle *= 2f; ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[0]).transform.localScale = new Vector3(3f, 3f, 3f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[2]).transform.localScale = new Vector3(3f, 1.15f, 3.5f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[1]).transform.localScale = new Vector3(3f, 1.15f, 3.5f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[3]).transform.localScale = new Vector3(3f, 3f, 1f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[5]).transform.localScale = new Vector3(3f, 3f, 1f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[7]).transform.localScale = new Vector3(3f, 1.15f, 3.5f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[8]).transform.localScale = new Vector3(3f, 1.15f, 3.5f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[9]).transform.localScale = new Vector3(3f, 1.15f, 3.5f); ((Component)((Component)component).gameObject.GetComponentInChildren().AllRigs[10]).transform.localScale = new Vector3(3f, 1.15f, 3.5f); } } public class ZombieBite : MonoBehaviour { private DataHandler data; private DataHandler targetData; private float counter; public UnitEffectBase effect; public void Update() { if ((Object)(object)data == (Object)null) { data = ((Component)((Component)this).transform.root).GetComponentInChildren(); } if (!((Object)(object)data == (Object)null) && !((Object)(object)data.targetData == (Object)null) && !data.Dead) { targetData = data.targetData; counter += Time.deltaTime; if (counter >= 0.1f) { counter = 0f; CheckBite(); } } } private void OnEnable() { data = ((Component)((Component)this).transform.root).GetComponentInChildren(); } private void CheckBite() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (!data.Dead && Object.op_Implicit((Object)(object)targetData) && Vector3.Distance(data.head.position, targetData.mainRig.position + ((Component)targetData.mainRig).transform.up * 0.15f) < 0.6f) { DoAttack(); } } private void DoAttack() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown //IL_0087: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)targetData) && Object.op_Implicit((Object)(object)effect)) { Type type = ((object)effect).GetType(); UnitEffectBase val = (UnitEffectBase)((Component)((Component)targetData).transform.root).GetComponentInChildren(type); if ((Object)(object)val == (Object)null) { GameObject obj = Object.Instantiate(((Component)effect).gameObject, ((Component)targetData).transform.root); obj.transform.position = ((Component)targetData).transform.root.position; obj.GetComponent().DoEffect(); } else { val.Ping(); } } } } namespace Zombie; [BepInPlugin("org.bepinex.plugins.Zombie", "Zombie", "1.0.0")] internal class Loader : BaseUnityPlugin { private void Awake() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown Debug.Log((object)"运行核心!"); Debug.Log((object)("本模组制作by " + UManager.可修改作者)); Debug.Log((object)"核心基于SLMAcore"); GameObject val = new GameObject(UManager.可修改模组名字); Object.DontDestroyOnLoad((Object)val); val.AddComponent
(); } } [BepInPlugin("org.bepinex.plugins.Zombie", "Zombie", "1.0.0")] public class Main : BaseUnityPlugin { public LandfallUnitDatabase db; public void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) if (UManager.是否弹窗) { MessageBox.Show("本模组为" + UManager.可修改作者 + "制作\r\n模组名字为" + UManager.可修改模组名字, "SLMA", (MessageBoxButtons)0, (MessageBoxIcon)16, (MessageBoxDefaultButton)0, (MessageBoxOptions)131072); } Debug.Log((object)("Loaded " + UManager.可修改模组名字 + ".....")); SLMALoader.GetInstance(); UManager.Init(ContentDatabase.Instance().LandfallContentDatabase); Debug.Log((object)("Loaded " + UManager.可修改模组名字 + "............")); Debug.Log((object)("Loaded " + UManager.可修改模组名字 + " Successfully")); Debug.Log((object)(UManager.可修改作者 + "祝您玩的愉快")); Debug.Log((object)(UManager.可修改作者 + " wished you a pleasant trip")); } } public class MotherSummon : MonoBehaviour { public static UnitBlueprint ZombieBlueprint; public float interval = 5f; public int maxAlive = 8; public float detectRadius = 30f; public LayerMask enemyLayerMask = LayerMask.op_Implicit(-1); private Unit unit; private float timer = 2f; private float detectTimer; private readonly List summoned = new List(); private void Start() { unit = ((Component)this).GetComponent(); if ((Object)(object)unit == (Object)null) { unit = ((Component)this).GetComponentInParent(); } Debug.Log((object)("[Zombie] MotherSummon.Start unit=" + (((Object)(object)unit != (Object)null) ? ((Object)((Component)unit).gameObject).name : "NULL") + " blueprint=" + (((Object)(object)ZombieBlueprint != (Object)null) ? ((Object)ZombieBlueprint).name : "NULL"))); } private void Update() { if ((Object)(object)unit == (Object)null || (Object)(object)ZombieBlueprint == (Object)null || (Object)(object)unit.data == (Object)null || unit.data.Dead) { return; } for (int num = summoned.Count - 1; num >= 0; num--) { if ((Object)(object)summoned[num] == (Object)null) { summoned.RemoveAt(num); } } timer += Time.deltaTime; if (timer < interval || summoned.Count >= maxAlive) { return; } detectTimer += Time.deltaTime; if (!(detectTimer < 0.5f)) { detectTimer = 0f; if (HasNearbyEnemy()) { timer = 0f; SpawnZombie(); } } } private bool HasNearbyEnemy() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) try { Collider[] array = Physics.OverlapSphere(unit.data.mainRig.position, detectRadius, LayerMask.op_Implicit(enemyLayerMask)); for (int i = 0; i < array.Length; i++) { Unit componentInParent = ((Component)array[i]).GetComponentInParent(); if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent != (Object)(object)unit && componentInParent.Team != unit.Team && !componentInParent.data.Dead) { return true; } } } catch (Exception ex) { Debug.LogWarning((object)("[Zombie] MotherSummon.HasNearbyEnemy 异常: " + ex.Message)); } return false; } private void SpawnZombie() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) try { Vector3 val = unit.data.mainRig.position + ((Component)unit.data.mainRig).transform.forward * 2f + Random.insideUnitSphere * 1f; val.y = unit.data.mainRig.position.y; GameObject val2 = ZombieBlueprint.Spawn(val, Quaternion.LookRotation(((Component)unit.data.mainRig).transform.forward), unit.Team, 1f, (UnitPoolInfo?)null)[0]; Unit component = val2.GetComponent(); if ((Object)(object)component != (Object)null) { component.data.fallTime = 0.3f; } summoned.Add(val2); Debug.Log((object)("[Zombie] 母体召唤了僵尸, 当前存活召唤物: " + summoned.Count)); } catch (Exception ex) { Debug.LogError((object)("[Zombie] 母体召唤失败: " + ex)); } } } public static class STools { public static void RendererColorChanger(Renderer[] renderers, Color color) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < renderers.Length; i++) { Material[] materials = renderers[i].materials; for (int j = 0; j < materials.Length; j++) { materials[j].color = color; } } } public static List ToList(T[] ts) { List list = new List(); foreach (T item in ts) { list.Add(item); } return list; } public static void RendererColorChanger(MeshRenderer[] renderers, Color color) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < renderers.Length; i++) { Material[] materials = ((Renderer)renderers[i]).materials; for (int j = 0; j < materials.Length; j++) { materials[j].color = color; } } } public static void RendererColorChanger(SkinnedMeshRenderer[] renderers, Color color) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < renderers.Length; i++) { Material[] materials = ((Renderer)renderers[i]).materials; for (int j = 0; j < materials.Length; j++) { materials[j].color = color; } } } public static void RendererColorChanger(Renderer[] renderers, Material[] color) { for (int i = 0; i < renderers.Length; i++) { renderers[i].materials = color; } } public static void RendererColorChanger(MeshRenderer[] renderers, Material[] color) { for (int i = 0; i < renderers.Length; i++) { ((Renderer)renderers[i]).materials = color; } } public static void RendererColorChanger(SkinnedMeshRenderer[] renderers, Material[] color) { for (int i = 0; i < renderers.Length; i++) { ((Renderer)renderers[i]).materials = color; } } } public static class UManager { public static string 可修改作者 = "Fhp史莱姆"; public static string 可修改模组名字 = "僵尸mod"; public static string 注释; public static string 不准修改Path = "SLMApackage\\image"; public static bool 是否弹窗 = false; public static GameObject MasterObject { get; private set; } public static GameObject ZombieBiteMove { get; private set; } public static void Init(LandfallContentDatabase db) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Expected O, but got Unknown //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Expected O, but got Unknown //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Expected O, but got Unknown //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Expected O, but got Unknown //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Expected O, but got Unknown //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Expected O, but got Unknown //IL_04c4: Unknown result type (might be due to invalid IL or missing references) //IL_04c9: Unknown result type (might be due to invalid IL or missing references) //IL_04d9: Unknown result type (might be due to invalid IL or missing references) //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Expected O, but got Unknown //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Expected O, but got Unknown //IL_0621: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Expected O, but got Unknown //IL_0667: Unknown result type (might be due to invalid IL or missing references) //IL_066d: Expected O, but got Unknown //IL_06d1: Unknown result type (might be due to invalid IL or missing references) //IL_06e1: Expected O, but got Unknown //IL_075e: Unknown result type (might be due to invalid IL or missing references) //IL_0773: Expected O, but got Unknown //IL_07a8: Unknown result type (might be due to invalid IL or missing references) //IL_07bd: Expected O, but got Unknown //IL_0810: Unknown result type (might be due to invalid IL or missing references) //IL_0820: Expected O, but got Unknown //IL_084a: Unknown result type (might be due to invalid IL or missing references) //IL_0850: Expected O, but got Unknown //IL_0889: Unknown result type (might be due to invalid IL or missing references) //IL_088f: Expected O, but got Unknown GameObject val = new GameObject { hideFlags = (HideFlags)61 }; val.SetActive(false); MasterObject = val; RegisterTranslations(); Sprite val2 = LoadIcon("faction_zombie"); Sprite val3 = LoadIcon("unit_zombie"); Sprite val4 = LoadIcon("unit_fast_zombie"); Sprite val5 = LoadIcon("unit_fly_zombie"); Sprite val6 = LoadIcon("unit_giant_zombie"); Sprite val7 = LoadIcon("unit_mother"); Sprite val8 = LoadIcon("unit_fly_mother"); Sprite val9 = LoadIcon("weapon_claw"); Sprite val10 = LoadIcon("weapon_punch"); Sprite val11 = LoadIcon("weapon_harpoon"); Sprite val12 = LoadIcon("ability_bite"); Sprite val13 = LoadIcon("ability_wings"); GameObject val14 = UPool.MyPool.AddObject("僵尸撕咬", (GameObject)SLMALoader.SDic["moves"]["Vampirebite"], true, (HideFlags)52, val12, 48970001, true); SetZombieTag(val14); DodgeMove component = val14.GetComponent(); CombatMoveDataInstance obj = component.moves[0]; obj.force /= 3f; component.moves[0].forceDirection = (ForceDirection)1; DodgeMove val15 = val14.AddComponent(); ((Object)val15).hideFlags = (HideFlags)61; val15.moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[1] { new CombatMoveDataInstance { rigidbodyToMove = (RigidBodyToMove)7, forceDirection = (ForceDirection)10, force = component.moves[0].force, forceCurve = component.moves[0].forceCurve } }; DodgeMove val16 = val14.AddComponent(); ((Object)val16).hideFlags = (HideFlags)61; val16.moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[1] { new CombatMoveDataInstance { rigidbodyToMove = (RigidBodyToMove)6, forceDirection = (ForceDirection)10, force = component.moves[0].force, forceCurve = component.moves[0].forceCurve } }; DodgeMove obj2 = val14.AddComponent(); ((Object)obj2).hideFlags = (HideFlags)61; obj2.moves = (CombatMoveDataInstance[])(object)new CombatMoveDataInstance[1] { new CombatMoveDataInstance { rigidbodyToMove = (RigidBodyToMove)0, forceDirection = (ForceDirection)10, force = component.moves[0].force, forceCurve = component.moves[0].forceCurve } }; Object.Destroy((Object)(object)val14.GetComponent()); ConditionalEvent component2 = val14.GetComponent(); ConditionalEventInstance[] array = new ConditionalEventInstance[1]; ConditionalEventInstance val17 = new ConditionalEventInstance(); val17.conditions = (EventCondition[])(object)new EventCondition[2] { new EventCondition { valueType = (ValueType)1, value = 1f, conditionType = (ConditionType)1 }, new EventCondition { value = 1.1f, conditionType = (ConditionType)0 } }; val17.moves = (Move[])(object)new Move[3] { (Move)component, (Move)val16, (Move)val15 }; array[0] = val17; component2.events = (ConditionalEventInstance[])(object)array; val14.AddComponent().effect = ((Component)Zombification.ConvenientInstance(100f)).GetComponent(); StripVampirebiteDamageChildren(val14); ZombieBiteMove = val14; Unit component3 = UPool.MyPool.AddObject("僵尸", (GameObject)SLMALoader.SDic["bases"]["Humanoid"], true, (HideFlags)52, (Sprite)null, 0, false).GetComponent(); Renderer[] componentsInChildren = ((Component)component3).gameObject.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i++) { TeamColor val18 = ((Component)componentsInChildren[i]).GetComponent(); if ((Object)(object)val18 == (Object)null) { val18 = ((Component)componentsInChildren[i]).gameObject.AddComponent(); } val18.redMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"]; val18.blueMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"]; } Unit component4 = UPool.MyPool.AddObject("僵尸母体", ((Component)component3).gameObject, true, (HideFlags)52, (Sprite)null, 0, false).GetComponent(); component4.data.canFall = false; ((Component)component4).gameObject.AddComponent(); ((Component)component4).gameObject.AddComponent(); GameObject obj3 = UPool.MyPool.AddObject("僵尸之爪", (GameObject)SLMALoader.SDic["weapons"]["MinoTaurGrab"], true, (HideFlags)52, val9, 48970002, true); SetZombieTag(obj3); ((Weapon)obj3.GetComponent()).internalCooldown = 1f; MeleeWeapon component5 = obj3.GetComponent(); component5.curveForce *= 0.8f; obj3.GetComponent().canDealDamageOutSideOfSwing = true; obj3.GetComponentInChildren().ignoreDissarm = false; obj3.AddComponent().EffectPrefab = ((Component)Zombification.ConvenientInstance(100f)).GetComponent(); obj3.GetComponent().ignoreTeamMates = true; CollisionWeapon component6 = obj3.GetComponent(); component6.damage *= 0.25f; obj3.GetComponent().holdableData.forwardRotation = Vector3.right; obj3.GetComponent().holdableData.relativePosition = Vector3.forward * 0.3f; obj3.GetComponent().holdableData.lookAtTargetWhenWithin = 3f; Renderer[] componentsInChildren2 = obj3.GetComponentsInChildren(); for (int j = 0; j < componentsInChildren2.Length; j++) { componentsInChildren2[j].enabled = false; } Faction val19 = SLMATool.CreateFaction("Zombie", (UnitBlueprint[])null, val2, 48974896); UnitBlueprint val20 = SLMATool.CreateUnit("僵尸", (UnitBlueprint)null, val19, val3); val20.forceCost = 100u; val20.health = 120f; val20.damageMultiplier = 2.5f; val20.maxSizeRandom = 1f; val20.minSizeRandom = 1f; val20.UnitBase = UPool.MyPool.GetObject("僵尸"); val20.movementSpeedMuiltiplier = 1f; val20.turnSpeed = float.MaxValue; val20.holdinigWithTwoHands = false; val20.RightWeapon = UPool.MyPool.GetObject("僵尸之爪"); val20.LeftWeapon = UPool.MyPool.GetObject("僵尸之爪"); val20.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { val14 }; MotherSummon.ZombieBlueprint = val20; GameObject val21 = UPool.MyPool.AddObject("僵尸之翼", (GameObject)SLMALoader.SDic["moves"]["Wings"], true, (HideFlags)52, val13, 48970004, true); SetZombieTag(val21); STools.RendererColorChanger(val21.GetComponentsInChildren(), (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["pineapplegreen"] }); UnitBlueprint obj4 = SLMATool.CreateUnit("飞行僵尸", val20, val19, val5); obj4.forceCost = 200u; List list = STools.ToList(obj4.objectsToSpawnAsChildren); list.Add(val21); obj4.objectsToSpawnAsChildren = list.ToArray(); GameObject val22 = UPool.MyPool.AddObject("僵尸爆炸", (GameObject)SLMALoader.SDic["explosions"]["E_ExplosionIceGiant"], true, (HideFlags)52, (Sprite)null, 0, false); Explosion componentInChildren = val22.GetComponentInChildren(); componentInChildren.damage *= 2f; Explosion componentInChildren2 = val22.GetComponentInChildren(); componentInChildren2.radius *= 1.5f; val22.GetComponentInChildren().ignoreTeamMates = true; val22.AddComponent().EffectPrefab = ((Component)Zombification.ConvenientInstance(100f)).GetComponent(); GameObject obj5 = UPool.MyPool.AddObject("僵尸重拳", (GameObject)SLMALoader.SDic["weapons"]["GiantPunch"], true, (HideFlags)52, val10, 48970003, true); SetZombieTag(obj5); obj5.AddComponent().objectToSpawn = val22; GameObject val23 = UPool.MyPool.AddObject("母体召唤枪", (GameObject)SLMALoader.SDic["weapons"]["HarpoonGun"], true, (HideFlags)52, val11, 48970005, true); SetZombieTag(val23); Renderer[] componentsInChildren3 = val23.GetComponentsInChildren(); for (int k = 0; k < componentsInChildren3.Length; k++) { componentsInChildren3[k].enabled = false; } GameObject val24 = UPool.MyPool.AddObject("感染鱼叉", (GameObject)SLMALoader.SDic["projectiles"]["P_Harpoon"], true, (HideFlags)52, (Sprite)null, 0, false); STools.RendererColorChanger(val24.GetComponentsInChildren(), (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["pineapplegreen"] }); LineRenderer[] componentsInChildren4 = val24.GetComponentsInChildren(); for (int l = 0; l < componentsInChildren4.Length; l++) { ((Renderer)componentsInChildren4[l]).materials = (Material[])(object)new Material[1] { (Material)SLMALoader.SDic["materials"]["pineapplegreen"] }; } val23.GetComponent().ObjectToSpawn = val24; ((Weapon)val23.GetComponent()).internalCooldown = 2.5f; ((Weapon)val23.GetComponent()).internalCounter = 2.5f; UnitBlueprint obj6 = SLMATool.CreateUnit("巨型僵尸", val20, val19, val6); obj6.forceCost = 1000u; obj6.sizeMultiplier = 2f; obj6.maxSizeRandom = 3f; obj6.minSizeRandom = 2f; obj6.health = 750f; obj6.RightWeapon = UPool.MyPool.GetObject("僵尸重拳"); obj6.LeftWeapon = UPool.MyPool.GetObject("僵尸重拳"); UnitBlueprint obj7 = SLMATool.CreateUnit("僵尸母体", val20, val19, val7); obj7.UnitBase = ((Component)component4).gameObject; obj7.RightWeapon = val23; obj7.LeftWeapon = val23; obj7.forceCost = 7000u; obj7.sizeMultiplier = 2f; obj7.health = 1000f; UnitBlueprint obj8 = SLMATool.CreateUnit("飞行僵尸母体", val20, val19, val8); obj8.UnitBase = ((Component)component4).gameObject; obj8.RightWeapon = val23; obj8.LeftWeapon = val23; obj8.forceCost = 7000u; obj8.sizeMultiplier = 2f; obj8.health = 1000f; List list2 = STools.ToList(obj8.objectsToSpawnAsChildren); list2.Add(val21); obj8.objectsToSpawnAsChildren = list2.ToArray(); UnitBlueprint obj9 = SLMATool.CreateUnit("疾行僵尸", val20, val19, val4); obj9.forceCost = 150u; obj9.health = 140f; obj9.damageMultiplier *= 1.5f; obj9.movementSpeedMuiltiplier = 3f; obj9.maxSizeRandom = 0.89f; obj9.minSizeRandom = 0.8f; obj9.turnSpeed = float.MaxValue; obj9.holdinigWithTwoHands = false; obj9.RightWeapon = UPool.MyPool.GetObject("僵尸之爪"); obj9.LeftWeapon = UPool.MyPool.GetObject("僵尸之爪"); } private static void SetZombieTag(GameObject go) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) CharacterItem componentInChildren = go.GetComponentInChildren(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.tags = new List { new Tag((TagType)0, "Zombie") }; } } private static void StripVampirebiteDamageChildren(GameObject biteMove) { try { CollisionWeapon[] componentsInChildren = biteMove.GetComponentsInChildren(true); for (int i = 0; i < componentsInChildren.Length; i++) { Object.Destroy((Object)(object)componentsInChildren[i]); } Component[] componentsInChildren2 = biteMove.GetComponentsInChildren(true); foreach (Component val in componentsInChildren2) { if ((Object)(object)val != (Object)null && ((object)val).GetType().Name == "MoveCollisionWeapon") { Object.Destroy((Object)(object)val); } } CollisionSound[] componentsInChildren3 = biteMove.GetComponentsInChildren(true); for (int k = 0; k < componentsInChildren3.Length; k++) { Object.Destroy((Object)(object)componentsInChildren3[k]); } } catch (Exception ex) { Debug.LogWarning((object)("[Zombie] StripVampirebiteDamageChildren 异常: " + ex.Message)); } } public static Sprite LoadIcon(string fileName) { Sprite obj = LoadEmbeddedIcon(fileName); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)("[Zombie] 嵌入图标缺失: " + fileName)); } return obj; } private static Sprite LoadEmbeddedIcon(string fileName) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) try { Assembly assembly = typeof(UManager).Assembly; string name = "Zombie.Icons." + fileName + ".png"; using Stream stream = assembly.GetManifestResourceStream(name); if (stream == null) { return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false); ImageConversion.LoadImage(val, array); ((Texture)val).filterMode = (FilterMode)1; return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)); } catch (Exception ex) { Debug.LogError((object)("[Zombie] 读取嵌入图标失败 " + fileName + ": " + ex.Message)); return null; } } private static void AddTransl(string key, string trans) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) try { Dictionary dictionary = new Dictionary { { 0, (Language)7 }, { 1, (Language)0 }, { 2, (Language)8 }, { 3, (Language)3 }, { 4, (Language)1 }, { 5, (Language)6 }, { 6, (Language)4 }, { 7, (Language)2 } }; Dictionary> dictionary2 = (Dictionary>)typeof(Localizer).GetField("m_localization", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); string[] array = trans.Split(new string[1] { "#" }, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < dictionary.Count && i < array.Length; i++) { if (dictionary2.TryGetValue(dictionary[i], out var value) && !value.ContainsKey(key)) { value.Add(key, array[i]); } } } catch (Exception ex) { Debug.LogWarning((object)("[Zombie] 翻译注册失败 " + key + ": " + ex.Message)); } } private static void RegisterTranslations() { AddTransl("Zombie", "僵尸#Zombie#ゾンビ#Zombie#Zombie#Зомби#Zombi#Zombi"); AddTransl("僵尸", "僵尸#Zombie#ゾンビ#Zombie#Zombie#Зомби#Zombi#Zombi"); AddTransl("疾行僵尸", "疾行僵尸#Fast Zombie#疾走ゾンビ#Schneller Zombie#Zombie rapide#Быстрый зомби#Zombi rápido#Zombi veloce"); AddTransl("飞行僵尸", "飞行僵尸#Fly Zombie#飛行ゾンビ#Fliegender Zombie#Zombie volant#Летающий зомби#Zombi volador#Zombi volante"); AddTransl("巨型僵尸", "巨型僵尸#Giant Zombie#巨大ゾンビ#Riesen-Zombie#Zombie géant#Гигантский зомби#Zombi gigante#Zombi gigante"); AddTransl("僵尸母体", "僵尸母体#Zombie Mother#ゾンビマザー#Zombie-Mutter#Mère zombie#Мать зомби#Madre zombi#Madre zombi"); AddTransl("飞行僵尸母体", "飞行僵尸母体#Fly Zombie Mother#飛行ゾンビマザー#Fliegende Zombie-Mutter#Mère zombie volante#Летающая мать зомби#Madre zombi voladora#Madre zombi volante"); AddTransl("僵尸之爪", "僵尸之爪#Zombie Claw#ゾンビの爪#Zombie-Klaue#Griffe de zombie#Коготь зомби#Garra de zombi#Artiglio di zombi"); AddTransl("僵尸重拳", "僵尸重拳#Zombie Smash#ゾンビ重撃#Zombie-Hieb#Coup de zombie#Удар зомби#Golpe de zombi#Pugno di zombi"); AddTransl("母体召唤枪", "母体召唤枪#Mother's Call#母体の呼び声#Ruf der Mutter#Appel de la mère#Зов матери#Llamada de la madre#Richiamo della madre"); AddTransl("僵尸撕咬", "僵尸撕咬#Zombie Bite#ゾンビバイト#Zombie-Biss#Morsure de zombie#Укус зомби#Mordisco de zombi#Morso di zombi"); AddTransl("僵尸之翼", "僵尸之翼#Zombie Wings#ゾンビの翼#Zombie-Flügel#Ailes de zombie#Крылья зомби#Alas de zombi#Ali di zombi"); } } public class Zombification : UnitEffectBase { private static readonly List blacklist = new List { (GameObject)SLMALoader.SDic["bases"]["Stiffy"] }; private Unit unit; private List> tuplist; private float infectionRate; private Color infectionColor; private string DeathRef = ""; private string VocalRef = ""; private GameObject grabWeapon; private float curLerpTime; private float maxLerpTime = 30f; private bool isLerping; public Zombification() { infectionRate = 0.5f; tuplist = new List>(); } public static Zombification ConvenientInstance(float infectionPower = 3E+28f) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return new GameObject { hideFlags = (HideFlags)61 }.AddComponent(); } public override void DoEffect() { isLerping = false; unit = ((Component)((Component)this).transform.root).GetComponent(); } public override void Ping() { } private void Update() { if ((Object)(object)unit == (Object)null) { unit = ((Component)((Component)this).transform.root).GetComponent(); } if (!((Object)(object)unit == (Object)null) && !isLerping && (Object)(object)unit.data != (Object)null && unit.data.Dead && !((Object)(object)unit.unitBlueprint.UnitBase == (Object)null) && !blacklist.Contains(unit.unitBlueprint.UnitBase)) { ((MonoBehaviour)this).StartCoroutine(OnDeathConvert()); isLerping = true; } } private void LerpColors(float lerp) { } private void Scream(Unit unit, bool death = false) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) try { UnitSounds componentInChildren = ((Component)unit).GetComponentInChildren(); if ((Object)(object)componentInChildren != (Object)null) { if (death) { componentInChildren.PlayDeathSound(100f, unit.data.mainRig.position); } else { componentInChildren.PlayVocalSound(4, 100f, unit.data.mainRig.position); } } } catch (NullReferenceException) { } } private void Start() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown try { DeathRef = (string)s.GetField((UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_ANCIENT_MINOTAUR"], "deathRef"); VocalRef = (string)s.GetField((UnitBlueprint)SLMALoader.SDic["blueprints"]["UNIT_ANCIENT_MINOTAUR"], "vocalRef"); } catch (Exception) { } } private IEnumerator OnDeathConvert() { yield return (object)new WaitForSeconds(Random.Range(2f, 5f)); if ((Object)(object)unit.WeaponHandler.rightWeapon != (Object)null) { ((Component)unit.WeaponHandler.rightWeapon).transform.SetParent((Transform)null); } if ((Object)(object)unit.WeaponHandler.leftWeapon != (Object)null) { ((Component)unit.WeaponHandler.leftWeapon).transform.SetParent((Transform)null); } UnitBlueprint val = Object.Instantiate(unit.unitBlueprint); val.Mount = null; s.SetField(val, "Riders", (object)new UnitBlueprint[0]); val.MovementComponents = new List { (IMovementComponent)(object)default(KeepPreferredDistance) }; val.TargetingComponent = (ITargetingComponent)(object)default(EnemyLeastWeightTargeting); s.SetField(val, "deathRef", (object)DeathRef); s.SetField(val, "vocalRef", (object)VocalRef); val.health = unit.unitBlueprint.health * 0.35f; val.holdinigWithTwoHands = val.holdinigWithTwoHands; if ((Object)(object)UManager.ZombieBiteMove != (Object)null) { if (val.objectsToSpawnAsChildren == null) { val.objectsToSpawnAsChildren = (GameObject[])(object)new GameObject[1] { UManager.ZombieBiteMove }; } else if (!val.objectsToSpawnAsChildren.Contains(UManager.ZombieBiteMove)) { List list = val.objectsToSpawnAsChildren.ToList(); list.Add(UManager.ZombieBiteMove); val.objectsToSpawnAsChildren = list.ToArray(); } } val.UnitBase = unit.unitBlueprint.UnitBase; val.RightWeapon = UPool.MyPool.GetObject("僵尸之爪"); val.LeftWeapon = UPool.MyPool.GetObject("僵尸之爪"); val.m_props = unit.unitBlueprint.m_props; GameObject val2 = val.Spawn(unit.data.mainRig.position + Vector3.up * 1000f, unit.data.mainRig.rotation, OppositeTeam(unit.Team), 1f, (UnitPoolInfo?)null)[0]; Unit component = val2.GetComponent(); SkinnedMeshRenderer[] componentsInChildren = val2.GetComponentsInChildren(); foreach (SkinnedMeshRenderer val3 in componentsInChildren) { SkinnedMeshRenderer[] componentsInChildren2 = unit.unitBlueprint.UnitBase.GetComponentsInChildren(); foreach (SkinnedMeshRenderer val4 in componentsInChildren2) { List list2 = new List(); if (((Object)val3).name == ((Object)val4).name) { for (int k = 0; k < ((Renderer)val3).materials.Length; k++) { list2.Add((Material)SLMALoader.SDic["materials"]["pineapplegreen"]); } ((Renderer)val3).materials = list2.ToArray(); if (Object.op_Implicit((Object)(object)((Component)val3).GetComponentInChildren())) { ((Component)val3).GetComponentInChildren().blueMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"]; ((Component)val3).GetComponentInChildren().redMaterial = (Material)SLMALoader.SDic["materials"]["pineapplegreen"]; } } } } TeamColor[] componentsInChildren3 = val2.GetComponentsInChildren(); for (int l = 0; l < componentsInChildren3.Length; l++) { componentsInChildren3[l].SetTeamColor(unit.Team); } Rigidbody[] allRigs = unit.data.allRigs.AllRigs; Rigidbody[] allRigs2 = component.data.allRigs.AllRigs; ((Component)unit).GetComponentsInChildren(); val2.transform.localScale = ((Component)unit).transform.localScale; for (int m = 0; m < allRigs2.Length; m++) { ((Component)allRigs2[m]).transform.localScale = ((Component)allRigs[m]).transform.localScale; ((Component)allRigs2[m]).transform.position = ((Component)allRigs[m]).transform.position; ((Component)allRigs2[m]).transform.rotation = ((Component)allRigs[m]).transform.rotation; allRigs2[m].velocity = allRigs[m].velocity; } component.data.fallTime = 0.3f; Scream(component); Object.Destroy((Object)(object)((Component)unit).gameObject); } public Team OppositeTeam(Team originalTeam) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Invalid comparison between Unknown and I4 //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) Team result = (Team)0; if ((int)originalTeam == 1) { result = (Team)0; } else if ((int)originalTeam == 0) { result = (Team)1; } return result; } }