using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("EnhancedDualSense")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Enhanced DualSense support for Lucky Shot (initial Thunderstore release).")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4135dd1490a61fe647f2a0e54287f36471f5cf7f")] [assembly: AssemblyProduct("EnhancedDualSense")] [assembly: AssemblyTitle("EnhancedDualSense")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EnhancedDualSenseMod { [BepInPlugin("com.liamgaming.enhanceddualsense", "Enhanced DualSense", "1.0.0")] public class EnhancedDualSensePlugin : BaseUnityPlugin { public const string PluginGuid = "com.liamgaming.enhanceddualsense"; public const string PluginName = "Enhanced DualSense"; public const string PluginVersion = "1.0.0"; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Enhanced DualSense v1.0.0 loaded."); } } }