using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using PluginConfig.API; using PluginConfig.API.Fields; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("crazystupidshit")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("crazystupidshit")] [assembly: AssemblyTitle("crazystupidshit")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Lights_Out { [BepInPlugin("lotus.ultrakill.Lights_Out", "Lights_Out", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Plugin Instance; private PluginConfigurator config; private BoolField enabler; private BoolField flashlightenabler; public ManualLogSource log => ((BaseUnityPlugin)this).Logger; public void Awake() { Instance = this; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)4; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Lights Out Loaded"); SceneManager.sceneLoaded += delegate { OnSceneLoaded(); }; createConfig(); } public void createConfig() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown log.LogInfo((object)"Creating config"); config = PluginConfigurator.Create("Lights Out", "Lights_Out_GUID"); enabler = new BoolField(config.rootPanel, "Enabled", "enabler", true); flashlightenabler = new BoolField(config.rootPanel, "Nightmare mode", "flashlightenabler", true); log.LogInfo((object)"Config created"); } public void OnSceneLoaded() { if (!enabler.value) { return; } Light[] array = Object.FindObjectsOfType(true); Light[] array2 = array; foreach (Light val in array2) { if (!Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent(true)) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent(true)) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent(true)) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent(true))) { Object.Destroy((Object)(object)val); } } if (flashlightenabler.value) { Light val2 = ((Component)MonoSingleton.Instance).gameObject.AddComponent(); ((Component)val2).gameObject.AddComponent(); val2.type = (LightType)0; val2.spotAngle = 120f; val2.intensity = 2.5f; val2.range = 120f; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }