using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using DiskCardGame; using InscryptionAPI.Card; using InscryptionAPI.Helpers; using OLD_SA.SmallSigils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OldSa_Deadly Fang_sigil")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OldSa_Deadly Fang_sigil")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e6c3083e-0bee-46d6-949d-33660cb4fdb5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace OLD_SA.DeadlyFang; public static class DeadlyFangAPI { public static FullAbility ability; public static void Init() { AbilityInfo val = ScriptableObject.CreateInstance(); ((Object)val).name = "Deadly Fang"; val.rulebookName = "Deadly Fang"; val.metaCategories = new List { (AbilityMetaCategory)0, (AbilityMetaCategory)1 }; val.powerLevel = 3; val.opponentUsable = true; val.canStack = false; Texture imageAsTexture = (Texture)(object)TextureHelper.GetImageAsTexture("OldSa_Deadly_Fang.png", (FilterMode)0); FieldInfo field = typeof(AbilityInfo).GetField("rulebookDescription", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { field.SetValue(val, "When [creature] attacks, it gives Poison equal to 4 minus its Power to the target."); } ability = AbilityManager.Add("OLD_SA", val, typeof(DeadlyFangBehaviour), imageAsTexture); } } public class DeadlyFangBehaviour : AbilityBehaviour { public override Ability Ability => DeadlyFangAPI.ability.Id; public override bool RespondsToDealDamage(int amount, PlayableCard target) { if ((Object)(object)((AbilityBehaviour)this).Card == (Object)null || ((AbilityBehaviour)this).Card.Dead) { return false; } if ((Object)(object)target == (Object)null || target.Dead) { return false; } return amount > 0; } public override IEnumerator OnDealDamage(int amount, PlayableCard target) { if (!((Object)(object)((AbilityBehaviour)this).Card == (Object)null) && !((AbilityBehaviour)this).Card.Dead && !((Object)(object)target == (Object)null) && !target.Dead) { yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence(); int attack = ((AbilityBehaviour)this).Card.Attack; int poison = 4 - attack; if (poison < 0) { poison = 0; } if (poison > 0) { SmallSigilManager.AddStacks(target, (SmallSigilType)1, poison); } yield return ((AbilityBehaviour)this).LearnAbility(0.25f); } } } [BepInPlugin("OLD_SA.DeadlyFang", "OLD SA Deadly Fang", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { Debug.Log((object)"[OLD SA] Initializing Deadly Fang..."); DeadlyFangAPI.Init(); Debug.Log((object)"[OLD SA] Deadly Fang initialized."); } }