using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Pigeon.Movement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("NoRoll")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.0.0.0")] [assembly: AssemblyInformationalVersion("0.0.0-alpha.0.7+abbaf2e07f176a4113e992fc6385b845e25bc6a3")] [assembly: AssemblyProduct("Disables the roll animation.")] [assembly: AssemblyTitle("NoRoll")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoRoll { [MycoMod(/*Could not decode attribute arguments.*/)] [BepInPlugin("NoRoll", "Disables the roll animation.", "0.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private static Harmony _harmony; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; _harmony = new Harmony("NoRollPatches"); _harmony.PatchAll(); Logger.LogInfo((object)"Plugin NoRoll is loaded!"); } private void OnDestroy() { _harmony.UnpatchSelf(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NoRoll"; public const string PLUGIN_NAME = "Disables the roll animation."; public const string PLUGIN_VERSION = "0.0.0"; } } namespace NoRoll.Patches { [HarmonyPatch(typeof(Headbob))] public class RollPatch { [HarmonyPrefix] [HarmonyPatch("RollCoroutine")] private static void OnRoll(ref float speed, ref AnimationCurve rotationCurve, AnimationCurve positionCurve, Vector3 addPosition, float zRotation) { rotationCurve.ClearKeys(); speed = 10f; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }