using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("VentureValheim.PiecesRoughStone")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VentureValheim.PiecesRoughStone")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("640FA3FD-69DD-4F28-8C2F-1D91C78B3A7B")] [assembly: AssemblyFileVersion("0.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace VentureValheim { public class PieceMaker { public struct PieceMakerConfiguration { public string PrefabPrefix; public string NamePrefix; public List Pieces; public string PrefabReference; public string PieceTableCategory; public Material ReplacementMaterial; } public struct PieceConfiguration { public string Prefab; public int ResourceAmount; } public static PieceTable GetPieceTable(GameObject item) { if ((Object)(object)item == (Object)null) { return null; } ItemDrop component = item.GetComponent(); if ((Object)(object)component == (Object)null) { return null; } return component.m_itemData?.m_shared.m_buildPieces; } public static List FindVanillaPieces(PieceTable pieceTable) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Invalid comparison between Unknown and I4 List list = new List(); Piece val = default(Piece); foreach (GameObject piece in pieceTable.m_pieces) { if (piece.TryGetComponent(ref val) && (int)val.m_category == 3 && val.m_resources.Length == 1 && ((Object)val.m_resources[0].m_resItem).name == "BlackMarble") { list.Add(new PieceConfiguration { Prefab = Utils.GetPrefabName(((Object)piece).name), ResourceAmount = val.m_resources[0].m_amount }); } } return list; } public static void AddCopies(PieceMakerConfiguration config, GameObject root, ManualLogSource logger) { //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Expected O, but got Unknown //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Expected O, but got Unknown //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Expected O, but got Unknown if (config.Pieces == null || config.Pieces.Count == 0) { logger.LogError((object)"No pieces found! Can not add new options."); return; } GameObject prefab = ZNetScene.instance.GetPrefab(config.PrefabReference); Piece val = null; WearNTear val2 = null; if ((Object)(object)prefab == (Object)null) { logger.LogWarning((object)"Could not find stone piece to copy effects. Using defaults."); } else { val = prefab.GetComponent(); val2 = prefab.GetComponent(); } if ((Object)(object)config.ReplacementMaterial == (Object)null) { MeshRenderer componentInChildren = prefab.GetComponentInChildren(); if ((Object)(object)componentInChildren != (Object)null) { config.ReplacementMaterial = ((Renderer)componentInChildren).material; } if ((Object)(object)config.ReplacementMaterial == (Object)null) { logger.LogError((object)("Could not find material to copy from prefab " + config.PrefabReference + "!")); } } int num = 0; foreach (PieceConfiguration piece in config.Pieces) { GameObject prefab2 = ZNetScene.instance.GetPrefab(piece.Prefab); GameObject val3 = Object.Instantiate(prefab2, root.transform, false); ((Object)val3).name = config.PrefabPrefix + Utils.GetPrefabName(val3); Piece component = val3.GetComponent(); if ((Object)(object)component != (Object)null) { Piece component2 = prefab2.GetComponent(); component.m_name = config.NamePrefix + component2.m_name; component.m_icon = component2.m_icon; component.m_placeEffect = val.m_placeEffect; WearNTear component3 = val3.GetComponent(); if ((Object)(object)component3 != (Object)null) { component3.m_health = val2.m_health; component3.m_destroyedEffect = val2.m_destroyedEffect; component3.m_hitEffect = val2.m_hitEffect; component3.m_materialType = val2.m_materialType; component3.m_damages = val2.m_damages; } MeshRenderer[] componentsInChildren = val3.GetComponentsInChildren(true); if (componentsInChildren != null) { MeshRenderer[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { ((Renderer)array[i]).material = config.ReplacementMaterial; } } PieceConfig val4 = new PieceConfig(); val4.Name = component.m_name; val4.Description = component.m_description; val4.PieceTable = PieceTables.Hammer; val4.Category = config.PieceTableCategory; val4.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Stone", Amount = piece.ResourceAmount, Recover = true } }; PieceConfig val5 = val4; PieceManager.Instance.AddPiece(new CustomPiece(val3, true, val5)); num++; continue; } logger.LogDebug((object)(((Object)val3).name + " is not a piece, skipping.")); break; } logger.LogInfo((object)$"Done adding {num} additional pieces."); } } } namespace VentureValheim.PiecesRoughStone { [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.orianaventure.mod.VenturePiecesRoughStone", "VenturePiecesRoughStone", "0.1.0")] public class PiecesRoughStonePlugin : BaseUnityPlugin { private const string ModName = "VenturePiecesRoughStone"; private const string ModVersion = "0.1.0"; private const string Author = "com.orianaventure.mod"; private const string ModGUID = "com.orianaventure.mod.VenturePiecesRoughStone"; private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.VenturePiecesRoughStone"); public static readonly ManualLogSource PiecesRoughStoneLogger = Logger.CreateLogSource("VenturePiecesRoughStone"); public static GameObject Root; internal static AssetBundle StoneBundle; internal static Material StoneTexture; public void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown PiecesRoughStoneLogger.LogInfo((object)"My girlfriend turned into the moon."); Root = new GameObject("RoughStoneRoot"); Root.SetActive(false); Object.DontDestroyOnLoad((Object)(object)Root); Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); PrefabManager.OnPrefabsRegistered += PiecesRoughStone.Initialize; StoneBundle = AssetUtils.LoadAssetBundleFromResources("vv_roughstone", Assembly.GetExecutingAssembly()); StoneTexture = StoneBundle.LoadAsset("vv_rough_stone"); } } public class PiecesRoughStone { public static void Initialize() { PieceTable pieceTable = PieceMaker.GetPieceTable(ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode("Hammer"))); if ((Object)(object)pieceTable == (Object)null) { PiecesRoughStonePlugin.PiecesRoughStoneLogger.LogError((object)"Could not add new pieces! Original piece table cannot be found."); } else { List pieces = PieceMaker.FindVanillaPieces(pieceTable); PieceMaker.PieceMakerConfiguration config = default(PieceMaker.PieceMakerConfiguration); config.Pieces = pieces; config.PieceTableCategory = "VentureRoughStone"; config.PrefabPrefix = "VV_RS_"; config.NamePrefix = "VRS "; config.PrefabReference = "stone_wall_4x2"; config.ReplacementMaterial = PiecesRoughStonePlugin.StoneTexture; PieceMaker.AddCopies(config, PiecesRoughStonePlugin.Root, PiecesRoughStonePlugin.PiecesRoughStoneLogger); } PrefabManager.OnPrefabsRegistered -= Initialize; } } }