using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AiFree { [BepInPlugin("captain.aifree", "AiFree", "1.1.1")] public class Plugin : BaseUnityPlugin { public const string GUID = "captain.aifree"; public const string NAME = "AiFree"; public const string VERSION = "1.1.1"; internal static Plugin Instance; public static ManualLogSource Log; internal static ConfigEntry SenseTimeout; internal static ConfigEntry KeepZonesLoaded; private Harmony _harmony; private void Awake() { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown Instance = this; Log = ((BaseUnityPlugin)this).Logger; SenseTimeout = ((BaseUnityPlugin)this).Config.Bind("General", "SenseTimeout", 0f, "몬스터가 타겟을 잃은 후 포기까지의 대기 시간(초).\n0 = 절대 포기하지 않음 (타겟이 죽을 때까지 유지).\n원래 게임 기본값은 30f 입니다."); KeepZonesLoaded = ((BaseUnityPlugin)this).Config.Bind("General", "KeepZonesLoaded", true, "true = 전투 중인 몬스터(공격자·피격자 모두)의 구역을 플레이어가 멀리 떠나도 언로드하지 않음.\n싱글플레이어 포탈 이탈 시에도 전투가 계속 진행됩니다.\nfalse = 원래 게임 동작 (구역 언로드 시 AI 정지)."); _harmony = new Harmony("captain.aifree"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"[Troll:벽관통보정] 패치 로드됨 (고정 동작, 토글 없음)."); ((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("[{0}] {1} 로드 완료 — SenseTimeout: {2}, KeepZonesLoaded: {3}", "AiFree", "1.1.1", SenseTimeout.Value, KeepZonesLoaded.Value)); } } } namespace AiFree.Patches { [HarmonyPatch(typeof(MonsterAI), "UpdateTarget")] internal static class MonsterAIPatch { private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature"); private static readonly FieldInfo _timeSensedField = AccessTools.Field(typeof(MonsterAI), "m_timeSinceSensedTargetCreature"); [HarmonyPrefix] private static void Prefix(MonsterAI __instance) { object? value = _targetCreatureField.GetValue(__instance); Character val = (Character)((value is Character) ? value : null); if ((Object)(object)val == (Object)null || val.IsDead()) { return; } float value2 = Plugin.SenseTimeout.Value; if (value2 <= 0f) { _timeSensedField.SetValue(__instance, 0f); return; } float num = (float)_timeSensedField.GetValue(__instance); if (num >= value2) { _timeSensedField.SetValue(__instance, 0f); } } } internal static class WallPenetrateTargets { public static readonly string[] Names = new string[1] { "Troll" }; public static bool Contains(string prefabName) { string[] names = Names; foreach (string text in names) { if (text == prefabName) { return true; } } return false; } } [HarmonyPatch(typeof(Attack), "OnAttackTrigger")] public static class TrollWallPenetratePatch { private static readonly FieldInfo s_charField = AccessTools.Field(typeof(Attack), "m_character"); private static readonly FieldInfo s_weaponField = AccessTools.Field(typeof(Attack), "m_weapon"); private static readonly FieldInfo s_rangeField = AccessTools.Field(typeof(Attack), "m_attackRange"); private static readonly MethodInfo s_getOriginMethod = AccessTools.Method(typeof(Attack), "GetAttackOrigin", (Type[])null, (Type[])null); private static int s_wallMask = 0; [HarmonyPostfix] private static void Postfix(Attack __instance) { //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Expected O, but got Unknown //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) if (s_charField == null || s_weaponField == null || s_rangeField == null || s_getOriginMethod == null) { return; } object? value = s_charField.GetValue(__instance); Character val = (Character)((value is Character) ? value : null); if ((Object)(object)val == (Object)null) { return; } string prefabName = Utils.GetPrefabName(((Component)val).gameObject); if (!WallPenetrateTargets.Contains(prefabName)) { return; } object? value2 = s_weaponField.GetValue(__instance); ItemData val2 = (ItemData)((value2 is ItemData) ? value2 : null); if (val2 == null) { return; } if (s_wallMask == 0) { s_wallMask = LayerMask.GetMask(new string[2] { "piece", "piece_nonsolid" }); } object? obj = s_getOriginMethod.Invoke(__instance, null); Transform val3 = (Transform)((obj is Transform) ? obj : null); if ((Object)(object)val3 == (Object)null) { return; } float num = (float)s_rangeField.GetValue(__instance); foreach (Player allPlayer in Player.GetAllPlayers()) { if ((Object)(object)allPlayer == (Object)null || ((Character)allPlayer).IsDead()) { continue; } Vector3 val4 = ((Character)allPlayer).GetCenterPoint() - val3.position; float magnitude = ((Vector3)(ref val4)).magnitude; if (!(magnitude > num)) { Vector3 normalized = ((Vector3)(ref val4)).normalized; if (!(Vector3.Dot(((Component)val).transform.forward, normalized) < 0f) && Physics.Raycast(val3.position, normalized, magnitude, s_wallMask, (QueryTriggerInteraction)1)) { HitData val5 = new HitData(); val5.m_damage = val2.GetDamage(); val5.m_point = ((Character)allPlayer).GetCenterPoint(); val5.m_dir = normalized; val5.m_pushForce = val2.m_shared.m_attackForce; val5.m_blockable = val2.m_shared.m_blockable; val5.m_dodgeable = val2.m_shared.m_dodgeable; val5.SetAttacker(val); val5.m_hitType = (HitType)1; ((Character)allPlayer).Damage(val5); Plugin.Log.LogInfo((object)$"[{prefabName}:벽관통보정] 벽에 막힌 플레이어({allPlayer.GetPlayerName()})에게 추가 데미지 적용 (dist={magnitude:F1}m)"); } } } } } [HarmonyPatch(typeof(ZNetScene), "RemoveObjects")] internal static class ZNetScenePatch { private static readonly FieldInfo _instancesField = AccessTools.Field(typeof(ZNetScene), "m_instances"); private static readonly FieldInfo _targetCreatureField = AccessTools.Field(typeof(MonsterAI), "m_targetCreature"); [HarmonyPrefix] private static void Prefix(List currentNearObjects) { if (!Plugin.KeepZonesLoaded.Value) { return; } ZNetScene instance = ZNetScene.instance; if ((Object)(object)instance == (Object)null || !(_instancesField.GetValue(instance) is Dictionary collection)) { return; } List> list = new List>(collection); foreach (KeyValuePair item in list) { ZNetView value = item.Value; if ((Object)(object)value == (Object)null || !Object.op_Implicit((Object)(object)value)) { continue; } MonsterAI component = ((Component)value).GetComponent(); if ((Object)(object)component == (Object)null) { continue; } object? value2 = _targetCreatureField.GetValue(component); Character val = (Character)((value2 is Character) ? value2 : null); if ((Object)(object)val == (Object)null || val.IsDead()) { continue; } ZDO key = item.Key; if (!currentNearObjects.Contains(key)) { currentNearObjects.Add(key); } ZNetView component2 = ((Component)val).GetComponent(); if ((Object)(object)component2 != (Object)null && Object.op_Implicit((Object)(object)component2)) { ZDO zDO = component2.GetZDO(); if (zDO != null && !currentNearObjects.Contains(zDO)) { currentNearObjects.Add(zDO); } } } } } }