using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using PluginConfig.API; using PluginConfig.API.Decorators; using PluginConfig.API.Fields; using PluginConfig.API.Functionals; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("bitmotte.EveryLight")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("2.0.0.0")] [assembly: AssemblyInformationalVersion("2.0.0")] [assembly: AssemblyProduct("EveryLight")] [assembly: AssemblyTitle("bitmotte.EveryLight")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EveryLight { public static class Configurator { [CompilerGenerated] private static class <>O { public static OnClick <0>__OpenDiscord; } public static BoolField visualizeHookGhosts; public static BoolField visualizeEarthmoverHookGhosts; public static ButtonField joinDC; public static PluginConfigurator CreateConfigurator() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown PluginConfigurator val = PluginConfigurator.Create("EveryLight", "bitmotte.EveryLight"); visualizeHookGhosts = new BoolField(val.rootPanel, "Visualize hook ghosts", "hg.vis", false); visualizeEarthmoverHookGhosts = new BoolField(val.rootPanel, "Visualize Earthmover hook ghosts", "hge.vis", true); ConfigSpace val2 = new ConfigSpace(val.rootPanel, 15f); ConfigHeader val3 = new ConfigHeader(val.rootPanel, "Join my discord for sneak peeks,devlogs,and the possibility to test my mods early ! !", 20, (TextAlignmentOptions)513); joinDC = new ButtonField(val.rootPanel, "Join my Discord", "joinDC"); ConfigSpace val4 = new ConfigSpace(val.rootPanel, 15f); ButtonField obj = joinDC; object obj2 = <>O.<0>__OpenDiscord; if (obj2 == null) { OnClick val5 = OpenDiscord; <>O.<0>__OpenDiscord = val5; obj2 = (object)val5; } obj.onClick += (OnClick)obj2; return val; } private static void OpenDiscord() { Process.Start("http://discord.gg/pVdr9e6hZ8"); } } internal static class MeshMaker { public static Mesh CreateCubeMesh() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) Mesh val = new Mesh(); Vector3[] vertices = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(0.5f, -0.5f, -0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(-0.5f, 0.5f, 0.5f) }; int[] triangles = new int[36] { 0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 0, 1, 5, 0, 5, 4, 2, 3, 7, 2, 7, 6, 0, 4, 7, 0, 7, 3, 1, 2, 6, 1, 6, 5 }; val.vertices = vertices; val.triangles = triangles; val.RecalculateNormals(); return val; } } [HarmonyPatch(typeof(HookArm), "Start")] public class WeightPatch { private static void Postfix(HookArm __instance) { __instance.lightEnemies.Add((EnemyType)37); __instance.lightEnemies.Add((EnemyType)23); __instance.lightEnemies.Add((EnemyType)35); __instance.lightEnemies.Add((EnemyType)0); __instance.lightEnemies.Add((EnemyType)39); __instance.lightEnemies.Add((EnemyType)1); __instance.lightEnemies.Add((EnemyType)26); __instance.lightEnemies.Add((EnemyType)3); __instance.lightEnemies.Add((EnemyType)30); __instance.lightEnemies.Add((EnemyType)17); __instance.lightEnemies.Add((EnemyType)16); __instance.lightEnemies.Add((EnemyType)28); __instance.lightEnemies.Add((EnemyType)42); __instance.lightEnemies.Add((EnemyType)33); __instance.lightEnemies.Add((EnemyType)34); __instance.lightEnemies.Add((EnemyType)2); __instance.lightEnemies.Add((EnemyType)21); __instance.lightEnemies.Add((EnemyType)27); __instance.lightEnemies.Add((EnemyType)4); __instance.lightEnemies.Add((EnemyType)4); __instance.lightEnemies.Add((EnemyType)25); __instance.lightEnemies.Add((EnemyType)31); __instance.lightEnemies.Add((EnemyType)5); __instance.lightEnemies.Add((EnemyType)11); __instance.lightEnemies.Add((EnemyType)18); __instance.lightEnemies.Add((EnemyType)32); __instance.lightEnemies.Add((EnemyType)41); __instance.lightEnemies.Add((EnemyType)40); __instance.lightEnemies.Add((EnemyType)38); __instance.lightEnemies.Add((EnemyType)36); __instance.lightEnemies.Add((EnemyType)14); __instance.lightEnemies.Add((EnemyType)19); __instance.lightEnemies.Add((EnemyType)29); __instance.lightEnemies.Add((EnemyType)15); __instance.lightEnemies.Add((EnemyType)12); __instance.lightEnemies.Add((EnemyType)13); __instance.lightEnemies.Add((EnemyType)6); __instance.lightEnemies.Add((EnemyType)7); __instance.lightEnemies.Add((EnemyType)20); __instance.lightEnemies.Add((EnemyType)8); __instance.lightEnemies.Add((EnemyType)22); __instance.lightEnemies.Add((EnemyType)24); __instance.lightEnemies.Add((EnemyType)9); __instance.lightEnemies.Add((EnemyType)10); } } [HarmonyPatch(typeof(EnemyIdentifier), "Start")] public class PullUnpullablesPatch { private static void Postfix(EnemyIdentifier __instance) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Invalid comparison between Unknown and I4 //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Invalid comparison between Unknown and I4 //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Invalid comparison between Unknown and I4 //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Invalid comparison between Unknown and I4 //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Invalid comparison between Unknown and I4 //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Invalid comparison between Unknown and I4 //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Invalid comparison between Unknown and I4 //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Invalid comparison between Unknown and I4 //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Invalid comparison between Unknown and I4 //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Invalid comparison between Unknown and I4 //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Invalid comparison between Unknown and I4 //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Invalid comparison between Unknown and I4 //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Invalid comparison between Unknown and I4 //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Invalid comparison between Unknown and I4 //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Invalid comparison between Unknown and I4 //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Invalid comparison between Unknown and I4 //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Invalid comparison between Unknown and I4 //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Invalid comparison between Unknown and I4 //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Invalid comparison between Unknown and I4 //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Invalid comparison between Unknown and I4 //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Expected O, but got Unknown //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03d0: Expected O, but got Unknown //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03d8: Expected O, but got Unknown //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Invalid comparison between Unknown and I4 //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Invalid comparison between Unknown and I4 if (((Object)((Component)__instance).gameObject).name.Contains("Hook Ghost") || ((int)__instance.enemyType != 19 && (int)__instance.enemyType != 7 && (int)__instance.enemyType != 5 && (int)__instance.enemyType != 4 && (int)__instance.enemyType != 2 && (int)__instance.enemyType != 21 && (int)__instance.enemyType != 32 && (int)__instance.enemyType != 39 && (int)__instance.enemyType != 16 && (int)__instance.enemyType != 28 && (int)__instance.enemyType != 23 && (int)__instance.enemyType != 24 && (int)__instance.enemyType != 17 && (int)__instance.enemyType != 30)) { return; } Bounds bounds = ((Component)__instance).gameObject.GetComponentInChildren().bounds; if ((int)__instance.enemyType == 19) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(0f, 11f, 0f); } if ((int)__instance.enemyType == 7) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(2f, 14f, 1f); } if ((int)__instance.enemyType == 5) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(10f, 20f, 15f); } if ((int)__instance.enemyType == 2) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(10f, 20f, 15f); } if ((int)__instance.enemyType == 21) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(0f, 6f, 0f); } if ((int)__instance.enemyType == 32) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(15f, 23f, 20f); } if ((int)__instance.enemyType == 39) { ((Bounds)(ref bounds)).size = ((Bounds)(ref bounds)).size + new Vector3(0f, 5f, 0f); } if ((int)__instance.enemyType == 17) { Rigidbody val = ((Component)__instance).gameObject.AddComponent(); return; } if ((int)__instance.enemyType == 30) { Rigidbody val2 = ((Component)__instance).gameObject.AddComponent(); return; } AssetBundle val3 = BundleTool.Load("main_assets_all.bundle"); GameObject val4 = Object.Instantiate((GameObject)val3.LoadAsset("Assets/ModTechnicalName/Hook Ghost.prefab")); val3.Unload(false); ((Object)val4).name = __instance.FullName + " Hook Ghost"; val4.transform.position = ((Component)__instance).transform.position; val4.transform.rotation = ((Component)__instance).transform.rotation; val4.transform.localScale = new Vector3(((Bounds)(ref bounds)).size.x, ((Bounds)(ref bounds)).size.y, ((Bounds)(ref bounds)).size.z); HookGhost hookGhost = val4.AddComponent(); CopyPositionAndRotation val5 = ((Component)__instance).gameObject.AddComponent(); val5.target = ((Component)hookGhost).transform; val5.copyPosition = true; val5.copyRotation = true; hookGhost.otherCopy = val5; hookGhost.ownCopy = ((Component)hookGhost).GetComponent(); hookGhost.ownCopy.target = ((Component)__instance).transform; hookGhost.otherEid = __instance; hookGhost.ownEid = ((Component)hookGhost).GetComponent(); __instance.onDeath.AddListener(new UnityAction(hookGhost.DestroyMe)); UnityEvent val6 = new UnityEvent(); val6.AddListener(new UnityAction(hookGhost.DestroyMe)); hookGhost.ownEid.onDeath = val6; hookGhost.ownEid.health = hookGhost.otherEid.health; hookGhost.ownEid.totalDamageTakenMultiplier = 1f; if (!Configurator.visualizeHookGhosts.value) { Object.Destroy((Object)(object)val4.GetComponentInChildren()); } } } internal class HookGhost : EnemyScript { public EnemyIdentifier ownEid; public EnemyIdentifier otherEid; public CopyPositionAndRotation ownCopy; public CopyPositionAndRotation otherCopy; public void FixedUpdate() { if (!ownEid.hooked) { ((Behaviour)ownCopy).enabled = true; ((Behaviour)otherCopy).enabled = false; } else { ((Behaviour)ownCopy).enabled = false; ((Behaviour)otherCopy).enabled = true; } } public override void OnDamage(ref DamageData data) { Plugin.Logger.LogInfo((object)"Hello"); otherEid.SimpleDamage(data.damage); } public void DestroyMe() { Object.Destroy((Object)(object)((Component)otherEid).gameObject); Object.Destroy((Object)(object)((Component)this).gameObject); } } internal class HookGhostCentaur : EnemyScript { public Rigidbody rb; public EnemyIdentifier ownEid; public CopyPositionAndRotation ownCopy; public CopyPositionAndRotation otherCopy; public void Start() { ((MonoBehaviour)this).Invoke("UnCopy", 2f); rb = ((Component)this).GetComponent(); } public void FixedUpdate() { if (!ownEid.hooked) { ((Behaviour)ownCopy).enabled = true; ((Behaviour)otherCopy).enabled = false; } else { ((Behaviour)ownCopy).enabled = false; ((Behaviour)otherCopy).enabled = true; } } private void UnCopy() { ownCopy.copyPosition = false; ownCopy.copyRotation = false; } } [BepInPlugin("bitmotte.EveryLight", "EveryLight", "2.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static PluginConfigurator config; private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin bitmotte.EveryLight is loaded!"); Harmony val = new Harmony("bitmotte.EveryLight"); val.PatchAll(); config = Configurator.CreateConfigurator(); SceneManager.sceneLoaded += SceneUtility.OnSceneLoad; } } public static class BundleTool { public static AssetBundle Load(string fileName) { return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName)); } } public static class EmbeddedAccess { public static byte[] AccessFile(string fileName) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); byte[] array; using (Stream stream = executingAssembly.GetManifestResourceStream("EveryLight.resources." + fileName)) { if (stream == null) { return null; } array = new byte[stream.Length]; stream.Read(array, 0, array.Length); } return array; } } public static class SceneUtility { public static string sceneName; public static void OnSceneLoad(Scene scene, LoadSceneMode mode) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Expected O, but got Unknown //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Expected O, but got Unknown //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) sceneName = ((Scene)(ref scene)).name; Plugin.Logger.LogInfo((object)sceneName); if (sceneName != "6e981b1865c649749a610aafc471e198") { return; } GameObject val = new GameObject(); GameObject val2 = new GameObject(); List list = new List(); ((Scene)(ref scene)).GetRootGameObjects(list); foreach (GameObject item in list) { if (((Object)item).name.Contains("Main")) { val = item; val2 = ((Component)item.transform.GetChild(2).GetChild(1).GetChild(0) .GetChild(0) .GetChild(0) .GetChild(3)).gameObject; } } AssetBundle val3 = BundleTool.Load("main_assets_all.bundle"); GameObject val4 = Object.Instantiate((GameObject)val3.LoadAsset("Assets/ModTechnicalName/Hook Ghost Centaur.prefab")); GameObject val5 = Object.Instantiate((GameObject)val3.LoadAsset("Assets/ModTechnicalName/Earthmover Warning.prefab")); val3.Unload(false); ((Object)val4).name = "EARTHMOVER Hook Ghost"; val4.transform.position = val.transform.position; val4.transform.rotation = val.transform.rotation; val4.transform.localScale = new Vector3(500f, 500f, 500f); HookGhostCentaur hookGhostCentaur = val4.AddComponent(); GameObject val6 = new GameObject("Other Target"); val6.transform.parent = val4.transform; val6.transform.position = Vector3.zero; val6.transform.rotation = val.transform.rotation; CopyPositionAndRotation val7 = val.gameObject.AddComponent(); val7.target = val6.transform; val7.copyPosition = true; val7.copyRotation = true; hookGhostCentaur.otherCopy = val7; hookGhostCentaur.ownCopy = ((Component)hookGhostCentaur).GetComponent(); hookGhostCentaur.ownCopy.target = val2.transform; val4.GetComponent().useGravity = false; hookGhostCentaur.ownEid = ((Component)hookGhostCentaur).GetComponent(); hookGhostCentaur.ownEid.totalDamageTakenMultiplier = 0f; if (!Configurator.visualizeEarthmoverHookGhosts.value) { Object.Destroy((Object)(object)val4.GetComponentInChildren()); } val5.transform.position = new Vector3(-3.8236f, 0.5127f, 362.3046f); } } public static class SetupResource { public static GameObject FixShader(GameObject gameObject) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader; SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren(); foreach (SkinnedMeshRenderer val in componentsInChildren) { Material[] materials = ((Renderer)val).materials; foreach (Material val2 in materials) { if (((Object)val2.shader).name == "Hidden/InternalErrorShader") { val2.shader = Addressables.LoadAssetAsync((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader; } else { val2.shader = shader; } } } MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren(); foreach (MeshRenderer val3 in componentsInChildren2) { Material[] materials2 = ((Renderer)val3).materials; foreach (Material val4 in materials2) { if (((Object)val4.shader).name == "Hidden/InternalErrorShader") { val4.shader = Addressables.LoadAssetAsync((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader; } else { val4.shader = shader; } } } ParticleSystem[] componentsInChildren3 = gameObject.GetComponentsInChildren(); foreach (ParticleSystem val5 in componentsInChildren3) { Renderer[] componentsInChildren4 = ((Component)val5).gameObject.GetComponentsInChildren(); foreach (Renderer val6 in componentsInChildren4) { Material[] materials3 = val6.materials; foreach (Material val7 in materials3) { if (((Object)val7.shader).name == "Hidden/InternalErrorShader") { val7.shader = Addressables.LoadAssetAsync((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader; } else { val7.shader = shader; } } } } return gameObject; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "bitmotte.EveryLight"; public const string PLUGIN_NAME = "EveryLight"; public const string PLUGIN_VERSION = "2.0.0"; } }