using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("FlashlightAngleFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Fix your angles")] [assembly: AssemblyTitle("FlashlightAngleFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.oworope.flashlightanglefix", "FlashlightAngleFix", "1.0.0")] public class FlashlightAngleFixPlugin : BaseUnityPlugin { public static ConfigEntry HeadlampAngle; public static ConfigEntry FlashlightAngle; private void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) HeadlampAngle = ((BaseUnityPlugin)this).Config.Bind("General", "Headlamp Angle", 150f, new ConfigDescription("Target angle for the Headlamp_Lamp object.", (AcceptableValueBase)(object)new AcceptableValueRange(0f, 360f), Array.Empty())); FlashlightAngle = ((BaseUnityPlugin)this).Config.Bind("General", "Flashlight Angle", 150f, new ConfigDescription("Target angle for all flashlights.", (AcceptableValueBase)(object)new AcceptableValueRange(0f, 360f), Array.Empty())); new Harmony("com.oworope.flashlightanglefix").PatchAll(); } } [HarmonyPatch(typeof(CL_Lamp), "Awake")] public static class CLLampAwakePatch { public static void Postfix(CL_Lamp __instance) { if (((Object)((Component)__instance).gameObject).name.Contains("Headlamp_Lamp")) { __instance.angle = FlashlightAngleFixPlugin.HeadlampAngle.Value; } } } [HarmonyPatch(typeof(Item_Object_Flashlight), "Start")] public static class FlashlightStartPatch { public static void Postfix(Item_Object_Flashlight __instance) { if ((Object)(object)__instance.lamp != (Object)null) { __instance.lamp.angle = FlashlightAngleFixPlugin.FlashlightAngle.Value; } } } namespace FlashlightAngleFix { public static class MyPluginInfo { public const string PLUGIN_GUID = "FlashlightAngleFix"; public const string PLUGIN_NAME = "Fix your angles"; public const string PLUGIN_VERSION = "1.0.0"; } }