using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using MonoMod.RuntimeDetour; using MonoMod.RuntimeDetour.HookGen; using MwSkinAdditions; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RuneFoxMods.DynamicSkins; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace FexaBandit { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Miyowi.FexaBandit", "FexaBandit", "1.0.2")] public class FexaBanditPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class DynamicSkinExtension { private Modification DefFexaBanditButtLModification; private Modification DefFexaBanditButtRModification; private Modification DefFexaBanditTailModification; private Modification DefFexaBanditThighJigLModification; private Modification DefFexaBanditThighJigRModification; private Modification DefFexaBanditBreastLModification; private Modification DefFexaBanditBreastRModification; private Modification DefFexaBanditAhogeModification; private Modification DefFexaBanditBangLModification; private Modification DefFexaBanditBangRModification; private Modification DefFexaBanditEarLModification; private Modification DefFexaBanditEarRModification; private Modification DefFexaBanditFluff1LModification; private Modification DefFexaBanditFluff1RModification; private Modification DefFexaBanditFluffLModification; private Modification DefFexaBanditFluffRModification; private Modification DefFexaBanditHair1LModification; private Modification DefFexaBanditHair1RModification; private Modification DefFexaBanditHair2LModification; private Modification DefFexaBanditHair2RModification; private Modification DefFexaBanditHair3LModification; private Modification DefFexaBanditHair3RModification; private Modification DefFexaBanditHair4LModification; private Modification DefFexaBanditHair4RModification; private Modification DefFexaBanditHair5LModification; private Modification DefFexaBanditHair5RModification; private Modification DefFexaBanditHair6LModification; private Modification DefFexaBanditHair6RModification; private Modification DefFexaBanditHair7LModification; private Modification DefFexaBanditHair7RModification; private Modification DefFexaBanditHair8LModification; private Modification DefFexaBanditHair8RModification; private Modification DefFexaBanditHairFrontModification; private Modification DefFexaBanditHairFront2Modification; private Modification DefFexaBanditHairFront3Modification; private Modification DefFexaBanditHairStrandsModification; private Modification DefFexaBanditTuftModification; internal void BeforeStart() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) _DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger; new Hook((MethodBase)typeof(SkinDef).GetMethod("ApplyAsync"), (Delegate)new Func>, List>, int, IEnumerator>, SkinDef, GameObject, List>, List>, int, IEnumerator>(_DynamicSkinManager.SkinDefApply)).Apply(); } internal void AfterStart() { InitializeModifications(); InitializeDynamicBones(); AddModificationsToList(); } internal void BeforeBodyCatalogInit() { Bandit2BodyDefFexaBanditSkinAddedEvent += onSkinAdded; } internal void AfterBodyCatalogInit() { } private void InitializeModifications() { DefFexaBanditButtLModification = new Modification("ButtL.prefab", "pelvis", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 120, AffectsBaseModel: true, assetBundle); DefFexaBanditButtRModification = new Modification("ButtR.prefab", "pelvis", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 114, AffectsBaseModel: true, assetBundle); DefFexaBanditTailModification = new Modification("Tail.prefab", "pelvis", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 115, AffectsBaseModel: true, assetBundle); DefFexaBanditThighJigLModification = new Modification("ThighJigL.prefab", "thigh.l", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 108, AffectsBaseModel: true, assetBundle); DefFexaBanditThighJigRModification = new Modification("ThighJigR.prefab", "thigh.r", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 113, AffectsBaseModel: true, assetBundle); DefFexaBanditBreastLModification = new Modification("BreastL.prefab", "chest", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 79, AffectsBaseModel: true, assetBundle); DefFexaBanditBreastRModification = new Modification("BreastR.prefab", "chest", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 76, AffectsBaseModel: true, assetBundle); DefFexaBanditAhogeModification = new Modification("Ahoge.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 46, AffectsBaseModel: true, assetBundle); DefFexaBanditBangLModification = new Modification("BangL.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 36, AffectsBaseModel: true, assetBundle); DefFexaBanditBangRModification = new Modification("BangR.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 26, AffectsBaseModel: true, assetBundle); DefFexaBanditEarLModification = new Modification("EarL.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 34, AffectsBaseModel: true, assetBundle); DefFexaBanditEarRModification = new Modification("EarR.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 24, AffectsBaseModel: true, assetBundle); DefFexaBanditFluff1LModification = new Modification("Fluff1L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 57, AffectsBaseModel: true, assetBundle); DefFexaBanditFluff1RModification = new Modification("Fluff1R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 56, AffectsBaseModel: true, assetBundle); DefFexaBanditFluffLModification = new Modification("FluffL.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 48, AffectsBaseModel: true, assetBundle); DefFexaBanditFluffRModification = new Modification("FluffR.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 47, AffectsBaseModel: true, assetBundle); DefFexaBanditHair1LModification = new Modification("Hair1L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 38, AffectsBaseModel: true, assetBundle); DefFexaBanditHair1RModification = new Modification("Hair1R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 28, AffectsBaseModel: true, assetBundle); DefFexaBanditHair2LModification = new Modification("Hair2L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 39, AffectsBaseModel: true, assetBundle); DefFexaBanditHair2RModification = new Modification("Hair2R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 29, AffectsBaseModel: true, assetBundle); DefFexaBanditHair3LModification = new Modification("Hair3L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 40, AffectsBaseModel: true, assetBundle); DefFexaBanditHair3RModification = new Modification("Hair3R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 30, AffectsBaseModel: true, assetBundle); DefFexaBanditHair4LModification = new Modification("Hair4L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 41, AffectsBaseModel: true, assetBundle); DefFexaBanditHair4RModification = new Modification("Hair4R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 31, AffectsBaseModel: true, assetBundle); DefFexaBanditHair5LModification = new Modification("Hair5L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 42, AffectsBaseModel: true, assetBundle); DefFexaBanditHair5RModification = new Modification("Hair5R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 32, AffectsBaseModel: true, assetBundle); DefFexaBanditHair6LModification = new Modification("Hair6L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 43, AffectsBaseModel: true, assetBundle); DefFexaBanditHair6RModification = new Modification("Hair6R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 33, AffectsBaseModel: true, assetBundle); DefFexaBanditHair7LModification = new Modification("Hair7L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 45, AffectsBaseModel: true, assetBundle); DefFexaBanditHair7RModification = new Modification("Hair7R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 44, AffectsBaseModel: true, assetBundle); DefFexaBanditHair8LModification = new Modification("Hair8L.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 50, AffectsBaseModel: true, assetBundle); DefFexaBanditHair8RModification = new Modification("Hair8R.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 49, AffectsBaseModel: true, assetBundle); DefFexaBanditHairFrontModification = new Modification("HairFront.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 54, AffectsBaseModel: true, assetBundle); DefFexaBanditHairFront2Modification = new Modification("HairFront2.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 52, AffectsBaseModel: true, assetBundle); DefFexaBanditHairFront3Modification = new Modification("HairFront3.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 53, AffectsBaseModel: true, assetBundle); DefFexaBanditHairStrandsModification = new Modification("HairStrands.prefab", "head", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 51, AffectsBaseModel: true, assetBundle); DefFexaBanditTuftModification = new Modification("Tuft.prefab", "chest", "Bandit2Body", "MIYOWI_SKIN_DEFFEXABANDIT_NAME", 82, AffectsBaseModel: true, assetBundle); } private void InitializeDynamicBones() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_045d: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) //IL_04c8: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Unknown result type (might be due to invalid IL or missing references) //IL_0533: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_05b2: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_0645: Unknown result type (might be due to invalid IL or missing references) //IL_0659: Unknown result type (might be due to invalid IL or missing references) //IL_06b0: Unknown result type (might be due to invalid IL or missing references) //IL_06c4: Unknown result type (might be due to invalid IL or missing references) //IL_06d8: Unknown result type (might be due to invalid IL or missing references) //IL_072f: Unknown result type (might be due to invalid IL or missing references) //IL_0743: Unknown result type (might be due to invalid IL or missing references) //IL_0757: Unknown result type (might be due to invalid IL or missing references) //IL_07ae: Unknown result type (might be due to invalid IL or missing references) //IL_07c2: Unknown result type (might be due to invalid IL or missing references) //IL_07d6: Unknown result type (might be due to invalid IL or missing references) //IL_082d: Unknown result type (might be due to invalid IL or missing references) //IL_0841: Unknown result type (might be due to invalid IL or missing references) //IL_0855: Unknown result type (might be due to invalid IL or missing references) //IL_08ac: Unknown result type (might be due to invalid IL or missing references) //IL_08c0: Unknown result type (might be due to invalid IL or missing references) //IL_08d4: Unknown result type (might be due to invalid IL or missing references) //IL_092b: Unknown result type (might be due to invalid IL or missing references) //IL_093f: Unknown result type (might be due to invalid IL or missing references) //IL_0953: Unknown result type (might be due to invalid IL or missing references) //IL_09aa: Unknown result type (might be due to invalid IL or missing references) //IL_09be: Unknown result type (might be due to invalid IL or missing references) //IL_09d2: Unknown result type (might be due to invalid IL or missing references) //IL_0a29: Unknown result type (might be due to invalid IL or missing references) //IL_0a3d: Unknown result type (might be due to invalid IL or missing references) //IL_0a51: Unknown result type (might be due to invalid IL or missing references) //IL_0aa8: Unknown result type (might be due to invalid IL or missing references) //IL_0abc: Unknown result type (might be due to invalid IL or missing references) //IL_0ad0: Unknown result type (might be due to invalid IL or missing references) //IL_0b27: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b4f: Unknown result type (might be due to invalid IL or missing references) //IL_0ba6: Unknown result type (might be due to invalid IL or missing references) //IL_0bba: Unknown result type (might be due to invalid IL or missing references) //IL_0bce: Unknown result type (might be due to invalid IL or missing references) //IL_0c25: Unknown result type (might be due to invalid IL or missing references) //IL_0c39: Unknown result type (might be due to invalid IL or missing references) //IL_0c4d: Unknown result type (might be due to invalid IL or missing references) //IL_0ca4: Unknown result type (might be due to invalid IL or missing references) //IL_0cb8: Unknown result type (might be due to invalid IL or missing references) //IL_0ccc: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) //IL_0d37: Unknown result type (might be due to invalid IL or missing references) //IL_0d4b: Unknown result type (might be due to invalid IL or missing references) //IL_0da2: Unknown result type (might be due to invalid IL or missing references) //IL_0db6: Unknown result type (might be due to invalid IL or missing references) //IL_0dca: Unknown result type (might be due to invalid IL or missing references) //IL_0e21: Unknown result type (might be due to invalid IL or missing references) //IL_0e35: Unknown result type (might be due to invalid IL or missing references) //IL_0e49: Unknown result type (might be due to invalid IL or missing references) //IL_0ea0: Unknown result type (might be due to invalid IL or missing references) //IL_0eb4: Unknown result type (might be due to invalid IL or missing references) //IL_0ec8: Unknown result type (might be due to invalid IL or missing references) //IL_0f1f: Unknown result type (might be due to invalid IL or missing references) //IL_0f33: Unknown result type (might be due to invalid IL or missing references) //IL_0f47: Unknown result type (might be due to invalid IL or missing references) //IL_0f9e: Unknown result type (might be due to invalid IL or missing references) //IL_0fb2: Unknown result type (might be due to invalid IL or missing references) //IL_0fc6: Unknown result type (might be due to invalid IL or missing references) //IL_101d: Unknown result type (might be due to invalid IL or missing references) //IL_1031: Unknown result type (might be due to invalid IL or missing references) //IL_1045: Unknown result type (might be due to invalid IL or missing references) //IL_109c: Unknown result type (might be due to invalid IL or missing references) //IL_10b0: Unknown result type (might be due to invalid IL or missing references) //IL_10c4: Unknown result type (might be due to invalid IL or missing references) //IL_111b: Unknown result type (might be due to invalid IL or missing references) //IL_112f: Unknown result type (might be due to invalid IL or missing references) //IL_1143: Unknown result type (might be due to invalid IL or missing references) //IL_119a: Unknown result type (might be due to invalid IL or missing references) //IL_11ae: Unknown result type (might be due to invalid IL or missing references) //IL_11c2: Unknown result type (might be due to invalid IL or missing references) //IL_1219: Unknown result type (might be due to invalid IL or missing references) //IL_122d: Unknown result type (might be due to invalid IL or missing references) //IL_1241: Unknown result type (might be due to invalid IL or missing references) DefFexaBanditButtLModification.dynamicBoneData = new DynamicBoneData("ButtL", 0.737f, null, 0.11f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditButtRModification.dynamicBoneData = new DynamicBoneData("ButtR", 0.737f, null, 0.11f, null, 0.9f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditTailModification.dynamicBoneData = new DynamicBoneData("Tail", 0.445f, null, 0.276f, null, 0.245f, null, 0.024f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditThighJigLModification.dynamicBoneData = new DynamicBoneData("ThighJigL", 0.991f, null, 0.291f, null, 0.8f, null, 0.052f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditThighJigRModification.dynamicBoneData = new DynamicBoneData("ThighJigR", 0.991f, null, 0.291f, null, 0.8f, null, 0.052f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditBreastLModification.dynamicBoneData = new DynamicBoneData("BreastL", 0.737f, null, 0.156f, null, 0.7f, null, 0.199f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditBreastRModification.dynamicBoneData = new DynamicBoneData("BreastR", 0.737f, null, 0.156f, null, 0.574f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditAhogeModification.dynamicBoneData = new DynamicBoneData("Ahoge", 0.8f, null, 0.05f, null, 0.049f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditBangLModification.dynamicBoneData = new DynamicBoneData("BangL", 0.85f, null, 0.05f, null, 0.85f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditBangRModification.dynamicBoneData = new DynamicBoneData("BangR", 0.85f, null, 0.05f, null, 0.85f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditEarLModification.dynamicBoneData = new DynamicBoneData("EarL", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditEarRModification.dynamicBoneData = new DynamicBoneData("EarR", 0.472f, null, 0.271f, null, 0.497f, null, 0.36f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditFluff1LModification.dynamicBoneData = new DynamicBoneData("Fluff1L", 0.6f, null, 0.05f, null, 0.5f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditFluff1RModification.dynamicBoneData = new DynamicBoneData("Fluff1R", 0.6f, null, 0.05f, null, 0.5f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditFluffLModification.dynamicBoneData = new DynamicBoneData("FluffL", 0.6f, null, 0.05f, null, 0.3f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditFluffRModification.dynamicBoneData = new DynamicBoneData("FluffR", 0.6f, null, 0.05f, null, 0.3f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair1LModification.dynamicBoneData = new DynamicBoneData("Hair1L", 0.85f, null, 0.029f, null, 0.034f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair1RModification.dynamicBoneData = new DynamicBoneData("Hair1R", 0.6f, null, 0.029f, null, 0.178f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair2LModification.dynamicBoneData = new DynamicBoneData("Hair2L", 0.6f, null, 0.029f, null, 0.178f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair2RModification.dynamicBoneData = new DynamicBoneData("Hair2R", 0.85f, null, 0.029f, null, 0.034f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair3LModification.dynamicBoneData = new DynamicBoneData("Hair3L", 0.7f, null, 0.07f, null, 0.106f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair3RModification.dynamicBoneData = new DynamicBoneData("Hair3R", 0.6f, null, 0.029f, null, 0.178f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair4LModification.dynamicBoneData = new DynamicBoneData("Hair4L", 0.85f, null, 0.029f, null, 0.034f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair4RModification.dynamicBoneData = new DynamicBoneData("Hair4R", 0.7f, null, 0.07f, null, 0.106f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair5LModification.dynamicBoneData = new DynamicBoneData("Hair5L", 0.6f, null, 0.029f, null, 0.178f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair5RModification.dynamicBoneData = new DynamicBoneData("Hair5R", 0.85f, null, 0.029f, null, 0.034f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair6LModification.dynamicBoneData = new DynamicBoneData("Hair6L", 0.7f, null, 0.07f, null, 0.106f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair6RModification.dynamicBoneData = new DynamicBoneData("Hair6R", 0.6f, null, 0.029f, null, 0.178f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair7LModification.dynamicBoneData = new DynamicBoneData("Hair7L", 0.7f, null, 0.07f, null, 0.106f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair7RModification.dynamicBoneData = new DynamicBoneData("Hair7R", 0.85f, null, 0.029f, null, 0.034f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair8LModification.dynamicBoneData = new DynamicBoneData("Hair8L", 0.6f, null, 0.029f, null, 0.178f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHair8RModification.dynamicBoneData = new DynamicBoneData("Hair8R", 0.85f, null, 0.029f, null, 0.034f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHairFrontModification.dynamicBoneData = new DynamicBoneData("HairFront", 0.5f, null, 0.05f, null, 0.872f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHairFront2Modification.dynamicBoneData = new DynamicBoneData("HairFront2", 0.5f, null, 0.05f, null, 0.872f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHairFront3Modification.dynamicBoneData = new DynamicBoneData("HairFront3", 0.5f, null, 0.05f, null, 0.872f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditHairStrandsModification.dynamicBoneData = new DynamicBoneData("HairStrands", 0.8f, null, 0.05f, null, 0.728f, null, 0f, null, 0.005f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); DefFexaBanditTuftModification.dynamicBoneData = new DynamicBoneData("Tuft", 0.8f, null, 0.05f, null, 0.085f, null, 0f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List(), new List(), (FreezeAxis)0); } private void AddModificationsToList() { _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 120, DefFexaBanditButtLModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 114, DefFexaBanditButtRModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 115, DefFexaBanditTailModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 108, DefFexaBanditThighJigLModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 113, DefFexaBanditThighJigRModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 79, DefFexaBanditBreastLModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 76, DefFexaBanditBreastRModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 46, DefFexaBanditAhogeModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 36, DefFexaBanditBangLModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 26, DefFexaBanditBangRModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 34, DefFexaBanditEarLModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 24, DefFexaBanditEarRModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 57, DefFexaBanditFluff1LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 56, DefFexaBanditFluff1RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 48, DefFexaBanditFluffLModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 47, DefFexaBanditFluffRModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 38, DefFexaBanditHair1LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 28, DefFexaBanditHair1RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 39, DefFexaBanditHair2LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 29, DefFexaBanditHair2RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 40, DefFexaBanditHair3LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 30, DefFexaBanditHair3RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 41, DefFexaBanditHair4LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 31, DefFexaBanditHair4RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 42, DefFexaBanditHair5LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 32, DefFexaBanditHair5RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 43, DefFexaBanditHair6LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 33, DefFexaBanditHair6RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 45, DefFexaBanditHair7LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 44, DefFexaBanditHair7RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 50, DefFexaBanditHair8LModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 49, DefFexaBanditHair8RModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 54, DefFexaBanditHairFrontModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 52, DefFexaBanditHairFront2Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 53, DefFexaBanditHairFront3Modification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 51, DefFexaBanditHairStrandsModification); _DynamicSkinManager.AddModification("MIYOWI_SKIN_DEFFEXABANDIT_NAME", 82, DefFexaBanditTuftModification); } private static void onSkinAdded(object sender, SkinAddedArgs e) { _DynamicSkinManager.AddSkinDef(e.skinDef); } } public delegate void VoidDelegate(); public class SkinAddedArgs : EventArgs { public SkinDef skinDef { get; } public GameObject bodyPrefab { get; } public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject) { skinDef = newSkinDef; bodyPrefab = newGameObject; } } public static AssetBundle assetBundle; public static ConfigFile config; private static readonly List materialsWithRoRShader = new List(); private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension(); private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager(); private static VoidDelegate BeforeStartDelegate; private static VoidDelegate AfterStartDelegate; private static VoidDelegate BeforeBodyCatalogDelegate; private static VoidDelegate AfterBodyCatalogDelegate; internal static FexaBanditPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { FexaBanditPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private static event EventHandler Bandit2BodyDefFexaBanditSkinAddedEvent; private void Awake() { Instance = this; config = ((BaseUnityPlugin)this).Config; MwSkinEvents.CreateVoiceGroups(); } private void Start() { BeforeStart(); using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("FexaBandit.miyowifexabandit")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action, Language>(LanguageLoadStrings)); ReplaceShaders(); AfterStart(); Options.Init(); } private void BeforeStart() { BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart)); BeforeStartDelegate?.Invoke(); } private void AfterStart() { AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart)); AfterStartDelegate?.Invoke(); } private static void BeforeBodyCatalogInit() { BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit)); BeforeBodyCatalogDelegate?.Invoke(); } private static void AfterBodyCatalogInit() { AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit)); AfterBodyCatalogDelegate?.Invoke(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Skins/FexaBandit/Skin/matFexaBandit.mat", "Assets/Skins/FexaBandit/Skin/matWunderwaffe.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action orig, Language self) { orig(self); self.SetStringByToken("MIYOWI_SKIN_DEFFEXABANDIT_NAME", "Fexa"); } private static void BodyCatalogInit() { BeforeBodyCatalogInit(); AddBandit2BodyDefFexaBanditSkin(); AfterBodyCatalogInit(); } private static void Bandit2BodyDefFexaBanditSkinAdded(SkinDef skinDef, GameObject bodyPrefab) { FexaBanditPlugin.Bandit2BodyDefFexaBanditSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab)); } private static void AddBandit2BodyDefFexaBanditSkin() { string text = "Bandit2Body"; string text2 = "DefFexaBandit"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren(true); gameObject.GetComponentsInChildren(true); SkinDef skin = ScriptableObject.CreateInstance(); SkinDefParams skinParams = ScriptableObject.CreateInstance(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset("Assets\\SkinMods\\FexaBandit\\Icons\\DefFexaBanditIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "MIYOWI_SKIN_DEFFEXABANDIT_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[4] { new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")).gameObject, shouldActivate = false }, new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")).gameObject, shouldActivate = false }, new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")).gameObject, shouldActivate = false }, new GameObjectActivation { gameObject = ((Component)renderers.First((Renderer r) => ((Object)r).name == "Bandit2HatMesh")).gameObject, shouldActivate = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset("Assets/Skins/FexaBandit/Skin/matFexaBandit.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh") }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset("Assets/Skins/FexaBandit/Skin/matWunderwaffe.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh") } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset("Assets\\SkinMods\\FexaBandit\\Meshes\\FexaBody.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "Bandit2BodyMesh") }, new MeshReplacement { mesh = assetBundle.LoadAsset("Assets\\SkinMods\\FexaBandit\\Meshes\\Wunderwaffe.001.mesh"), renderer = renderers.First((Renderer r) => ((Object)r).name == "BanditShotgunMesh") } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; MwSkinEvents.Init(skin); Bandit2BodyDefFexaBanditSkinAdded(skin, val); } catch (FieldException ex) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } catch (Exception ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex2); } } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent(GameObject obj) where T : Component { if (!Object.op_Implicit((Object)(object)obj.GetComponent())) { obj.AddComponent(); } } } public static class MwSkinEvents { public static VoiceGroup[] voiceGroups; public static VoiceArray damage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Damage_1", 0.8f), new VoiceInfo("Play_Fexa_Damage_2", 0.6f) }); public static VoiceArray death = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Death_1", 1.2f), new VoiceInfo("Play_Fexa_Death_2", 1.4f) }); public static VoiceArray defeatBossGroup = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Defeat_Boss_Group_1", 3f), new VoiceInfo("Play_Fexa_Defeat_Boss_Group_2", 2f) }); public static VoiceArray getItem = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Get_Item_1", 1.7f), new VoiceInfo("Play_Fexa_Get_Item_2", 2.3f) }); public static VoiceArray leavePod = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[1] { new VoiceInfo("Play_Fexa_Leave_Pod_1", 6.8f) }); public static VoiceArray shrineSuccess = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Shrine_Success_1", 1.4f), new VoiceInfo("Play_Fexa_Shrine_Success_2", 1.2f) }); public static VoiceArray startTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_TP_Start_1", 2.8f), new VoiceInfo("Play_Fexa_TP_Start_2", 2.4f) }); public static VoiceArray endTP = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_TP_End_1", 2.6f), new VoiceInfo("Play_Fexa_TP_End_2", 4.8f) }); public static VoiceArray blockDamage = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Block_1", 1.5f), new VoiceInfo("Play_Fexa_Block_2", 3.3f) }); public static VoiceArray utility = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[3] { new VoiceInfo("Play_Fexa_Utility_1", 1.9f), new VoiceInfo("Play_Fexa_Utility_2", 2.2f), new VoiceInfo("Play_Fexa_Utility_3", 2.1f) }); public static VoiceArray secondary = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Secondary_1", 0.6f), new VoiceInfo("Play_Fexa_Secondary_2", 1.3f) }); public static VoiceArray special = new VoiceArray((VoiceInfo[])(object)new VoiceInfo[2] { new VoiceInfo("Play_Fexa_Special_1", 1.5f), new VoiceInfo("Play_Fexa_Special_2", 1f) }); public static void Init(SkinDef skinDef) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) EventSub val = new EventSub(skinDef, (BoneTransformation[])null, (ExtraObject[])null, false, (BlendShapeAnimation[])null, (IdleAnimation[])null, voiceGroups); val.TakeDamage = (Action)Delegate.Combine(val.TakeDamage, (Action)delegate(GameObject body, DamageReport damageReport) { if (body != null) { VoiceController component12 = body.GetComponent(); if (component12 != null) { component12.TryPlayRandomUniqueSoundServer(damage, body, 0.5f); } } }); val.Death = (Action)Delegate.Combine(val.Death, (Action)delegate(GameObject body) { if (body != null) { VoiceController component11 = body.GetComponent(); if (component11 != null) { component11.TryPlayRandomSoundServer(death, body, 1f); } } }); val.DefeatBossGroup = (Action)Delegate.Combine(val.DefeatBossGroup, (Action)delegate(GameObject body) { if (body != null) { VoiceController component10 = body.GetComponent(); if (component10 != null) { component10.TryPlayRandomUniqueSoundServer(defeatBossGroup, body, 1f); } } }); val.TeleporterStart = (Action)Delegate.Combine(val.TeleporterStart, (Action)delegate(GameObject body) { if (body != null) { VoiceController component9 = body.GetComponent(); if (component9 != null) { component9.TryPlayRandomUniqueSoundServer(startTP, body, 1f); } } }); val.TeleporterEnd = (Action)Delegate.Combine(val.TeleporterEnd, (Action)delegate(GameObject body) { if (body != null) { VoiceController component8 = body.GetComponent(); if (component8 != null) { component8.TryPlayRandomUniqueSoundServer(endTP, body, 1f); } } }); val.LeavePod = (Action)Delegate.Combine(val.LeavePod, (Action)delegate(GameObject body) { if (body != null) { VoiceController component7 = body.GetComponent(); if (component7 != null) { component7.TryPlayRandomUniqueSoundServer(leavePod, body, 1f); } } }); val.GetItem = (Action)Delegate.Combine(val.GetItem, (Action)delegate(GameObject body, ItemIndex itemIndex) { if (body != null) { VoiceController component6 = body.GetComponent(); if (component6 != null) { component6.TryPlayRandomUniqueSoundServer(getItem, body, 0.75f); } } }); val.UseUtility = (Action)Delegate.Combine(val.UseUtility, (Action)delegate(GameObject body) { if (body != null) { VoiceController component5 = body.GetComponent(); if (component5 != null) { component5.TryPlayRandomUniqueSoundServer(utility, body, 0.5f); } } }); val.BearDamageBlock = (Action)Delegate.Combine(val.BearDamageBlock, (Action)delegate(GameObject body) { if (body != null) { VoiceController component4 = body.GetComponent(); if (component4 != null) { component4.TryPlayRandomUniqueSoundServer(blockDamage, body, 0.6f); } } }); val.UseSpecial = (Action)Delegate.Combine(val.UseSpecial, (Action)delegate(GameObject body) { if (body != null) { VoiceController component3 = body.GetComponent(); if (component3 != null) { component3.TryPlayRandomUniqueSoundServer(special, body, 0.5f); } } }); val.UseSecondary = (Action)Delegate.Combine(val.UseSecondary, (Action)delegate(GameObject body) { if (body != null) { VoiceController component2 = body.GetComponent(); if (component2 != null) { component2.TryPlayRandomUniqueSoundServer(secondary, body, 0.5f); } } }); val.ShrineSuccess = (Action)Delegate.Combine(val.ShrineSuccess, (Action)delegate(GameObject body) { if (body != null) { VoiceController component = body.GetComponent(); if (component != null) { component.TryPlayRandomUniqueSoundServer(shrineSuccess, body, 0.6f); } } }); val.Init(); } public static void CreateVoiceGroups() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Expected O, but got Unknown RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(Options.OnLoadFinished)); voiceGroups = (VoiceGroup[])(object)new VoiceGroup[6] { new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { leavePod }, 0.5f, 0.5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { death }, 5f, 5f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { getItem }, 15f, 60f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[1] { shrineSuccess }, 10f, 20f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[5] { damage, utility, secondary, special, blockDamage }, 0.5f, 8f), new VoiceGroup((VoiceArray[])(object)new VoiceArray[3] { startTP, defeatBossGroup, endTP }, 5f, 10f) }; } } public class Options { private static bool? _rooEnabled; public static bool rooEnabled { get { if (!_rooEnabled.HasValue) { _rooEnabled = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); } return _rooEnabled.Value; } } public static ConfigEntry fexaVoiceVolume { get; set; } private static void BonfieVoiceVolumeSettingChanged() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) AkSoundEngine.SetRTPCValue("FexaVoiceVolume", fexaVoiceVolume.Value * 50f); } public static void Init() { fexaVoiceVolume = FexaBanditPlugin.config.Bind("Sound", "Fexa Voice Volume", 1f, "How loud Fexa's voice is relative to other sound effects."); fexaVoiceVolume.SettingChanged += delegate { BonfieVoiceVolumeSettingChanged(); }; if (rooEnabled) { RoOInit(); } } public static void OnLoadFinished() { BonfieVoiceVolumeSettingChanged(); } private static void RoOInit() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown ModSettingsManager.AddOption((BaseOption)new StepSliderOption(fexaVoiceVolume, new StepSliderConfig { min = 0f, max = 2f, increment = 0.01f })); ModSettingsManager.SetModDescription("Config options relating to the Fexa Bandit skin mod."); ModSettingsManager.SetModIcon(FexaBanditPlugin.assetBundle.LoadAsset("Assets\\SkinMods\\FexaBandit\\Icons\\DefFexaBanditIcon.png")); } } } namespace RuneFoxMods { internal class Utils { public static void PrintBodyCatalog() { Debug.Log((object)"\nBodyCatalog"); foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs) { Debug.Log((object)((Object)allBodyPrefab).name); } Debug.Log((object)"\n"); } public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } for (int j = 0; j < parent.transform.childCount; j++) { Transform child = parent.transform.GetChild(j); if ((Object)(object)child == (Object)null) { break; } string text2 = ((Component)child).gameObject.activeInHierarchy.ToString(); string[] obj = new string[6] { text, ((Object)child).name, " ", text2, " ", null }; Vector3 position = ((Component)child).transform.position; obj[5] = ((object)(Vector3)(ref position)).ToString(); Debug.Log((object)string.Concat(obj)); if (includecomponents) { ReadComponents(((Component)child).gameObject, tabs + 1); Debug.Log((object)""); } ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents); } } public static void readheiarchy(GameObject parent, bool includeComponents = true) { Debug.Log((object)((Object)parent).name); if (includeComponents) { ReadComponents(parent, 1); Debug.Log((object)""); } ReadChildren(parent, 1, includeComponents); } public static void ReadComponents(GameObject obj, int tabs) { string text = ""; for (int i = 0; i < tabs; i++) { text += " "; } Component[] components = obj.GetComponents(typeof(Component)); foreach (Component val in components) { string text2 = ""; Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2)); } } public static void PrintAllPaths(GameObject parent) { Debug.Log((object)((Object)parent).name); PrintAllPathsInner(parent, ((Object)parent).name); } private static void PrintAllPathsInner(GameObject parent, string parent_string) { int childCount = parent.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = parent.transform.GetChild(i); if (!((Object)child).name.EndsWith("_end")) { string text = parent_string + "/" + ((Object)child).name; Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text)); PrintAllPathsInner(((Component)child).gameObject, text); continue; } break; } } public static void PrintDynamicBone(DynamicBone DB) { //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Root: " + (object)DB.m_Root)); Debug.Log((object)("Damping: " + DB.m_Damping)); Debug.Log((object)("Damping Dist: " + (object)DB.m_DampingDistrib)); Debug.Log((object)("Elasticity: " + DB.m_Elasticity)); Debug.Log((object)("Elasticity Dist: " + (object)DB.m_ElasticityDistrib)); Debug.Log((object)("Stiffness: " + DB.m_Stiffness)); Debug.Log((object)("Stiffness Dist: " + (object)DB.m_StiffnessDistrib)); Debug.Log((object)("Inert: " + DB.m_Inert)); Debug.Log((object)("Inert Dist: " + (object)DB.m_InertDistrib)); Debug.Log((object)("Radius: " + DB.m_Radius)); Debug.Log((object)("Radius Dist: " + (object)DB.m_RadiusDistrib)); Debug.Log((object)("End Length: " + DB.m_EndLength)); Vector3 val = DB.m_EndOffset; Debug.Log((object)("End Offset: " + ((object)(Vector3)(ref val)).ToString())); val = DB.m_Gravity; Debug.Log((object)("Gravity: " + ((object)(Vector3)(ref val)).ToString())); val = DB.m_Force; Debug.Log((object)("Force: " + ((object)(Vector3)(ref val)).ToString())); Debug.Log((object)("FreezeAxis: " + ((object)(FreezeAxis)(ref DB.m_FreezeAxis)).ToString())); Debug.Log((object)("Colliders: " + DB.m_Colliders.Count)); foreach (DynamicBoneCollider collider in DB.m_Colliders) { Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name)); Debug.Log((object)("\t Direction: " + ((object)(Direction)(ref collider.m_Direction)).ToString())); val = collider.m_Center; Debug.Log((object)("\t Center " + ((object)(Vector3)(ref val)).ToString())); Debug.Log((object)("\t Bound " + ((object)(Bound)(ref collider.m_Bound)).ToString())); Debug.Log((object)("\t Radius " + collider.m_Radius)); Debug.Log((object)("\t Height " + collider.m_Height)); } Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count)); foreach (Transform exclusion in DB.m_Exclusions) { Debug.Log((object)("\t Transform: " + ((Object)exclusion).name)); } } public static ChildLocator GetChildLocator(GameObject body) { ChildLocator val = null; Transform child = body.transform.GetChild(0); if (Object.op_Implicit((Object)(object)child)) { Transform child2 = child.GetChild(0); if (Object.op_Implicit((Object)(object)child2)) { val = ((Component)child2).GetComponent(); if (Object.op_Implicit((Object)(object)val)) { Debug.Log((object)"Locator Found"); } } } return val; } public static Transform FindChildInTree(Transform Root, string name) { Queue queue = new Queue(); queue.Enqueue(Root); while (queue.Count != 0) { Transform val = queue.Dequeue(); if (((Object)val).name == name) { return val; } for (int i = 0; i < val.childCount; i++) { Transform child = val.GetChild(i); queue.Enqueue(child); } } return null; } public static string RemoveCloneNaming(string str) { return str.Remove(str.Length - 7); } } } namespace RuneFoxMods.DynamicSkins { public static class DynamicSkinHelpers { public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject) { SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren(true); List list = new List(); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform) { list.Add(val); } } return list.ToArray(); } public static Transform[] BoneArrayBuilder(Transform NewBoneRoot) { List list = new List(); BoneArrayBuilderHelper(NewBoneRoot, list); return list.ToArray(); } public static void BoneArrayBuilderHelper(Transform parent, List list) { if (!((Object)parent).name.EndsWith("_end")) { list.Add(parent); } for (int i = 0; i < parent.childCount; i++) { BoneArrayBuilderHelper(parent.GetChild(i), list); } } public static Transform GetArmature(GameObject obj) { return GetArmatureHelper(obj); } public static Transform GetArmatureHelper(GameObject obj) { if (((Object)obj).name.ToLower().Contains("armature")) { return obj.transform; } for (int i = 0; i < obj.transform.childCount; i++) { Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject); if (Object.op_Implicit((Object)(object)armatureHelper)) { return armatureHelper; } } return null; } public static Transform GetTopParent(Transform obj) { Transform val = obj; while ((Object)(object)val.parent != (Object)null) { val = val.parent; } return val; } public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return ((Object)bones[i]).name; } } return null; } public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length; i++) { if (((Object)bones[i]).name == ((Object)targetBone).name) { return i; } } return -1; } public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer) { Transform[] bones = meshRenderer.bones; for (int i = 0; i <= bones.Length - 1; i++) { if (((Object)bones[i + 1]).name == ((Object)targetBone).name) { return i; } } return -1; } } internal class DynamicSkinManager { internal Dictionary SkinDefs = new Dictionary(); private GameObject LastModelObject; internal Dictionary> ModificationList = new Dictionary>(); private Dictionary ModifiedObjects = new Dictionary(); internal ManualLogSource InstanceLogger; internal void AddModification(string skinNameToken, int boneIndex, Modification modification) { if (!ModificationList.TryGetValue(skinNameToken, out var value)) { value = new SortedList(); ModificationList.Add(skinNameToken, value); } value.Add(boneIndex, modification); } internal void AddSkinDef(SkinDef skinDef) { SkinDefs.Add(skinDef.nameToken, skinDef); } internal IEnumerator SkinDefApply(Func>, List>, int, IEnumerator> orig, SkinDef self, GameObject modelObject, List> loadedMaterials, List> loadedMeshes, int unloadType) { IEnumerator result = orig(self, modelObject, loadedMaterials, loadedMeshes, unloadType); RemoveInvalidModelObjects(); ModifiedObjects.TryGetValue(modelObject, out var value); try { if (!SkinDefs.TryGetValue(self.nameToken, out var _)) { if (value != null) { ClearSkinModifications(LastModelObject, value); } return result; } if (value == null) { AppliedModifications appliedModifications = new AppliedModifications(); ModifiedObjects.Add(modelObject, appliedModifications); ApplySkinModifications(self, modelObject, appliedModifications); } } catch (Exception ex) { InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin"); InstanceLogger.LogError((object)ex); } return result; } private void RemoveInvalidModelObjects() { foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList()) { ModifiedObjects.Remove(item); } } private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications) { while (modifications.BaseModelModifications.Count != 0) { Modification modification = modifications.BaseModelModifications.Pop(); clearModification(modification, modelObject, modifications); } while (modifications.OtherModifications.Count != 0) { clearModification(modifications.OtherModifications[0], modelObject, modifications); } ModifiedObjects.Remove(modelObject); } private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications) { CharacterModel component = modelObject.GetComponent(); LastModelObject = modelObject; if (!ModificationList.TryGetValue(skindef.nameToken, out var value)) { return; } foreach (KeyValuePair item in value) { ApplyModification(modelObject, component, item.Value, modifications); } } private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications) { _ = modification.bodyname; string parentname = modification.parentname; Transform val = Utils.FindChildInTree(modelObject.transform, parentname); GameObject val2; if (modification.affectsbasemodel) { val2 = Object.Instantiate(modification.prefab, val, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; modification.inst_armature = val2; ModificationApplyBones(modelObject, modification, modifications); } else { val2 = Object.Instantiate(modification.prefab, modelObject.transform, false); ((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name); modification.instance = val2; Transform armature = DynamicSkinHelpers.GetArmature(val2); ((Component)armature).transform.SetParent(val, false); modification.inst_armature = ((Component)armature).gameObject; } modification.instance = val2; if (modification.dynamicBoneData != null) { ModificationApplyDynamicBones(modelObject, modification); } ModificationAddRenderers(val2, characterModel); modifications.OtherModifications.Add(modification); } private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List list = baseSkinRenderers[0].bones.ToList(); Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform); list.InsertRange(modification.boneIndex, array); modification.boneCount = array.Length; SkinnedMeshRenderer[] array2 = baseSkinRenderers; for (int i = 0; i < array2.Length; i++) { array2[i].bones = list.ToArray(); } modifications.BaseModelModifications.Push(modification); } private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent()); List list = new List(); foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders) { DynamicBoneCollider val2 = ((Component)Utils.FindChildInTree(modelObject.transform, collider.m_parent_name)).gameObject.AddComponent(); val2.m_Direction = collider.m_Direction; val2.m_Center = collider.m_Center; val2.m_Bound = collider.m_Bound; val2.m_Radius = collider.m_Radius; val2.m_Height = collider.m_Height; list.Add(val2); } modification.inst_DB_colliders = list; Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root)); val.m_Damping = modification.dynamicBoneData.m_Damping; val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib; val.m_Elasticity = modification.dynamicBoneData.m_Elasticity; val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib; val.m_Stiffness = modification.dynamicBoneData.m_Stiffness; val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib; val.m_Inert = modification.dynamicBoneData.m_Inert; val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib; val.m_Radius = modification.dynamicBoneData.m_Radius; val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib; val.m_EndLength = modification.dynamicBoneData.m_EndLength; val.m_EndOffset = modification.dynamicBoneData.m_EndOffset; val.m_Gravity = modification.dynamicBoneData.m_Gravity; val.m_Force = modification.dynamicBoneData.m_Force; val.m_Colliders = list; val.m_Exclusions = new List(); foreach (string exclusion in modification.dynamicBoneData.m_Exclusions) { Transform val3 = Utils.FindChildInTree(root, exclusion); if ((Object)(object)val3 != (Object)null) { val.m_Exclusions.Add(val3); } else { Debug.LogWarning((object)"Tried to exclude a transform that could not be found"); } } val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis; } private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren(true); Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length); if (componentsInChildren.Length != 0) { int num = componentsInChildren.Length; SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val in array) { characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo { renderer = (Renderer)(object)componentsInChildren[^num], ignoreOverlays = false, defaultShadowCastingMode = (ShadowCastingMode)1, defaultMaterial = ((Renderer)val).sharedMaterial }; num--; } } } private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications) { if (modification.inst_DB_colliders != null) { foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders) { Object.Destroy((Object)(object)inst_DB_collider); } } if (modification.affectsbasemodel) { SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject); List list = baseSkinRenderers[0].bones.ToList(); list.RemoveRange(modification.boneIndex, modification.boneCount); SkinnedMeshRenderer[] array = baseSkinRenderers; for (int i = 0; i < array.Length; i++) { array[i].bones = list.ToArray(); } } Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone); Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature); Object.Destroy((Object)(object)modifications.OtherModifications[0].instance); if (!modifications.OtherModifications.Remove(modification)) { InstanceLogger.LogError((object)"Skin Modification was not removed"); } } } internal class Modification { public string prefabpath; public string bodyname; public string parentname; public GameObject prefab; public bool affectsbasemodel; public DynamicBoneData dynamicBoneData; public string parentSkinToken; public int boneIndex; public int boneCount; public GameObject instance; public GameObject inst_armature; public DynamicBone inst_dynamicBone; public List inst_DB_colliders = new List(); public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle) { bodyname = BodyName; prefabpath = PrefabPath; parentname = ParentName; parentSkinToken = ParentSkinToken; affectsbasemodel = AffectsBaseModel; boneIndex = BoneIndex; prefab = assetBundle.LoadAsset(prefabpath); if ((Object)(object)prefab == (Object)null) { Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded")); } } } internal class AppliedModifications { public Stack BaseModelModifications = new Stack(); public List OtherModifications = new List(); } internal class DynamicBoneData { public string m_Root; public float m_Damping; public AnimationCurve m_DampingDistrib; public float m_Elasticity; public AnimationCurve m_ElasticityDistrib; public float m_Stiffness; public AnimationCurve m_StiffnessDistrib; public float m_Inert; public AnimationCurve m_InertDistrib; public float m_Radius; public AnimationCurve m_RadiusDistrib; public float m_EndLength; public Vector3 m_EndOffset; public Vector3 m_Gravity; public Vector3 m_Force; public List m_Colliders; public List m_Exclusions; public FreezeAxis m_FreezeAxis; public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List colliders, List exclusions, FreezeAxis freeze_axis) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) m_Root = root; m_Damping = damping; m_DampingDistrib = damping_dist; m_Elasticity = elasticity; m_ElasticityDistrib = elasticity_dist; m_Stiffness = stiffness; m_StiffnessDistrib = stiffness_dist; m_Inert = inert; m_InertDistrib = inert_dist; m_Radius = radius; m_RadiusDistrib = radius_dist; m_EndLength = end_length; m_EndOffset = end_offset; m_Gravity = gravity; m_Force = force; m_Colliders = colliders; m_Exclusions = exclusions; m_FreezeAxis = freeze_axis; } } internal class DynamicBoneColliderData { public string m_parent_name; public Direction m_Direction; public Vector3 m_Center; public Bound m_Bound; public float m_Radius; public float m_Height; public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) m_parent_name = parent_name; m_Direction = direction; m_Center = Center; m_Bound = bound; m_Radius = radius; m_Height = heaight; } } }