using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Microsoft.CodeAnalysis; using RoR2; using RoR2.UI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: InternalsVisibleTo("SkillUpgradesTree")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SkillUpgradesTreeInterop")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SkillUpgradesTreeInterop")] [assembly: AssemblyTitle("SkillUpgradesTreeInterop")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SkillUpgradesTree { public static class SkillUpgradesTreeInterop { public static bool[] GetSkillUpgrades(ref BodyInfo bodyInfo) { return bodyInfo.sut_skillUpgrades; } public static void SetSkillUpgrades(ref BodyInfo bodyInfo, bool[] bools) { bodyInfo.sut_skillUpgrades = bools; } public static bool[] GetSkillUpgrades(BodyLoadout bodyLoadout) { return bodyLoadout.sut_skillUpgrades; } public static void SetSkillUpgrades(BodyLoadout bodyLoadout, bool[] bools) { bodyLoadout.sut_skillUpgrades = bools; } public static bool[] GetSkillUpgrades(SkillLocator skillLocator) { return skillLocator.sut_skillUpgrades; } public static void SetSkillUpgrades(SkillLocator skillLocator, bool[] bools) { skillLocator.sut_skillUpgrades = bools; } public static GameObject GetSkillUpgradesTree(LoadoutPanelController loadoutPanelController) { return loadoutPanelController.sut_skillUpgradesTree; } public static void SetSkillUpgradesTree(LoadoutPanelController loadoutPanelController, GameObject gameObject) { loadoutPanelController.sut_skillUpgradesTree = gameObject; } } }