using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using Dawn; using HarmonyLib; using LethalLevelLoader; using MelMelBackupSaver; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ManualBackupSaver")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("ManualBackupSaver")] [assembly: AssemblyProduct("Manual Backup Saver")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal class HarmonyPatches { [HarmonyPostfix] [HarmonyPatch(typeof(GameNetworkManager), "SaveGame")] [HarmonyPriority(0)] private static void UpdateSaveState(GameNetworkManager __instance) { try { if (__instance.isHostingGame && !((Object)(object)SaveButton.Instance == (Object)null)) { SaveButton.Instance.UpdateStatus(); } } catch { Plugin.mls.LogError((object)"Issue with updating Save Status on Backup Saver."); } } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "LoadUnlockables")] private static void UnlockSaver(StartOfRound __instance) { try { if ((Object)(object)SaveButton.Instance == (Object)null) { GameObject val = Object.Instantiate(Plugin.backupSaver.prefabObject); val.GetComponent().Spawn(false); Plugin.backupSaver.alreadyUnlocked = true; } } catch { Plugin.mls.LogError((object)"Issue with spawning Backup Saver."); } } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("MelanieMelicious.ManualBackupSaver", "Melanie Melicious - Manual Backup Saver", "1.0.0")] internal class Plugin : BaseUnityPlugin { private const string GUID = "MelanieMelicious.ManualBackupSaver"; private const string NAME = "Melanie Melicious - Manual Backup Saver"; private const string VERSION = "1.0.0"; private readonly Harmony harmony = new Harmony("MelanieMelicious.ManualBackupSaver"); internal static ManualLogSource mls; internal static UnlockableItem backupSaver; internal static bool alt; private void Awake() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Expected O, but got Unknown mls = Logger.CreateLogSource("MelanieMelicious.ManualBackupSaver"); mls = ((BaseUnityPlugin)this).Logger; if (Chainloader.PluginInfos.ContainsKey("com.github.teamxiaolan.dawnlib")) { alt = true; } harmony.PatchAll(typeof(HarmonyPatches)); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "melaniebackupsaver")); ExtendedMod val2 = val.LoadAsset("Assets/MelanieBackupSaver/ManualBackupSaver.asset"); val2.ExtendedUnlockableItems.Add(new ExtendedUnlockableItem { UnlockableItem = val.LoadAsset("Assets/MelanieBackupSaver/BackupSaver.asset").unlockables[0], ItemCost = 0 }); backupSaver = val2.ExtendedUnlockableItems[0].UnlockableItem; PatchedContent.RegisterExtendedMod(val2); } } namespace MelMelBackupSaver { public class SaveButton : MonoBehaviour { internal static SaveButton Instance; private const string moddata = ".moddata"; private const string backupLoc = "MelMelBackupSaves/"; private const string dawnPath = "DawnLib/"; [SerializeField] private MeshRenderer[] saves = (MeshRenderer[])(object)new MeshRenderer[0]; [SerializeField] private Material[] saveState = (Material[])(object)new Material[0]; private string save; private string dawnSave; internal void UpdateStatus() { for (int i = 0; i < saves.Length; i++) { if (ES3.FileExists("MelMelBackupSaves/" + i + "/" + save)) { ((Renderer)saves[i]).sharedMaterials = (Material[])(object)new Material[1] { saveState[1] }; } } } public void Save(int saveIndex) { if (!GameNetworkManager.Instance.isHostingGame) { HUDManager.Instance.DisplayTip("Error:", "You cannot save as a non-host!", true, false, "LC_Tip1"); return; } try { if (ES3.FileExists(save)) { ES3.CopyFile(save, "MelMelBackupSaves/" + saveIndex + "/" + save); ((Renderer)saves[saveIndex]).sharedMaterials = (Material[])(object)new Material[1] { saveState[0] }; } if (ES3.FileExists(save + ".moddata")) { ES3.CopyFile(save + ".moddata", "MelMelBackupSaves/" + saveIndex + "/" + save + ".moddata"); } if (Plugin.alt) { DawnSave(saveIndex); } } catch { Plugin.mls.LogError((object)$"Failed to save backup {saveIndex}!"); } } private void DawnSave(int saveIndex) { dawnSave = DawnLib.GetCurrentContract().FileName; if (ES3.FileExists("DawnLib/" + dawnSave)) { ES3.CopyFile("DawnLib/" + dawnSave, "MelMelBackupSaves/" + saveIndex + "/DawnLib/" + dawnSave); } dawnSave = DawnLib.GetCurrentSave().FileName; if (ES3.FileExists("DawnLib/" + dawnSave)) { ES3.CopyFile("DawnLib/" + dawnSave, "MelMelBackupSaves/" + saveIndex + "/DawnLib/" + dawnSave); } } private void Awake() { if (!GameNetworkManager.Instance.isHostingGame) { for (int i = 0; i < saves.Length; i++) { ((Renderer)saves[i]).sharedMaterials = (Material[])(object)new Material[1] { saveState[3] }; } return; } Instance = this; save = GameNetworkManager.Instance.currentSaveFileName; for (int j = 0; j < saves.Length; j++) { if (ES3.FileExists("MelMelBackupSaves/" + j + "/" + save)) { ((Renderer)saves[j]).sharedMaterials = (Material[])(object)new Material[1] { saveState[1] }; } else { ((Renderer)saves[j]).sharedMaterials = (Material[])(object)new Material[1] { saveState[2] }; } } } private void OnDisable() { Instance = null; } } }