using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("MycopunkModder")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Decouples controller sensitivity from framerate for consistent look speed at any FPS")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0.0")] [assembly: AssemblyProduct("ControllerSensitivityFix")] [assembly: AssemblyTitle("ControllerSensitivityFix")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ControllerSensitivityFix { [BepInPlugin("coruscnium.controllersensitivityfix", "ControllerSensitivityFix", "1.0.0.0")] [BepInProcess("Mycopunk.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] [MycoMod(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private static ConfigEntry _referenceFpsConfig; private static FileSystemWatcher _configWatcher; private static volatile bool _pendingConfigReload; private static float _referenceFps = 60f; private void Awake() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"ControllerSensitivityFix loading..."); _referenceFpsConfig = ((BaseUnityPlugin)this).Config.Bind("General", "ReferenceFPS", 60f, new ConfigDescription("The framerate (FPS) the controller sensitivity was tuned for.", (AcceptableValueBase)(object)new AcceptableValueRange(15f, 240f), Array.Empty())); ((BaseUnityPlugin)this).Config.Save(); _referenceFps = _referenceFpsConfig.Value; _referenceFpsConfig.SettingChanged += delegate { _referenceFps = _referenceFpsConfig.Value; }; Harmony.CreateAndPatchAll(typeof(Plugin), (string)null); try { _configWatcher = new FileSystemWatcher(Paths.ConfigPath, "coruscnium.controllersensitivityfix.cfg") { NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite), EnableRaisingEvents = true }; _configWatcher.Changed += OnConfigFileChanged; _configWatcher.Created += OnConfigFileChanged; _configWatcher.Renamed += OnConfigFileChanged; } catch { } Logger.LogInfo((object)"ControllerSensitivityFix initialized."); } private void Update() { if (_pendingConfigReload) { _pendingConfigReload = false; try { ((BaseUnityPlugin)this).Config.Reload(); } catch { } _referenceFps = _referenceFpsConfig.Value; } } private void OnConfigFileChanged(object sender, FileSystemEventArgs e) { _pendingConfigReload = true; } private void OnDestroy() { if (_configWatcher != null) { _configWatcher.EnableRaisingEvents = false; _configWatcher.Dispose(); _configWatcher = null; } } [HarmonyPatch(typeof(PlayerInput), "LookInput")] [HarmonyPostfix] private static void LookInput_Postfix(ref Vector2 __result) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) if ((int)PlayerInput.Device > 0) { __result *= Mathf.Min(Time.unscaledDeltaTime, 0.1f) * _referenceFps; } } } }