using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] namespace LucarioHuntress; [CreateAssetMenu(menuName = "Lucario Huntress/Skin Assets", fileName = "LucarioSkinAssets")] public sealed class LucarioSkinAssets : ScriptableObject { [Header("Normal Lucario")] public Mesh lucarioBodyMesh; public Mesh lucarioBowMesh; public Material lucarioBodyMaterial; public Material lucarioBowMaterial; public Sprite lucarioIcon; [Header("Shiny Lucario")] public Mesh shinyBodyMesh; public Mesh shinyBowMesh; public Material shinyBodyMaterial; public Material shinyBowMaterial; public Sprite shinyIcon; [Header("Accessories")] public GameObject tailPrefab; public GameObject leftEarPrefab; public GameObject rightEarPrefab; public GameObject leftFeelerAPrefab; public GameObject leftFeelerBPrefab; public GameObject rightFeelerAPrefab; public GameObject rightFeelerBPrefab; }