using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("gwyfmod1")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("gwyfmod1")] [assembly: AssemblyTitle("gwyfmod1")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("gwyf.thirdperson.camera", "GWYF Third Person Camera", "1.2.2")] public class Class1 : BaseUnityPlugin { private GameObject player; private GameObject cam; private float camDistance = -2f; private float minDistance = -4f; private float maxDistance = -0.5f; private float scrollSpeed = 0.5f; private void Update() { //IL_0115: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)player == (Object)null) { player = GameObject.Find("Player(Clone)"); } if ((Object)(object)cam == (Object)null) { cam = GameObject.Find("Camera(Clone)"); } if ((Object)(object)player == (Object)null || (Object)(object)cam == (Object)null) { return; } float num = ((InputControl)(object)((Vector2Control)Mouse.current.scroll).y).ReadValue(); num *= 0.2f; if (num != 0f) { camDistance += num * scrollSpeed; camDistance = Mathf.Clamp(camDistance, minDistance, maxDistance); } Component component = cam.GetComponent("CameraBreathing"); Behaviour val = (Behaviour)(object)((component is Behaviour) ? component : null); if ((Object)(object)val != (Object)null) { val.enabled = false; } cam.transform.localPosition = new Vector3(0.6f, 0.3f, camDistance); Camera component2 = cam.GetComponent(); if ((Object)(object)component2 != (Object)null) { component2.cullingMask |= 0x2000; } Component component3 = player.GetComponent("PlayerInteract"); if ((Object)(object)component3 != (Object)null) { FieldInfo field = ((object)component3).GetType().GetField("raycastDistance"); if (field != null) { field.SetValue(component3, 6f); } } } }