using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyFileVersion("0.0.1")] [assembly: AssemblyInformationalVersion("0.0.1")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyVersion("0.0.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal class ManifestInfo { internal const string TSName = "ModThatClosesTheGameWhenItOpens"; internal const string TSDescription = "This mod closes the game immediately after it opens."; internal const string TSVersion = "0.0.1"; internal const string TSAuthor = "Tgb03"; internal const string TSWebsite = "https://thunderstore.io/"; } namespace ModThatClosesTheGameWhenItOpens { [BepInPlugin("dev.YourName.gtfo.ModThatClosesTheGameWhenItOpens", "ModThatClosesTheGameWhenItOpens", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { public const string GUID = "dev.YourName.gtfo.ModThatClosesTheGameWhenItOpens"; public const string MOD_NAME = "ModThatClosesTheGameWhenItOpens"; public const string VERSION = "0.0.1"; internal static ManualLogSource L; private static readonly Harmony _harmony = new Harmony("dev.YourName.gtfo.ModThatClosesTheGameWhenItOpens"); public override void Load() { L = ((BasePlugin)this).Log; _harmony.PatchAll(Assembly.GetExecutingAssembly()); L.LogInfo((object)"Mod that closes the game when it opens loaded!"); Application.Quit(); } } }