using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using UnboundLib; using UnboundLib.Cards; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MadgeiosDemonicCardsPack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MadgeiosDemonicCardsPack")] [assembly: AssemblyTitle("MadgeiosDemonicCardsPack")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace MadgeiosDemonicCardsPack { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.madgeios.demoniccards", "Madgeios Demonic Cards", "1.1.7")] [BepInProcess("Rounds.exe")] public class MyMod : BaseUnityPlugin { private const string ModId = "com.madgeios.demoniccards"; private const string ModName = "Madgeios Demonic Cards"; private const string Version = "1.1.7"; private void Awake() { } private void Start() { CustomCard.BuildCard(); CustomCard.BuildCard(); CustomCard.BuildCard(); } } public class VerminCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers) { gun.attackSpeed *= 1.25f; gun.reloadTime *= 1.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { VerminBulletModifier orAddComponent = ExtensionMethods.GetOrAddComponent(((Component)gun).gameObject, false); orAddComponent.gun = gun; } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { VerminBulletModifier component = ((Component)gun).gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } } protected override string GetTitle() { return "Vermin"; } protected override string GetDescription() { return "Bullets twist and crawl like parasites."; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)0; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = false, stat = "Attack Speed", amount = "-25%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Reload Time", amount = "+25%", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } public class VerminBulletModifier : MonoBehaviour { public Gun gun; private void Start() { if ((Object)(object)gun != (Object)null) { Gun obj = gun; obj.ShootPojectileAction = (Action)Delegate.Combine(obj.ShootPojectileAction, new Action(ApplyVerminEffects)); } } private void ApplyVerminEffects(GameObject projectile) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)projectile == (Object)null) { return; } SpriteRenderer[] componentsInChildren = projectile.GetComponentsInChildren(); foreach (SpriteRenderer val in componentsInChildren) { val.color = Color.red; } Renderer[] componentsInChildren2 = projectile.GetComponentsInChildren(); foreach (Renderer val2 in componentsInChildren2) { if ((Object)(object)val2.material != (Object)null) { val2.material.color = Color.red; } } TrailRenderer[] componentsInChildren3 = projectile.GetComponentsInChildren(); foreach (TrailRenderer val3 in componentsInChildren3) { val3.startColor = Color.red; val3.endColor = Color.red; } projectile.AddComponent(); } private void OnDestroy() { if ((Object)(object)gun != (Object)null) { Gun obj = gun; obj.ShootPojectileAction = (Action)Delegate.Remove(obj.ShootPojectileAction, new Action(ApplyVerminEffects)); } } } public class ReverseSneakyBehaviour : MonoBehaviour { private MoveTransform moveTransform; private void Start() { moveTransform = ((Component)this).GetComponent(); } private void Update() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)moveTransform == (Object)null)) { Vector2 val = Vector2.op_Implicit(moveTransform.velocity); if (!(((Vector2)(ref val)).magnitude < 0.01f)) { Vector2 normalized = ((Vector2)(ref val)).normalized; float num = 120f * Time.deltaTime; Vector2 val2 = Vector2.op_Implicit(Quaternion.Euler(0f, 0f, num) * Vector2.op_Implicit(normalized)); moveTransform.velocity = Vector2.op_Implicit(((Vector2)(ref val2)).normalized * ((Vector2)(ref val)).magnitude); } } } } public class HeavyLeadCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block) { gun.ammo += 2; block.cdMultiplier *= 1.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { HeavyLeadBlockModifier orAddComponent = ExtensionMethods.GetOrAddComponent(((Component)player).gameObject, false); orAddComponent.player = player; orAddComponent.block = block; } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { HeavyLeadBlockModifier component = ((Component)player).gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } } protected override string GetTitle() { return "Heavy Lead"; } protected override string GetDescription() { return "Blocking forces ALL active bullets to fall straight downward."; } protected override Rarity GetRarity() { return (Rarity)2; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)3; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, stat = "Ammo", amount = "+2", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = false, stat = "Block Cooldown", amount = "+25%", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } public class HeavyLeadBlockModifier : MonoBehaviour { public Player player; public Block block; private void Start() { if ((Object)(object)block != (Object)null) { Block obj = block; obj.BlockAction = (Action)Delegate.Combine(obj.BlockAction, new Action(OnBlock)); } } private void OnBlock(BlockTriggerType trigger) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet"); GameObject[] array2 = array; foreach (GameObject val in array2) { MoveTransform component = val.GetComponent(); if ((Object)(object)component == (Object)null) { continue; } SpriteRenderer[] componentsInChildren = val.GetComponentsInChildren(); SpriteRenderer[] array3 = componentsInChildren; foreach (SpriteRenderer val2 in array3) { val2.color = Color.red; } Renderer[] componentsInChildren2 = val.GetComponentsInChildren(); Renderer[] array4 = componentsInChildren2; foreach (Renderer val3 in array4) { if ((Object)(object)val3.material != (Object)null) { val3.material.color = Color.red; } } TrailRenderer[] componentsInChildren3 = val.GetComponentsInChildren(); TrailRenderer[] array5 = componentsInChildren3; foreach (TrailRenderer val4 in array5) { val4.startColor = Color.red; val4.endColor = Color.red; } component.velocity = Vector2.op_Implicit(Vector2.down * ((Vector3)(ref component.velocity)).magnitude); } } private void OnDestroy() { if ((Object)(object)block != (Object)null) { Block obj = block; obj.BlockAction = (Action)Delegate.Remove(obj.BlockAction, new Action(OnBlock)); } } } public class BloodRitualCard : CustomCard { public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers) { statModifiers.health *= 0.8f; statModifiers.movementSpeed *= 1.2f; statModifiers.numberOfJumps++; } public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats) { } protected override string GetTitle() { return "Blood Ritual"; } protected override string GetDescription() { return "Your flesh grows lighter and unnaturally swift."; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)0; } protected override CardInfoStat[] GetStats() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = false, stat = "Max HP", amount = "-20%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Movement Speed", amount = "+20%", simepleAmount = (SimpleAmount)0 }, new CardInfoStat { positive = true, stat = "Jumps", amount = "+1", simepleAmount = (SimpleAmount)0 } }; } public override void Callback() { } protected override GameObject GetCardArt() { return null; } } }