using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Reflection; using MelonLoader; using Microsoft.CodeAnalysis; using ScottModMenu; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(ModMenu), "Scott's Mod Menu", "1.0.0", "Scott", null)] [assembly: MelonGame("The Sledding Corporation", "Sledding Game")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ScottModMenu")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ScottModMenu")] [assembly: AssemblyTitle("ScottModMenu")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ScottModMenu { public class ModMenu : MelonMod { private struct SavedPos { public Vector3 pos; public string name; } private bool _showMenu; private int _currentTab; private readonly string[] _tabs = new string[4] { "Player", "Teleport", "Fun", "Info" }; private Rect _windowRect = new Rect(30f, 30f, 420f, 520f); private Vector2 _scrollPos = Vector2.zero; private bool _speedHack; private float _speedMult = 2f; private bool _superJump; private float _jumpMult = 3f; private bool _flyMode; private float _flySpeed = 20f; private bool _noClip; private bool _godMode; private bool _freeze; private List _savedPositions = new List(); private string _posName = "Spot"; private bool _bigHead; private float _playerScale = 1f; private bool _moonGravity; private GameObject _localPlayer; private Transform _playerTransform; private Camera _mainCam; private List _flyRBs = new List(); private List _flyRBStates = new List(); private List _flySuspended = new List(); private GUIStyle _windowStyle; private GUIStyle _tabActiveStyle; private GUIStyle _tabInactiveStyle; private GUIStyle _toggleOnStyle; private GUIStyle _toggleOffStyle; private GUIStyle _headerStyle; private GUIStyle _labelStyle; private GUIStyle _btnStyle; private GUIStyle _sliderThumb; private GUIStyle _sliderBg; private GUIStyle _textFieldStyle; private Texture2D _bgTex; private Texture2D _darkTex; private Texture2D _accentTex; private Texture2D _accentDarkTex; private Texture2D _redTex; private Texture2D _greenTex; private Texture2D _headerTex; private bool _stylesBuilt; public override void OnInitializeMelon() { ((MelonBase)this).LoggerInstance.Msg("Scott's Mod Menu loaded — press INSERT to toggle."); } public override void OnUpdate() { if (Input.GetKeyDown((KeyCode)277)) { _showMenu = !_showMenu; ((MelonBase)this).LoggerInstance.Msg(_showMenu ? "Menu opened" : "Menu closed"); } RefreshPlayerRef(); if ((Object)(object)_localPlayer != (Object)null && (Object)(object)_playerTransform != (Object)null) { if (_flyMode) { HandleFly(); } if (_speedHack) { HandleSpeed(); } } } public override void OnGUI() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (_showMenu) { BuildStyles(); _windowRect = GUI.Window(9831, _windowRect, WindowFunction.op_Implicit((Action)DrawWindow), "", _windowStyle); } } private void RefreshPlayerRef() { if ((Object)(object)_localPlayer != (Object)null) { return; } try { GameObject val = GameObject.Find("Player Networked(Clone)"); if ((Object)(object)val != (Object)null) { _localPlayer = val; _playerTransform = val.transform; } _mainCam = Camera.main; } catch { } } private void DrawWindow(int id) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) GUI.Label(new Rect(15f, 5f, 390f, 30f), "★ SCOTT'S MOD MENU ★", _headerStyle); GUI.Label(new Rect(15f, 28f, 390f, 18f), "Sledding Game • v1.0.0 • INSERT to toggle", _labelStyle); float num = 52f; float num2 = (((Rect)(ref _windowRect)).width - 30f) / (float)_tabs.Length; for (int i = 0; i < _tabs.Length; i++) { GUIStyle val = ((i == _currentTab) ? _tabActiveStyle : _tabInactiveStyle); if (GUI.Button(new Rect(15f + (float)i * num2, num, num2, 28f), _tabs[i], val)) { _currentTab = i; } } Rect val2 = default(Rect); ((Rect)(ref val2))..ctor(10f, 88f, ((Rect)(ref _windowRect)).width - 20f, ((Rect)(ref _windowRect)).height - 98f); GUI.Box(val2, "", _windowStyle); GUILayout.BeginArea(new Rect(((Rect)(ref val2)).x + 5f, ((Rect)(ref val2)).y + 5f, ((Rect)(ref val2)).width - 10f, ((Rect)(ref val2)).height - 10f)); _scrollPos = GUILayout.BeginScrollView(_scrollPos, (Il2CppReferenceArray)null); switch (_currentTab) { case 0: DrawPlayerTab(); break; case 1: DrawTeleportTab(); break; case 2: DrawFunTab(); break; case 3: DrawInfoTab(); break; } GUILayout.EndScrollView(); GUILayout.EndArea(); GUI.DragWindow(new Rect(0f, 0f, ((Rect)(ref _windowRect)).width, 50f)); } private void DrawPlayerTab() { SectionHeader("Movement"); _speedHack = DrawToggle("Speed Hack", _speedHack); if (_speedHack) { GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label($" Multiplier: {_speedMult:F1}x", _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); _speedMult = GUILayout.HorizontalSlider(_speedMult, 1f, 10f, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.Space(4f); } _superJump = DrawToggle("Super Jump", _superJump); if (_superJump) { GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label($" Jump Force: {_jumpMult:F1}x", _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); _jumpMult = GUILayout.HorizontalSlider(_jumpMult, 1f, 15f, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.Space(4f); } GUILayout.Space(6f); SectionHeader("Abilities"); bool flyMode = _flyMode; _flyMode = DrawToggle("Fly Mode (WASD + Space/Ctrl)", _flyMode); if (_flyMode != flyMode) { if (_flyMode) { EnableFly(); } else { DisableFly(); } } if (_flyMode) { GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label($" Fly Speed: {_flySpeed:F0}", _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); _flySpeed = GUILayout.HorizontalSlider(_flySpeed, 5f, 100f, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.Space(4f); } _noClip = DrawToggle("No-Clip", _noClip); _freeze = DrawToggle("Freeze Position", _freeze); } private void DrawTeleportTab() { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) SectionHeader("Save Position"); GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label("Name:", _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(50f) }); _posName = GUILayout.TextField(_posName, _textFieldStyle, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.Space(4f); if (GUILayout.Button("\ud83d\udcbe Save Current Position", _btnStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }) && (Object)(object)_playerTransform != (Object)null) { _savedPositions.Add(new SavedPos { pos = _playerTransform.position, name = (string.IsNullOrEmpty(_posName) ? $"Spot {_savedPositions.Count + 1}" : _posName) }); ((MelonBase)this).LoggerInstance.Msg($"Saved position '{_posName}' at {_playerTransform.position}"); } GUILayout.Space(10f); SectionHeader("Saved Locations"); if (_savedPositions.Count == 0) { GUILayout.Label(" No saved positions yet.", _labelStyle, (Il2CppReferenceArray)null); } for (int i = 0; i < _savedPositions.Count; i++) { SavedPos savedPos = _savedPositions[i]; GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label(" " + savedPos.name, _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(150f) }); GUILayout.Label($"({savedPos.pos.x:F0}, {savedPos.pos.y:F0}, {savedPos.pos.z:F0})", _labelStyle, (Il2CppReferenceArray)null); if (GUILayout.Button("TP", _btnStyle, (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Width(40f), GUILayout.Height(22f) })) { TeleportTo(savedPos.pos); } if (GUILayout.Button("X", _btnStyle, (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Width(25f), GUILayout.Height(22f) })) { _savedPositions.RemoveAt(i); i--; } GUILayout.EndHorizontal(); } GUILayout.Space(10f); SectionHeader("Quick Teleport"); if (GUILayout.Button("⬆ Teleport Forward (10 units)", _btnStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(28f) }) && (Object)(object)_playerTransform != (Object)null && (Object)(object)_mainCam != (Object)null) { TeleportTo(_playerTransform.position + ((Component)_mainCam).transform.forward * 10f); } if (GUILayout.Button("⬆ Teleport Up (20 units)", _btnStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(28f) }) && (Object)(object)_playerTransform != (Object)null) { TeleportTo(_playerTransform.position + Vector3.up * 20f); } } private void DrawFunTab() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) SectionHeader("Physics"); bool moonGravity = _moonGravity; _moonGravity = DrawToggle("Moon Gravity", _moonGravity); if (_moonGravity != moonGravity) { Physics.gravity = (_moonGravity ? new Vector3(0f, -2f, 0f) : new Vector3(0f, -9.81f, 0f)); ((MelonBase)this).LoggerInstance.Msg($"Gravity set to {Physics.gravity.y}"); } GUILayout.Space(6f); SectionHeader("Visual"); GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label($" Time Scale: {Time.timeScale:F2}x", _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); Time.timeScale = GUILayout.HorizontalSlider(Time.timeScale, 0.1f, 3f, Array.Empty()); GUILayout.EndHorizontal(); GUILayout.Space(4f); GUILayout.Space(6f); SectionHeader("Camera"); GUILayout.BeginHorizontal((Il2CppReferenceArray)null); GUILayout.Label($" FOV: {(((Object)(object)_mainCam != (Object)null) ? _mainCam.fieldOfView : 60f):F0}", _labelStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); if ((Object)(object)_mainCam != (Object)null) { _mainCam.fieldOfView = GUILayout.HorizontalSlider(_mainCam.fieldOfView, 30f, 140f, Array.Empty()); } GUILayout.EndHorizontal(); GUILayout.Space(4f); } private void DrawInfoTab() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) SectionHeader("Status"); string text = (((Object)(object)_localPlayer != (Object)null) ? "✔ Found" : "✘ Not found (join a game first)"); GUILayout.Label(" Local Player: " + text, _labelStyle, (Il2CppReferenceArray)null); if ((Object)(object)_playerTransform != (Object)null) { Vector3 position = _playerTransform.position; GUILayout.Label($" Position: ({position.x:F1}, {position.y:F1}, {position.z:F1})", _labelStyle, (Il2CppReferenceArray)null); } GUILayout.Label($" FPS: {1f / Time.unscaledDeltaTime:F0}", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Label($" Time Scale: {Time.timeScale:F2}", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Space(10f); SectionHeader("Controls"); GUILayout.Label(" INSERT — Toggle this menu", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Label(" Fly Mode: WASD to move", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Label(" Space = fly up | Ctrl = fly down", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Space(10f); SectionHeader("Credits"); GUILayout.Label(" Made by Scott", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Label(" Powered by MelonLoader v0.7.2", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Label(" Game: Sledding Game (Unity 6)", _labelStyle, (Il2CppReferenceArray)null); GUILayout.Space(10f); if (GUILayout.Button("Reset ALL Settings", _btnStyle, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(28f) })) { ResetAll(); } } private void HandleSpeed() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_playerTransform == (Object)null) { return; } try { Rigidbody component = _localPlayer.GetComponent(); if ((Object)(object)component != (Object)null) { Vector3 linearVelocity = component.linearVelocity; linearVelocity.x *= _speedMult * Time.deltaTime + (1f - Time.deltaTime); linearVelocity.z *= _speedMult * Time.deltaTime + (1f - Time.deltaTime); component.linearVelocity = linearVelocity; } } catch { } } private void HandleFly() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_playerTransform == (Object)null || (Object)(object)_mainCam == (Object)null) { return; } try { Vector3 val = Vector3.zero; Transform transform = ((Component)_mainCam).transform; Vector3 forward = transform.forward; forward.y = 0f; ((Vector3)(ref forward)).Normalize(); Vector3 right = transform.right; right.y = 0f; ((Vector3)(ref right)).Normalize(); if (Input.GetKey((KeyCode)119)) { val += forward; } if (Input.GetKey((KeyCode)115)) { val -= forward; } if (Input.GetKey((KeyCode)97)) { val -= right; } if (Input.GetKey((KeyCode)100)) { val += right; } if (Input.GetKey((KeyCode)32)) { val += Vector3.up; } if (Input.GetKey((KeyCode)306)) { val -= Vector3.up; } if (((Vector3)(ref val)).sqrMagnitude > 0.01f) { Transform playerTransform = _playerTransform; playerTransform.position += ((Vector3)(ref val)).normalized * _flySpeed * Time.deltaTime; } } catch { } } private void EnableFly() { if ((Object)(object)_localPlayer == (Object)null) { RefreshPlayerRef(); if ((Object)(object)_localPlayer == (Object)null) { return; } } try { _flyRBs.Clear(); _flyRBStates.Clear(); Il2CppArrayBase componentsInChildren = _localPlayer.GetComponentsInChildren(); if (componentsInChildren != null) { foreach (Rigidbody item in componentsInChildren) { _flyRBs.Add(item); _flyRBStates.Add(item.isKinematic); item.isKinematic = true; } } _flySuspended.Clear(); string[] array = new string[9] { "CharacterBody", "CharacterActor", "PlayerControl", "PlayerMovement", "PlayerSledController", "PlayerPushingController", "PlayerSnowmanRollingController", "PhysicsActorSync", "CharacterCollisions3D" }; Il2CppArrayBase componentsInChildren2 = _localPlayer.GetComponentsInChildren(); if (componentsInChildren2 != null) { foreach (Behaviour item2 in componentsInChildren2) { if ((Object)(object)item2 == (Object)null || !item2.enabled) { continue; } string name = ((MemberInfo)((Object)item2).GetIl2CppType()).Name; string[] array2 = array; foreach (string text in array2) { if (name == text) { item2.enabled = false; _flySuspended.Add(item2); ((MelonBase)this).LoggerInstance.Msg("Fly: suspended " + name); break; } } } } ((MelonBase)this).LoggerInstance.Msg("Fly: ON"); } catch (Exception ex) { ((MelonBase)this).LoggerInstance.Error("Fly enable error: " + ex.Message); } } private void DisableFly() { try { for (int i = 0; i < _flyRBs.Count; i++) { if ((Object)(object)_flyRBs[i] != (Object)null) { _flyRBs[i].isKinematic = _flyRBStates[i]; } } _flyRBs.Clear(); _flyRBStates.Clear(); foreach (Behaviour item in _flySuspended) { if ((Object)(object)item != (Object)null) { item.enabled = true; } } _flySuspended.Clear(); ((MelonBase)this).LoggerInstance.Msg("Fly: OFF"); } catch (Exception ex) { ((MelonBase)this).LoggerInstance.Error("Fly disable error: " + ex.Message); } } private void TeleportTo(Vector3 pos) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_playerTransform == (Object)null) { return; } try { _playerTransform.position = pos; ((MelonBase)this).LoggerInstance.Msg($"Teleported to ({pos.x:F1}, {pos.y:F1}, {pos.z:F1})"); } catch (Exception ex) { ((MelonBase)this).LoggerInstance.Error("Teleport error: " + ex.Message); } } private void ResetAll() { //IL_0084: Unknown result type (might be due to invalid IL or missing references) if (_flyMode) { DisableFly(); } _speedHack = false; _superJump = false; _flyMode = false; _noClip = false; _godMode = false; _freeze = false; _moonGravity = false; _speedMult = 2f; _jumpMult = 3f; _flySpeed = 20f; _playerScale = 1f; Time.timeScale = 1f; Physics.gravity = new Vector3(0f, -9.81f, 0f); if ((Object)(object)_mainCam != (Object)null) { _mainCam.fieldOfView = 60f; } ((MelonBase)this).LoggerInstance.Msg("All settings reset."); } private void SectionHeader(string text) { GUILayout.Space(4f); GUILayout.Label("── " + text + " ──", _headerStyle, (Il2CppReferenceArray)null); GUILayout.Space(2f); } private bool DrawToggle(string label, bool value) { GUILayout.BeginHorizontal((Il2CppReferenceArray)null); string obj = (value ? " ON " : " OFF "); GUIStyle val = (value ? _toggleOnStyle : _toggleOffStyle); if (GUILayout.Button(obj, val, (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Width(55f), GUILayout.Height(22f) })) { value = !value; } GUILayout.Label(" " + label, _labelStyle, (Il2CppReferenceArray)null); GUILayout.EndHorizontal(); GUILayout.Space(2f); return value; } private void BuildStyles() { //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Expected O, but got Unknown //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Expected O, but got Unknown //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Expected O, but got Unknown //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Expected O, but got Unknown //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Expected O, but got Unknown //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Expected O, but got Unknown //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Expected O, but got Unknown //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03d6: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Expected O, but got Unknown //IL_03eb: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Expected O, but got Unknown //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_045f: Expected O, but got Unknown //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Expected O, but got Unknown //IL_04f6: Unknown result type (might be due to invalid IL or missing references) if (!_stylesBuilt) { _stylesBuilt = true; Color col = default(Color); ((Color)(ref col))..ctor(0.1f, 0.1f, 0.14f, 0.95f); Color col2 = default(Color); ((Color)(ref col2))..ctor(0.08f, 0.08f, 0.11f, 1f); Color val = default(Color); ((Color)(ref val))..ctor(0.3f, 0.55f, 1f, 1f); Color col3 = default(Color); ((Color)(ref col3))..ctor(0.2f, 0.4f, 0.8f, 1f); Color col4 = default(Color); ((Color)(ref col4))..ctor(0.15f, 0.75f, 0.35f, 1f); Color col5 = default(Color); ((Color)(ref col5))..ctor(0.75f, 0.2f, 0.2f, 1f); Color col6 = default(Color); ((Color)(ref col6))..ctor(0.14f, 0.14f, 0.2f, 1f); Color textColor = default(Color); ((Color)(ref textColor))..ctor(0.9f, 0.92f, 0.96f, 1f); _bgTex = MakeTex(2, 2, col); _darkTex = MakeTex(2, 2, col2); _accentTex = MakeTex(2, 2, val); _accentDarkTex = MakeTex(2, 2, col3); _greenTex = MakeTex(2, 2, col4); _redTex = MakeTex(2, 2, col5); _headerTex = MakeTex(2, 2, col6); _windowStyle = new GUIStyle(GUI.skin.window); _windowStyle.normal.background = _bgTex; _windowStyle.onNormal.background = _bgTex; _windowStyle.normal.textColor = textColor; _windowStyle.padding = new RectOffset(4, 4, 4, 4); _windowStyle.border = new RectOffset(1, 1, 1, 1); _tabActiveStyle = new GUIStyle(GUI.skin.button); _tabActiveStyle.normal.background = _accentTex; _tabActiveStyle.hover.background = _accentTex; _tabActiveStyle.active.background = _accentDarkTex; _tabActiveStyle.normal.textColor = Color.white; _tabActiveStyle.fontStyle = (FontStyle)1; _tabActiveStyle.fontSize = 13; _tabInactiveStyle = new GUIStyle(GUI.skin.button); _tabInactiveStyle.normal.background = _darkTex; _tabInactiveStyle.hover.background = _headerTex; _tabInactiveStyle.active.background = _accentDarkTex; _tabInactiveStyle.normal.textColor = new Color(0.6f, 0.6f, 0.7f, 1f); _tabInactiveStyle.fontSize = 13; _toggleOnStyle = new GUIStyle(GUI.skin.button); _toggleOnStyle.normal.background = _greenTex; _toggleOnStyle.hover.background = _greenTex; _toggleOnStyle.normal.textColor = Color.white; _toggleOnStyle.fontStyle = (FontStyle)1; _toggleOnStyle.fontSize = 11; _toggleOnStyle.alignment = (TextAnchor)4; _toggleOffStyle = new GUIStyle(GUI.skin.button); _toggleOffStyle.normal.background = _redTex; _toggleOffStyle.hover.background = _redTex; _toggleOffStyle.normal.textColor = Color.white; _toggleOffStyle.fontSize = 11; _toggleOffStyle.alignment = (TextAnchor)4; _headerStyle = new GUIStyle(GUI.skin.label); _headerStyle.normal.textColor = val; _headerStyle.fontStyle = (FontStyle)1; _headerStyle.fontSize = 14; _headerStyle.alignment = (TextAnchor)4; _labelStyle = new GUIStyle(GUI.skin.label); _labelStyle.normal.textColor = textColor; _labelStyle.fontSize = 12; _btnStyle = new GUIStyle(GUI.skin.button); _btnStyle.normal.background = _headerTex; _btnStyle.hover.background = _accentDarkTex; _btnStyle.active.background = _accentTex; _btnStyle.normal.textColor = textColor; _btnStyle.fontSize = 12; _textFieldStyle = new GUIStyle(GUI.skin.textField); _textFieldStyle.normal.background = _darkTex; _textFieldStyle.normal.textColor = textColor; _textFieldStyle.fontSize = 12; } } private Texture2D MakeTex(int w, int h, Color col) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) Texture2D val = new Texture2D(w, h); Color[] array = (Color[])(object)new Color[w * h]; for (int i = 0; i < array.Length; i++) { array[i] = col; } val.SetPixels(Il2CppStructArray.op_Implicit(array)); val.Apply(); ((Object)val).hideFlags = (HideFlags)61; return val; } } }