using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FloweryBracken")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A mod for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FloweryBracken")] [assembly: AssemblyTitle("FloweryBracken")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FloweryBracken { internal class Assets { public static AssetBundle AssetBundle { get; private set; } private static Dictionary AssetList { get; set; } private static string AssemblyName => Assembly.GetExecutingAssembly().FullName.Split(new char[1] { ',' })[0]; public static void PopulateAssets() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown if ((Object)AssetBundle != (Object)null) { Plugin.Logger.LogWarning((object)"Attempted to load the asset bundle but the bundle was not null!"); return; } AssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Plugin.PluginDirectory), "flowery.bundle")); if ((Object)AssetBundle == (Object)null) { Plugin.Logger.LogError((object)("Asset bundle at " + AssemblyName + " failed to load!")); } AssetList = new Dictionary(); Object[] array = AssetBundle.LoadAllAssets(); foreach (Object val in array) { Plugin.Logger.LogInfo((object)("Loaded asset " + val.name)); AssetList.Add(val.name, val); } } public static T GetAsset(string name) where T : Object { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown if (!AssetList.TryGetValue(name, out var value)) { Plugin.Logger.LogError((object)("Attempted to load asset of name " + name + " but no asset of that name exists!")); return default(T); } T val = (T)(object)((value is T) ? value : null); if ((Object)val == (Object)null) { Plugin.Logger.LogError((object)("Attempted to load an asset of type " + typeof(T).Name + " but asset of name " + name + " does not match this type!")); return default(T); } return val; } } public class FloweryController : MonoBehaviour { private FlowermanAI FlowermanAI { get; set; } private GameObject BaseFloweryObject { get; set; } private bool IsDead { get; set; } private void Start() { FlowermanAI = ((Component)this).GetComponent(); int groupid = new Random(StartOfRound.Instance.randomMapSeed).Next(1, 3); HideFlowermanModel(); CreateFloweryModels(); ReplaceFlowermanSFX(groupid); } private void Update() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = ((Component)StartOfRound.Instance.localPlayerController).transform.rotation; _ = ((Quaternion)(ref rotation)).eulerAngles; if (((EnemyAI)FlowermanAI).isEnemyDead && !IsDead) { KillFlowery(); } } private void HideFlowermanModel() { Renderer[] componentsInChildren = ((Component)((Component)FlowermanAI).transform.Find("FlowermanModel")).GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = false; } } private void CreateFloweryModels() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) GameObject asset = Assets.GetAsset("flowery_-_deltarune"); BaseFloweryObject = Object.Instantiate(asset, ((Component)this).gameObject.transform); ((Object)BaseFloweryObject).name = "Base Flowery"; BaseFloweryObject.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f); } private void ReplaceFlowermanSFX(int groupid) { FlowermanAI.creatureAngerVoice.clip = Assets.GetAsset($"Angered{groupid}"); FlowermanAI.crackNeckSFX = Assets.GetAsset($"Neck{groupid}"); FlowermanAI.crackNeckAudio.clip = Assets.GetAsset($"Neck{groupid}"); ((EnemyAI)FlowermanAI).dieSFX = Assets.GetAsset($"Death{groupid}"); ((EnemyAI)FlowermanAI).enemyType.stunSFX = Assets.GetAsset($"Stunned{groupid}"); ((EnemyAI)FlowermanAI).enemyBehaviourStates[1].VoiceClip = Assets.GetAsset($"Spotted{groupid}"); } private void KillFlowery() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) BaseFloweryObject.SetActive(true); Transform transform = BaseFloweryObject.transform; Quaternion rotation = BaseFloweryObject.transform.rotation; float y = ((Quaternion)(ref rotation)).eulerAngles.y; rotation = BaseFloweryObject.transform.rotation; transform.rotation = Quaternion.Euler(-90f, y, ((Quaternion)(ref rotation)).eulerAngles.z); IsDead = true; } } [BepInPlugin("FloweryBracken", "FloweryBracken", "1.0.0")] public class Plugin : BaseUnityPlugin { public static string PluginDirectory; public static AssetBundle Bundle; public static GameObject FloweryModel; private Harmony _harmony = new Harmony("FloweryBracken"); public static ManualLogSource Logger; private void Awake() { Logger = Logger.CreateLogSource("FloweryBracken"); Logger.LogInfo((object)"Plugin FloweryBracken is loading."); PluginDirectory = ((BaseUnityPlugin)this).Info.Location; Assets.PopulateAssets(); Logger.LogInfo((object)"Loaded FloweryBracken. Patching."); _harmony.PatchAll(typeof(Plugin)); _harmony.PatchAll(typeof(FloweryController)); } private void LoadAssets() { try { Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(PluginDirectory), "flowery.bundle")); } catch (Exception ex) { Logger.LogError((object)("Couldn't load asset bundle: " + ex.Message)); return; } try { FloweryModel = Bundle.LoadAsset("flowery"); Logger.LogInfo((object)"Successfully loaded assets."); } catch (Exception ex2) { Logger.LogError((object)("Couldn't load assets: " + ex2.Message)); } } [HarmonyPatch(typeof(FlowermanAI), "Start")] [HarmonyPostfix] public static void OverrideModel(FlowermanAI __instance) { ((Component)__instance).gameObject.AddComponent(); } } public static class PluginInfo { public const string PLUGIN_GUID = "FloweryBracken"; public const string PLUGIN_NAME = "FloweryBracken"; public const string PLUGIN_VERSION = "1.0.0"; } }