using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [BepInPlugin("emarcee.texturescript", "texturescript", "0.0.1")] public class texturescript : BaseUnityPlugin { } internal sealed class DayNightDisableOnNight : MonoBehaviour { [Tooltip("Object that contains Lights to toggle. Leave null to use this GameObject.")] public GameObject target; private Light[] _lights; private Dictionary _origIntensity = new Dictionary(); private Dictionary _origEnabled = new Dictionary(); private int _dayNight; private void Awake() { if ((Object)(object)target == (Object)null) { target = ((Component)this).gameObject; } _lights = target.GetComponentsInChildren(true); Light[] lights = _lights; foreach (Light val in lights) { if (!((Object)(object)val == (Object)null)) { _origIntensity[val] = val.intensity; _origEnabled[val] = ((Behaviour)val).enabled; } } } private void ApplyState(bool isDay) { if (_lights == null) { return; } Light[] lights; if (isDay) { lights = _lights; foreach (Light val in lights) { if (!((Object)(object)val == (Object)null)) { ((Behaviour)val).enabled = false; } } return; } lights = _lights; foreach (Light val2 in lights) { if (!((Object)(object)val2 == (Object)null)) { if (_origEnabled.TryGetValue(val2, out var value)) { ((Behaviour)val2).enabled = value; } else { ((Behaviour)val2).enabled = true; } if (_origIntensity.TryGetValue(val2, out var value2)) { val2.intensity = value2; } } } } private void Update() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected I4, but got Unknown int num = (int)GameWorldManager._current._worldTime; if (num != _dayNight) { _dayNight = num; bool isDay = num == 0; ApplyState(isDay); } } } [RequireComponent(typeof(MeshRenderer))] internal sealed class DayNightChecker : MonoBehaviour { private MeshRenderer _renderer; public Texture2D _dayTex; public Texture2D _nightTex; public Texture2D _dayEmissionTex; public Texture2D _nightEmissionTex; public int _materialIndex; private int _dayNight; private void Awake() { _renderer = ((Component)this).GetComponent(); } private void Update() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected I4, but got Unknown //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) int num = (int)GameWorldManager._current._worldTime; if (num == _dayNight) { return; } _dayNight = num; Material[] materials = ((Renderer)_renderer).materials; Material val = materials[_materialIndex]; val.mainTexture = (Texture)(object)((_dayNight == 0) ? _dayTex : _nightTex); Texture2D val2 = ((_dayNight == 0) ? _dayEmissionTex : _nightEmissionTex); if (val.HasProperty("_EmissionMap") || val.HasProperty("_EmissiveMap")) { string text = (val.HasProperty("_EmissionMap") ? "_EmissionMap" : "_EmissiveMap"); if ((Object)(object)val2 != (Object)null) { val.SetTexture(text, (Texture)(object)val2); if (val.HasProperty("_EmissionColor")) { val.SetColor("_EmissionColor", Color.white); } if (val.HasProperty("_EmissiveColor")) { val.SetColor("_EmissiveColor", Color.white); } val.EnableKeyword("_EMISSION"); try { val.globalIlluminationFlags = (MaterialGlobalIlluminationFlags)1; } catch { } } else { val.SetTexture(text, (Texture)null); val.DisableKeyword("_EMISSION"); } } ((Renderer)_renderer).materials = materials; } } [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { return new MonoScriptData { FilePathsData = new byte[162] { 0, 0, 0, 1, 0, 0, 0, 41, 92, 65, 115, 115, 101, 116, 115, 92, 67, 117, 115, 116, 111, 109, 67, 111, 109, 112, 111, 110, 101, 110, 116, 115, 92, 66, 101, 112, 105, 110, 69, 120, 80, 108, 117, 103, 105, 110, 46, 99, 115, 0, 0, 0, 1, 0, 0, 0, 50, 92, 65, 115, 115, 101, 116, 115, 92, 67, 117, 115, 116, 111, 109, 67, 111, 109, 112, 111, 110, 101, 110, 116, 115, 92, 68, 97, 121, 78, 105, 103, 104, 116, 68, 105, 115, 97, 98, 108, 101, 79, 110, 78, 105, 103, 104, 116, 46, 99, 115, 0, 0, 0, 1, 0, 0, 0, 47, 92, 65, 115, 115, 101, 116, 115, 92, 67, 117, 115, 116, 111, 109, 67, 111, 109, 112, 111, 110, 101, 110, 116, 115, 92, 68, 97, 121, 78, 105, 103, 104, 116, 84, 101, 120, 116, 117, 114, 101, 83, 119, 97, 112, 46, 99, 115 }, TypesData = new byte[68] { 0, 0, 0, 0, 14, 124, 116, 101, 120, 116, 117, 114, 101, 115, 99, 114, 105, 112, 116, 0, 0, 0, 0, 23, 124, 68, 97, 121, 78, 105, 103, 104, 116, 68, 105, 115, 97, 98, 108, 101, 79, 110, 78, 105, 103, 104, 116, 0, 0, 0, 0, 16, 124, 68, 97, 121, 78, 105, 103, 104, 116, 67, 104, 101, 99, 107, 101, 114 }, TotalFiles = 3, TotalTypes = 3, IsEditorOnly = false }; } }