using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("SailwindWaterPushRestored")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SailwindWaterPushRestored")] [assembly: AssemblyTitle("SailwindWaterPushRestored")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SailwindWaterPushRestored { [BepInPlugin("com.kemylar.sailwind.waterpushrestored", "Water Push Restored", "1.0.2")] public class WaterPushPlugin : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("com.kemylar.sailwind.waterpushrestored").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Water Push Restored v1.0.2: Loaded successfully!"); } } [HarmonyPatch(typeof(GPButtonBoatPushCol), "ExtraFixedUpdate")] public static class PushPatch { [HarmonyPrefix] public static bool Prefix(GPButtonBoatPushCol __instance, ref float ___pushStartDistance, float ___pushForceMult, float ___baseMass, float ___upForceMult, float ___verticalOffset, ref Collider ___col, ref Rigidbody ___rigidbody) { //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)___col == (Object)null || (Object)(object)___rigidbody == (Object)null) { return true; } if ((Object)(object)GameState.currentBoat != (Object)null) { string text = ((Object)GameState.currentBoat).name.ToLower(); string text2 = ((Object)((Component)___rigidbody).transform).name.ToLower(); bool num = text2.Contains(text) || text.Contains(text2); bool flag = (text.Contains("small") && text2.Contains("small")) || (text.Contains("medium") && text2.Contains("medium")) || (text.Contains("large") && text2.Contains("large")); if (num || flag) { if (___col.enabled) { ___col.enabled = false; } return true; } } bool value = Traverse.Create((object)__instance).Field("isClicked").GetValue(); GoPointerMovement value2 = Traverse.Create((object)__instance).Field("isClickedBy").GetValue(); if (!___col.enabled) { ___col.enabled = true; } if (value && (Object)(object)value2 != (Object)null) { float num2 = Vector3.Distance(((Component)value2).transform.position, ((Component)__instance).transform.position); if (___pushStartDistance < 0f) { ___pushStartDistance = num2; } if (!(num2 > ___pushStartDistance + 0.25f)) { float num3 = 1f; Vector3 velocity = ___rigidbody.velocity; float num4 = ((Vector3)(ref velocity)).magnitude; if (num4 < 1f) { num4 = 1f; } Vector3 val = ___pushForceMult * ___baseMass * ((Component)value2).transform.forward; Vector3 val2 = ___upForceMult * ___baseMass * Vector3.up; Vector3 val3 = Vector3.up * ___verticalOffset; Vector3 val4 = (val + val2) * num3 / num4; ___rigidbody.AddForceAtPosition(val4, ((Component)value2).transform.position + val3); } } else { ___pushStartDistance = -1f; } return false; } } }