using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("dev.kesor.peakdropplus")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("dev.kesor.peakdropplus")] [assembly: AssemblyTitle("PeakDropPlus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Peak.PeakDropPlus { [BepInPlugin("dev.kesor.peakdropplus", "PeakDropPlus", "1.2.0")] public class PeakDropPlus : BaseUnityPlugin { internal static ManualLogSource Log; internal static ConfigEntry ChancePercent; private Harmony? _harmony; private bool _showWindow; private Rect _windowRect = new Rect(20f, 20f, 320f, 140f); private string _chanceInput = ""; private float _nextUiRefresh; private void Awake() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; ChancePercent = ((BaseUnityPlugin)this).Config.Bind("Drop", "ChancePercent", 10f, "Chance percent for RescueHook_Infinite from scout statue"); _chanceInput = ChancePercent.Value.ToString("0.##"); _harmony = new Harmony("dev.kesor.peakdropplus"); _harmony.PatchAll(); SceneManager.sceneLoaded += OnSceneLoaded; Log.LogInfo((object)"PeakDropPlus loaded"); } private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; Harmony? harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { _showWindow = false; _chanceInput = ChancePercent.Value.ToString("0.##"); } private void Update() { if (Time.time >= _nextUiRefresh) { _nextUiRefresh = Time.time + 1f; if (!_showWindow) { _chanceInput = ChancePercent.Value.ToString("0.##"); } } if (Input.GetKeyDown((KeyCode)27) && ShouldAllowMenu()) { _showWindow = !_showWindow; } } private void OnGUI() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (ShouldAllowMenu() && _showWindow) { _windowRect = GUI.Window(937451, _windowRect, new WindowFunction(DrawWindow), "PeakDropPlus"); } } private void DrawWindow(int id) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) bool flag = IsHost(); GUI.Label(new Rect(15f, 28f, 290f, 20f), "Scout statue RescueHook chance (%)"); GUI.enabled = flag; _chanceInput = GUI.TextField(new Rect(15f, 52f, 100f, 24f), _chanceInput, 16); if (GUI.Button(new Rect(125f, 52f, 60f, 24f), "Apply")) { ApplyChanceFromInput(); } if (GUI.Button(new Rect(195f, 52f, 45f, 24f), "5")) { SetChance(5f); } if (GUI.Button(new Rect(245f, 52f, 45f, 24f), "25")) { SetChance(25f); } if (GUI.Button(new Rect(15f, 84f, 45f, 24f), "50")) { SetChance(50f); } if (GUI.Button(new Rect(65f, 84f, 45f, 24f), "75")) { SetChance(75f); } if (GUI.Button(new Rect(115f, 84f, 45f, 24f), "100")) { SetChance(100f); } GUI.enabled = true; GUI.Label(new Rect(15f, 112f, 290f, 20f), flag ? "Host can edit this value" : "Only host can edit this value"); GUI.DragWindow(new Rect(0f, 0f, 10000f, 20f)); } private void ApplyChanceFromInput() { if (IsHost() && (float.TryParse(_chanceInput, NumberStyles.Float, CultureInfo.InvariantCulture, out var result) || float.TryParse(_chanceInput, out result))) { SetChance(result); } } private void SetChance(float value) { if (IsHost()) { value = Mathf.Clamp(value, 0f, 100f); ChancePercent.Value = value; ((ConfigEntryBase)ChancePercent).ConfigFile.Save(); _chanceInput = value.ToString("0.##"); Log.LogInfo((object)("ChancePercent set to " + value.ToString("0.##"))); } } private bool ShouldAllowMenu() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); string name = ((Scene)(ref activeScene)).name; if (!(name == "Airport") && !(name == "Title")) { return name == "Pretitle"; } return true; } private static bool IsHost() { if (!PhotonNetwork.InRoom) { return true; } return PhotonNetwork.IsMasterClient; } internal static string CleanName(string name) { if (!string.IsNullOrWhiteSpace(name)) { return name.Replace("(Clone)", "").Trim(); } return string.Empty; } internal static GameObject? FindRescueHookPrefab() { Item[] array = Resources.FindObjectsOfTypeAll(); foreach (Item val in array) { if (!((Object)(object)val == (Object)null)) { string text = CleanName(((Object)((Component)val).gameObject).name); if (text == "RescueHook_Infinite") { return ((Component)val).gameObject; } } } GameObject[] array2 = Resources.FindObjectsOfTypeAll(); foreach (GameObject val2 in array2) { if (!((Object)(object)val2 == (Object)null)) { string text2 = CleanName(((Object)val2).name); if (text2 == "RescueHook_Infinite" && (Object)(object)val2.GetComponent() != (Object)null) { return val2; } } } return null; } } [HarmonyPatch(typeof(Spawner), "GetObjectsToSpawn")] internal static class Spawner_GetObjectsToSpawn_Patch { private static void Postfix(Spawner __instance, int spawnCount, bool canRepeat, ref List __result) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Invalid comparison between Unknown and I4 if ((Object)(object)__instance == (Object)null || (Object)(object)((Component)__instance).gameObject == (Object)null) { return; } string text = PeakDropPlus.CleanName(((Object)((Component)__instance).gameObject).name); if (text != "scout statue" || (int)__instance.spawnPool != 131072) { return; } float num = Mathf.Clamp(PeakDropPlus.ChancePercent.Value, 0f, 100f); if (num <= 0f || Random.value * 100f > num) { return; } GameObject val = PeakDropPlus.FindRescueHookPrefab(); if ((Object)(object)val == (Object)null) { PeakDropPlus.Log.LogError((object)"RescueHook_Infinite prefab not found at spawn time"); return; } int num2 = ((spawnCount <= 0) ? 1 : spawnCount); List list = new List(num2); for (int i = 0; i < num2; i++) { list.Add(val); } __result = list; PeakDropPlus.Log.LogInfo((object)"scout statue drop replaced with RescueHook_Infinite"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }