using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GlobalEnums; using HarmonyLib; using HutongGames.PlayMaker; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StartNeedleStab")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+60602b570f57eac324dd3831238bfc84c9c8ff88")] [assembly: AssemblyProduct("StartNeedleStab")] [assembly: AssemblyTitle("StartNeedleStab")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/FabBeyond/StartNeedleStab")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace StartNeedleStab { [BepInPlugin("io.github.fabbeyond.startneedlestab", "StartNeedleStab", "1.0.1")] public class StartNeedleStabPlugin : BaseUnityPlugin { public static StartNeedleStabPlugin instance; public bool kill = false; public const string Id = "io.github.fabbeyond.startneedlestab"; public static string Name => "StartNeedleStab"; public static string Version => "1.0.1"; public void Awake() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown if (Random.Range(0, 2) == 0) { kill = true; } instance = this; SceneManager.sceneLoaded += OnSceneLoaded; Harmony val = new Harmony("io.github.fabbeyond.startneedlestab"); val.PatchAll(); } public void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; } public void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) if (!kill || ((Scene)(ref scene)).name != "Tut_01") { return; } GameObject val = GameObject.Find("Tutorial Intro Cutscene"); if ((Object)(object)val == (Object)null) { return; } foreach (Transform item in val.transform) { Transform val2 = item; if (((Object)val2).name == "Needle" || ((Object)val2).name == "Crumbly Dust" || ((Object)val2).name == "Thunk Effect") { val2.localPosition = new Vector3(val2.localPosition.x + 0.9f, val2.localPosition.y, val2.localPosition.z); } } } } [HarmonyPatch(typeof(PlayMakerFSM), "OnEnable")] public static class IntroFSMPatch { private static void Postfix(PlayMakerFSM __instance) { if (!StartNeedleStabPlugin.instance.kill) { return; } if (__instance.FsmName == "Control" && ((Object)((Component)__instance).gameObject).name == "Tutorial Intro Cutscene") { FsmState state = __instance.Fsm.GetState("Needle Land"); if (state == null) { return; } InsertAction(state, (FsmStateAction)(object)new KillHornet(), 0); } if (__instance.FsmName == "Hero Death Anim") { FsmState state2 = __instance.Fsm.GetState("Ended"); if (state2 != null) { InsertAction(state2, (FsmStateAction)(object)new StopGame(), 0); } } } private static void InsertAction(FsmState state, FsmStateAction action, int index) { List list = state.Actions.ToList(); list.Insert(index, action); state.Actions = list.ToArray(); action.Init(state); } } public class KillHornet : FsmStateAction { public override void OnEnter() { HeroController.instance.TakeDamage((GameObject)null, (CollisionSide)4, 99, (HazardType)0, (DamagePropertyFlags)0); ((FsmStateAction)this).Finish(); } } public class StopGame : FsmStateAction { public override void OnEnter() { Application.Quit(); } } }