using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Sparroh")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TempStorageBugfix")] [assembly: AssemblyTitle("TempStorageBugfix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [HarmonyPatch(typeof(GearDetailsWindow), "AddUpgradeToTempStorage")] internal static class AddUpgradeToTempStoragePatch { private const int MaxTempStorageSlots = 12; private static bool Prefix(GearDetailsWindow __instance, UpgradeInstance upgrade, ref bool __result) { if (__instance.tempStoredUpgrades == null) { __instance.tempStoredUpgrades = new List(); } List tempStoredUpgrades = __instance.tempStoredUpgrades; int num = 0; GearUpgradeUI val = null; for (int i = 0; i < tempStoredUpgrades.Count; i++) { GearUpgradeUI val2 = tempStoredUpgrades[i]; if ((Object)(object)val2 == (Object)null) { continue; } if (((Component)val2).gameObject.activeSelf) { num++; if (((HoverInfoUpgrade)val2).Upgrade == upgrade) { __result = false; return false; } } else if ((Object)(object)val == (Object)null) { val = val2; } } if (num >= 12) { __result = false; return false; } if ((Object)(object)val != (Object)null) { val.SetUpgrade(upgrade, false); ((Component)val).gameObject.SetActive(true); __result = true; return false; } GearUpgradeUI val3 = Object.Instantiate(__instance.upgradeUIPrefab, (Transform)(object)__instance.tempStorageParent); val3.IsTempStorage = true; tempStoredUpgrades.Add(val3); val3.SetUpgrade(upgrade, false); val3.EnableGridView(true); __result = true; return false; } } [BepInPlugin("sparroh.tempstoragebugfix", "TempStorageBugfix", "1.0.0")] [MycoMod(/*Could not decode attribute arguments.*/)] public class TempStorageBugfixPlugin : BaseUnityPlugin { public const string PluginGUID = "sparroh.tempstoragebugfix"; public const string PluginName = "TempStorageBugfix"; public const string PluginVersion = "1.0.0"; internal static ManualLogSource Log; private Harmony _harmony; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; _harmony = new Harmony("sparroh.tempstoragebugfix"); _harmony.PatchAll(typeof(AddUpgradeToTempStoragePatch)); Log.LogInfo((object)"TempStorageBugfix v1.0.0 loaded — temp storage capacity uses active slots."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } namespace TempStorageBugfix { public static class MyPluginInfo { public const string PLUGIN_GUID = "TempStorageBugfix"; public const string PLUGIN_NAME = "TempStorageBugfix"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }