using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("BigWalkMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BigWalkMod")] [assembly: AssemblyTitle("BigWalkMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BigDeaf { [BepInPlugin("bayturtleking.bigwalk.bigdeaf", "Big Deaf", "1.0.0")] public class MakeUrselfDeaf : BasePlugin { public override void Load() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) AudioListener.volume = 0f; ((BasePlugin)this).Log.LogInfo((object)"ur deaf now (big deaf loaded)"); new Harmony("bayturtleking.bigwalk.bigdeaf").PatchAll(); ((BasePlugin)this).Log.LogInfo((object)"now you cant read either haha (big deaf applied text chat patch)"); } } [HarmonyPatch(typeof(TextChatHud), "Awake")] public static class yourefinallyawake { [HarmonyPostfix] private static void Postfix(TextChatHud __instance) { ((Component)__instance).gameObject.SetActive(false); } } [HarmonyPatch(typeof(PlayerTexter), "DisplayMessage")] public static class dontshowmsg { [HarmonyPrefix] private static bool Prefix(PlayerTexter __instance, string message) { return false; } } [HarmonyPatch(typeof(PlayerTexter), "ShowTextChatStroke")] public static class dontshowtyping { [HarmonyPrefix] private static bool Prefix(PlayerTexter __instance, bool isDelete) { return false; } } }