using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AimbotRevised")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AimbotRevised")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f9c66baa-4656-40a4-8401-31e25fa1129b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FishAimbotMod; [BepInPlugin("com.yourname.fishaimbot", "Fish Aimbot", "1.0.1")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("com.yourname.fishaimbot").PatchAll(); } } public static class FishTargeting { public static Transform GetBestTarget(Vector3 camPos, Vector3 lookDir, float maxFov) { //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) Creature[] array = Object.FindObjectsByType((FindObjectsSortMode)0); Transform result = null; float num = float.MaxValue; Creature[] array2 = array; foreach (Creature val in array2) { if ((Object)(object)val == (Object)null || val.IsDead) { continue; } Fish val2 = (Fish)(object)((val is Fish) ? val : null); if (val2 != null && (Object)(object)((Item)val2).AttachedRod != (Object)null) { continue; } string text = ((Object)val).name.ToLower(); if (text.Contains("seagull")) { continue; } Vector3 position = ((Component)val).transform.position; Vector3 val3 = position - camPos; Vector3 normalized = ((Vector3)(ref val3)).normalized; float num2 = Vector3.Angle(lookDir, normalized); if (!(num2 > maxFov / 2f)) { float num3 = Vector3.Distance(camPos, position); float num4 = (text.Contains("albatross") ? (num2 * 0.2f) : (num3 + num2 * 0.5f)); if (num4 < num) { num = num4; result = ((Component)val).transform; } } } return result; } } [HarmonyPatch(typeof(PlayerCamera), "ApplyAimAssist")] public class AimAssistPatch { private static readonly FieldRef GetRot = AccessTools.FieldRefAccess("_rot"); private static readonly KeyCode AimKey = (KeyCode)324; private const float FovAngle = 180f; private static void Postfix(PlayerCamera __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKey(AimKey)) { Vector3 position = __instance.CamTransform.position; Vector3 forward = __instance.CamTransform.forward; Transform bestTarget = FishTargeting.GetBestTarget(position, forward, 180f); if (!((Object)(object)bestTarget == (Object)null)) { Vector3 val = bestTarget.position - position; Vector3 normalized = ((Vector3)(ref val)).normalized; float y = Mathf.Atan2(normalized.x, normalized.z) * 57.29578f; float num = (0f - Mathf.Asin(normalized.y)) * 57.29578f; ref Vector3 reference = ref GetRot.Invoke(__instance); reference.x = Mathf.Clamp(num, -90f, 90f); reference.y = y; } } } }