using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using TacticalTankards.Registration; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TacticalTankards")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Vivid")] [assembly: AssemblyProduct("TacticalTankards")] [assembly: AssemblyCopyright("Copyright \ufffd 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TacticalTankards { [BepInPlugin("Vivid.TacticalTankards", "TacticalTankards", "1.0.0")] public class TacticalTankardsPlugin : BaseUnityPlugin { private class ConfigurationManagerAttributes { public int? Order; public bool? Browsable; public string? Category; public Action? CustomDrawer; } private class AcceptableShortcuts : AcceptableValueBase { public AcceptableShortcuts() : base(typeof(KeyboardShortcut)) { } public override object Clamp(object value) { return value; } public override bool IsValid(object value) { return true; } public override string ToDescriptionString() { return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes); } } internal const string ModName = "TacticalTankards"; internal const string ModVersion = "1.0.0"; internal const string Author = "Vivid"; private const string ModGUID = "Vivid.TacticalTankards"; private static readonly string ConfigFileName = "Vivid.TacticalTankards.cfg"; private static readonly string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Vivid.TacticalTankards"); internal static TacticalTankardsPlugin? context; public static readonly ManualLogSource TacticalTankardsLogger; private static readonly ConfigSync ConfigSync; private static readonly Dictionary _assetBundleCache; public const string bundleName = ""; private static ConfigEntry? _serverConfigLocked; public void Awake() { bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet; ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; context = this; _serverConfigLocked = config("01 - ServerSync", "01 - Lock Configuration", value: true, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry(_serverConfigLocked); Config.RegisterAllConfigs(((BaseUnityPlugin)this).Config, "Vivid.TacticalTankards"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); TacticalTankards.Registration.Item.RegisterAll(""); if (saveOnConfigSet) { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet; } } private void OnDestroy() { } public static AssetBundle? GetAssetBundle(string filename) { string filename2 = filename; if (_assetBundleCache.TryGetValue(filename2, out AssetBundle value)) { return value; } AssetBundle val = ((IEnumerable)Resources.FindObjectsOfTypeAll()).FirstOrDefault((Func)((AssetBundle a) => ((Object)a).name == filename2)); if ((Object)(object)val != (Object)null) { _assetBundleCache[filename2] = val; return val; } try { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename2)); using Stream stream = executingAssembly.GetManifestResourceStream(name); AssetBundle val2 = AssetBundle.LoadFromStream(stream); _assetBundleCache[filename2] = val2; return val2; } catch (Exception) { return null; } } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (File.Exists(ConfigFileFullPath)) { ((BaseUnityPlugin)this).Config.Reload(); } } internal ConfigEntry config(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry val2 = ((BaseUnityPlugin)this).Config.Bind(group, name, value, val); SyncedConfigEntry syncedConfigEntry = ConfigSync.AddConfigEntry(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } internal ConfigEntry config(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty()), synchronizedSetting); } static TacticalTankardsPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; TacticalTankardsLogger = Logger.CreateLogSource("TacticalTankards"); ConfigSync = new ConfigSync("Vivid.TacticalTankards") { DisplayName = "TacticalTankards", CurrentVersion = "1.0.0", MinimumRequiredVersion = "1.0.0", ModRequired = false }; _assetBundleCache = new Dictionary(); } } public static class KeyboardExtensions { public static bool IsKeyDown(this KeyboardShortcut shortcut) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func)Input.GetKey); } public static bool IsKeyHeld(this KeyboardShortcut shortcut) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func)Input.GetKey); } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown peer.m_rpc.Register("TacticalTankards_VersionCheck", (Action)RpcHandlers.RPC_WaitForMe_Version); ZPackage val = new ZPackage(); val.Write("1.0.0"); peer.m_rpc.Invoke("TacticalTankards_VersionCheck", new object[1] { val }); } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { __instance.m_connectionFailedError.fontSizeMax = 25f; __instance.m_connectionFailedError.fontSizeMin = 15f; TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + TacticalTankardsPlugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } public static class RpcHandlers { public static readonly List ValidatedPeers = new List(); public static void RPC_WaitForMe_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); if (text != "1.0.0") { TacticalTankardsPlugin.ConnectionError = "TacticalTankards Installed: 1.0.0\n Needed: " + text; if (ZNet.instance.IsServer()) { rpc.Invoke("Error", new object[1] { 3 }); } } else if (ZNet.instance.IsServer()) { ValidatedPeers.Add(rpc); } } } } namespace TacticalTankards.Registration { public static class Config { public static ConfigEntry EnableAllMeadEffects { get; private set; } public static ConfigEntry ShowMeadCountMessage { get; private set; } public static ConfigEntry AnimationSpeed { get; private set; } public static ConfigEntry EffectsToUse { get; private set; } public static ConfigEntry MeadItemFilter { get; private set; } public static ConfigEntry LocalConfig(string section, string key, T defaultValue, string description) { if ((Object)(object)TacticalTankardsPlugin.context == (Object)null) { return null; } return ((BaseUnityPlugin)TacticalTankardsPlugin.context).Config.Bind(section, key, defaultValue, description); } public static ConfigEntry LocalConfig(string section, string key, T defaultValue, ConfigDescription description) { if ((Object)(object)TacticalTankardsPlugin.context == (Object)null || ((BaseUnityPlugin)TacticalTankardsPlugin.context).Config == null) { return null; } return ((BaseUnityPlugin)TacticalTankardsPlugin.context).Config.Bind(section, key, defaultValue, description); } public static ConfigEntry SyncConfig(string section, string key, T defaultValue, string description) { if ((Object)(object)TacticalTankardsPlugin.context == (Object)null) { return null; } return TacticalTankardsPlugin.context.config(section, key, defaultValue, description); } public static void RegisterAllConfigs(ConfigFile config, string modGuid) { EnableAllMeadEffects = SyncConfig("02 - Settings", "01 - Enable All Mead Effects", defaultValue: true, "When drinking from a tankard with meads in inventory, apply ALL mead effects at once instead of a random one"); ShowMeadCountMessage = SyncConfig("02 - Settings", "02 - Show Mead Count Message", defaultValue: true, "Show a message indicating how many mead effects were applied"); AnimationSpeed = SyncConfig("02 - Settings", "03 - Animation Speed", 1f, "Speed multiplier for the drinking animation. 1.0 = normal speed, 2.0 = double speed, 0.5 = half speed"); EffectsToUse = SyncConfig("02 - Settings", "04 - Effects Source", "first", "Which mead's VFX/SFX to use. Options: first (first mead in inventory), random, all (play all effects), or specific mead name"); MeadItemFilter = SyncConfig("03 - Mead Detection", "01 - Mead Item Prefab Names", "MeadHealthMinor,MeadHealthMedium,MeadHealthMajor,MeadHealthLingering,MeadStaminaMinor,MeadStaminaMedium,MeadStaminaLingering,MeadPoisonResist,MeadFrostResist,BarleyWine,MeadEitrMinor,MeadEitrLingering,MeadTasty,MeadBzerker,MeadHasty,MeadLightfoot,MeadStrength,MeadSwimmer,MeadBugRepellent,MeadTamer,MeadTrollPheromones", "Comma-separated list of exact prefab names that will be consumed as meads. Add any custom or modded mead names here"); } } public static class Item { public static ItemManager.Item? TacticalTankardsItem { get; private set; } public static void RegisterAll(string bundleName) { RegisterTacticalTankards(); } private static void RegisterTacticalTankards() { } } } namespace TacticalTankards.Patches { [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class Equip { private static readonly string[] TankardPrefabs = new string[4] { "Tankard", "Tankard_dvergr", "TankardAnniversary", "TankardOdin" }; [HarmonyPostfix] public static void Postfix(ObjectDB __instance) { if (!Config.EnableAllMeadEffects.Value || (Object)(object)__instance == (Object)null || __instance.m_items == null) { return; } foreach (GameObject item in __instance.m_items) { if ((Object)(object)item == (Object)null) { continue; } ItemDrop component = item.GetComponent(); if ((Object)(object)component == (Object)null || component.m_itemData == null) { continue; } string name = ((Object)item).name; string[] tankardPrefabs = TankardPrefabs; foreach (string text in tankardPrefabs) { if (name == text) { component.m_itemData.m_shared.m_equipDuration = 0f; break; } } } } } [HarmonyPatch(typeof(Attack), "UseAmmo")] public static class Mead { [HarmonyPrefix] public static bool Prefix(Attack __instance, ref bool __result, out ItemData? ammoItem, Humanoid ___m_character, ItemData ___m_weapon) { //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Invalid comparison between Unknown and I4 //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_03cc: Unknown result type (might be due to invalid IL or missing references) ammoItem = null; if (!Config.EnableAllMeadEffects.Value) { return true; } if (string.IsNullOrWhiteSpace(___m_weapon.m_shared.m_ammoType)) { return true; } if (___m_weapon.m_shared.m_ammoType != "mead") { return true; } string[] allowedPrefabs = (from s in Config.MeadItemFilter.Value.Split(new char[1] { ',' }) select s.Trim() into s where !string.IsNullOrEmpty(s) select s).ToArray(); List list = (from i in ___m_character.GetInventory().GetAllItems() where ((int)i.m_shared.m_itemType == 2 || (int)i.m_shared.m_itemType == 9 || (int)i.m_shared.m_itemType == 23) && (Object)(object)i.m_dropPrefab != (Object)null && allowedPrefabs.Contains(((Object)i.m_dropPrefab).name) select i).ToList(); if (list.Count == 0) { ((Character)___m_character).Message((MessageType)2, "$msg_outof " + ___m_weapon.m_shared.m_ammoType, 0, (Sprite)null); __result = false; return false; } int num = 0; ItemData val = null; List list2 = new List(); string effectsSource = Config.EffectsToUse.Value.ToLower(); bool flag = effectsSource == "all"; if (flag) { list2.AddRange(list); val = list[0]; } else if (effectsSource == "random") { val = list[Random.Range(0, list.Count)]; list2.Add(val); } else if (effectsSource == "first") { val = list[0]; list2.Add(val); } else { val = ((IEnumerable)list).FirstOrDefault((Func)((ItemData m) => ((Object)m.m_dropPrefab).name.ToLower().Contains(effectsSource))) ?? list[0]; list2.Add(val); } foreach (ItemData item in list) { if ((int)item.m_shared.m_itemType == 2) { if (!___m_character.CanConsumeItem(item, false)) { continue; } if ((Object)(object)item.m_shared.m_consumeStatusEffect != (Object)null) { StatusEffect consumeStatusEffect = item.m_shared.m_consumeStatusEffect; if (((Character)___m_character).GetSEMan().HaveStatusEffect(consumeStatusEffect.NameHash()) || ((Character)___m_character).GetSEMan().HaveStatusEffectCategory(consumeStatusEffect.m_category)) { continue; } ((Character)___m_character).GetSEMan().AddStatusEffect(consumeStatusEffect, true, 0, 0f); } if (item.m_shared.m_food > 0f) { Player val2 = (Player)(object)((___m_character is Player) ? ___m_character : null); if (val2 != null) { val2.EatFood(item); } } ___m_character.GetInventory().RemoveItem(item, 1); num++; } else { ___m_character.GetInventory().RemoveItem(item, 1); num++; } } if (Config.ShowMeadCountMessage.Value && num > 0) { ((Character)___m_character).Message((MessageType)2, $"Consumed {num} mead(s)!", 0, (Sprite)null); } if (flag) { foreach (ItemData item2 in list2) { if ((Object)(object)item2.m_shared.m_consumeStatusEffect != (Object)null) { item2.m_shared.m_consumeStatusEffect.m_startEffects.Create(((Component)___m_character).transform.position, Quaternion.identity, (Transform)null, 1f, -1); } } } ammoItem = val; __instance.m_ammoItem = val; __result = num > 0; return false; } } [HarmonyPatch(typeof(Player), "Awake")] public static class Animation { [HarmonyPostfix] public static void Postfix(Player __instance) { if (Config.EnableAllMeadEffects.Value && !((Object)(object)__instance == (Object)null) && !((Object)(object)((Character)__instance).m_animator == (Object)null)) { float value = Config.AnimationSpeed.Value; if (value <= 0f) { value = 1f; } } } } [HarmonyPatch(typeof(ZSyncAnimation), "SetTrigger")] public static class AnimationTrigger { [HarmonyPrefix] public static void Prefix(ZSyncAnimation __instance, string name) { if (Config.EnableAllMeadEffects.Value && !(name != "emote_drink")) { float num = Config.AnimationSpeed.Value; if (num <= 0f) { num = 1f; } if ((Object)(object)__instance != (Object)null) { __instance.SetSpeed(num); } } } } } namespace ItemManager { [PublicAPI] public enum CraftingTable { Disabled, Inventory, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("piece_MeadCauldron")] MeadCauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("piece_preptable")] PrepTable, [InternalName("blackforge")] BlackForge, Custom } [PublicAPI] public enum ConversionPiece { Disabled, [InternalName("smelter")] Smelter, [InternalName("charcoal_kiln")] CharcoalKiln, [InternalName("blastfurnace")] BlastFurnace, [InternalName("windmill")] Windmill, [InternalName("piece_spinningwheel")] SpinningWheel, [InternalName("eitrrefinery")] EitrRefinery, Custom } public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] public class RequiredResourceList { public readonly List Requirements = new List(); public bool Free; public void Add(string itemName, int amount, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amount = amount, quality = quality }); } public void Add(string itemName, ConfigEntry amountConfig, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amountConfig = amountConfig, quality = quality }); } } [PublicAPI] public class CraftingStationList { public readonly List Stations = new List(); public void Add(CraftingTable table, int level) { Stations.Add(new CraftingStationConfig { Table = table, level = level }); } public void Add(string customTable, int level) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, level = level, custom = customTable }); } } [PublicAPI] public class ItemRecipe { public readonly CraftingStationList Crafting = new CraftingStationList(); public readonly RequiredResourceList RequiredItems = new RequiredResourceList(); public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList(); public int CraftAmount = 1; public float QualityResultAmountMultiplier = 1f; public ConfigEntryBase? RecipeIsActive; public bool RequireOnlyOneIngredient; } [PublicAPI] public class Trade { public uint Price; public string? RequiredGlobalKey; public uint Stack = 1u; public Trader Trader = Trader.None; } [PublicAPI] [Flags] public enum Trader { None = 0, Haldor = 1, Hildir = 2 } public struct Requirement { public string itemName; public int amount; public ConfigEntry? amountConfig; [Description("Set to a non-zero value to apply the requirement only for a specific quality")] public int quality; } public struct CraftingStationConfig { public CraftingTable Table; public int level; public string? custom; } [Flags] public enum Configurability { Disabled = 0, Recipe = 1, Stats = 2, Drop = 4, Trader = 8, Full = 0xF } [PublicAPI] public class DropTargets { public readonly List Drops = new List(); public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true) { Drops.Add(new DropTarget { creature = creatureName, chance = chance, min = min, max = max.GetValueOrDefault(min), levelMultiplier = levelMultiplier }); } } public struct DropTarget { public string creature; public int min; public int max; public float chance; public bool levelMultiplier; } public enum Toggle { On = 1, Off = 0 } [PublicAPI] public class Item { [PublicAPI] public enum DamageModifier { Normal, Resistant, Weak, Immune, Ignore, VeryResistant, VeryWeak, None } private class ItemConfig { public ConfigEntry? craft; public ConfigEntry customTable = null; public ConfigEntry? maximumTableLevel; public ConfigEntry qualityResultAmountMultiplier = null; public ConfigEntry requireOneIngredient = null; public ConfigEntry table = null; public ConfigEntry tableLevel = null; public ConfigEntry? upgrade; } private class TraderConfig { public ConfigEntry price = null; public ConfigEntry requiredGlobalKey = null; public ConfigEntry stack = null; public ConfigEntry trader = null; } private class RequirementQuality { public int quality; } private class ConfigurationManagerAttributes { public Func? browsability; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action? CustomDrawer; [UsedImplicitly] public int? Order; } private delegate void setDmgFunc(ref DamageTypes dmg, float value); private class SerializedRequirements { public readonly List Reqs; public SerializedRequirements(List reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) : this(reqs.Split(new char[1] { ',' }).Select(delegate(string r) { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0); return result; }).ToList()) { } public override string ToString() { return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : ""))); } public static ItemDrop? fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade) { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Expected O, but got Unknown //IL_01b6: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown ObjectDB objectDB2 = objectDB; Dictionary dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func)((Requirement r) => r.itemName), (Func)delegate(Requirement r) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) ItemDrop val6 = ResItem(r); return (val6 == null) ? ((Requirement)null) : new Requirement { m_amount = (r.amountConfig?.Value ?? r.amount), m_resItem = val6, m_amountPerLevel = 0 }; }); List list = dictionary.Values.Where((Requirement v) => v != null).ToList(); foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != "")) { if (item.quality > 0) { ItemDrop val = ResItem(item); if (val != null) { Requirement val2 = new Requirement { m_resItem = val, m_amountPerLevel = (item.amountConfig?.Value ?? item.amount), m_amount = 0 }; list.Add(val2); requirementQuality.Add(val2, new RequirementQuality { quality = item.quality }); } continue; } if (!dictionary.TryGetValue(item.itemName, out var value) || value == null) { ItemDrop val3 = ResItem(item); if (val3 != null) { string itemName = item.itemName; Requirement val4 = new Requirement { m_resItem = val3, m_amount = 0 }; Requirement val5 = val4; dictionary[itemName] = val4; value = val5; list.Add(value); } } if (value != null) { value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount; } } return list.ToArray(); ItemDrop? ResItem(Requirement r) { return fetchByName(objectDB2, r.itemName); } } } private class SerializedDrop { public readonly List Drops; public SerializedDrop(List drops) { Drops = drops; } public SerializedDrop(string drops) { Drops = ((drops == "") ? ((IEnumerable)Array.Empty()) : ((IEnumerable)drops.Split(new char[1] { ',' }))).Select(delegate(string r) { string[] array = r.Split(new char[1] { ':' }); if (array.Length <= 2 || !int.TryParse(array[2], out var result)) { result = 1; } if (array.Length <= 3 || !int.TryParse(array[3], out var result2)) { result2 = result; } bool levelMultiplier = array.Length <= 4 || array[4] != "0"; DropTarget result3 = default(DropTarget); result3.creature = array[0]; result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f); result3.min = result; result3.max = result2; result3.levelMultiplier = levelMultiplier; return result3; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select((DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0"))); } private static Character? fetchByName(ZNetScene netScene, string name) { GameObject prefab = netScene.GetPrefab(name); Character val = ((prefab != null) ? prefab.GetComponent() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("The drop target character '" + name + "' does not exist.")); } return val; } public Dictionary toCharacterDrops(ZNetScene netScene, GameObject item) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown Dictionary dictionary = new Dictionary(); foreach (DropTarget drop in Drops) { Character val = fetchByName(netScene, drop.creature); if (val != null) { dictionary[val] = new Drop { m_prefab = item, m_amountMin = drop.min, m_amountMax = drop.max, m_chance = drop.chance, m_levelMultiplier = drop.levelMultiplier }; } } return dictionary; } } [CompilerGenerated] private sealed class <>c__DisplayClass88_0 { public Quaternion? cameraRotation; public float lightIntensity; public ItemDrop item; public Quaternion? itemRotation; } [CompilerGenerated] private sealed class d__90 : IEnumerable, IEnumerable, IEnumerator, IDisposable, IEnumerator { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable instructions; public IEnumerable <>3__instructions; private List 5__1; private FieldInfo 5__2; private int 5__3; CodeInstruction IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__90(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { 5__1 = null; 5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Expected O, but got Unknown //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Expected O, but got Unknown //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Expected O, but got Unknown int num; switch (<>1__state) { default: return false; case 0: <>1__state = -1; 5__1 = instructions.ToList(); 5__2 = AccessTools.DeclaredField(typeof(Recipe), "m_amount"); 5__3 = 0; break; case 1: <>1__state = -1; if (5__3 > 1 && 5__1[5__3 - 2].opcode == OpCodes.Ldfld && CodeInstructionExtensions.OperandIs(5__1[5__3 - 2], (MemberInfo)5__2) && 5__1[5__3 - 1].opcode == OpCodes.Ldc_I4_1 && 5__1[5__3].operand is Label) { <>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null); <>1__state = 2; return true; } goto IL_01ca; case 2: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(Item), "CheckItemIsUpgrade", (Type[])null, (Type[])null)); <>1__state = 3; return true; case 3: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Brtrue, 5__1[5__3].operand); <>1__state = 4; return true; case 4: { <>1__state = -1; goto IL_01ca; } IL_01ca: num = 5__3 + 1; 5__3 = num; break; } if (5__3 < 5__1.Count) { <>2__current = 5__1[5__3]; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { d__90 d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; d__ = this; } else { d__ = new d__90(0); } d__.instructions = <>3__instructions; return d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable)this).GetEnumerator(); } } private static readonly List registeredItems = new List(); private static readonly Dictionary itemDropMap = new Dictionary(); private static Dictionary>> activeRecipes = new Dictionary>>(); private static Dictionary hiddenCraftRecipes = new Dictionary(); private static Dictionary hiddenUpgradeRecipes = new Dictionary(); private static Dictionary> itemCraftConfigs = new Dictionary>(); private static Dictionary> itemDropConfigs = new Dictionary>(); private static readonly ConditionalWeakTable requirementQuality = new ConditionalWeakTable(); public static Configurability DefaultConfigurability = Configurability.Full; private static object? configManager; private static Localization? _english; private static BaseUnityPlugin? _plugin; private static bool hasConfigSync = true; private static object? _configSync; [Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")] public readonly DropTargets DropsFrom = new DropTargets(); public readonly GameObject Prefab; private readonly Dictionary statsConfigs = new Dictionary(); [Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")] public readonly Trade Trade = new Trade(); private LocalizeKey? _description; private LocalizeKey? _name; private Dictionary characterDrops = new Dictionary(); public Configurability? Configurable; private Configurability configurationVisible = Configurability.Full; internal List conversions = new List(); internal List Conversions = new List(); [Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")] public int MaximumRequiredStationLevel = int.MaxValue; public Dictionary Recipes = new Dictionary(); private TraderConfig? traderConfig; private Configurability configurability => Configurable ?? DefaultConfigurability; [Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")] public RequiredResourceList RequiredItems => this[""].RequiredItems; [Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")] public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems; [Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")] public CraftingStationList Crafting => this[""].Crafting; [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase? RecipeIsActive { get { return this[""].RecipeIsActive; } set { this[""].RecipeIsActive = value; } } [Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")] public int CraftAmount { get { return this[""].CraftAmount; } set { this[""].CraftAmount = value; } } public bool RequireOnlyOneIngredient { get { return this[""].RequireOnlyOneIngredient; } set { this[""].RequireOnlyOneIngredient = value; } } public float QualityResultAmountMultiplier { get { return this[""].QualityResultAmountMultiplier; } set { this[""].QualityResultAmountMultiplier = value; } } public ItemRecipe this[string name] { get { if (Recipes.TryGetValue(name, out ItemRecipe value)) { return value; } return Recipes[name] = new ItemRecipe(); } } public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } SharedData shared = Prefab.GetComponent().m_itemData.m_shared; if (shared.m_name.StartsWith("$")) { _name = new LocalizeKey(shared.m_name); } else { string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(shared.m_name); shared.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } SharedData shared = Prefab.GetComponent().m_itemData.m_shared; if (shared.m_description.StartsWith("$")) { _description = new LocalizeKey(shared.m_description); } else { string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_"); _description = new LocalizeKey(text).English(shared.m_description); shared.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } private static object? configSync { get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public Item(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public Item(AssetBundle bundle, string prefabName) : this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true) { } public Item(GameObject prefab, bool skipRegistering = false) { if (!skipRegistering) { PrefabManager.RegisterPrefab(prefab, addToObjectDb: true); } Prefab = prefab; registeredItems.Add(this); itemDropMap[Prefab.GetComponent()] = this; Prefab.GetComponent().m_itemData.m_dropPrefab = Prefab; } public void ToggleConfigurationVisibility(Configurability visible) { configurationVisible = visible; if (itemDropConfigs.TryGetValue(this, out ConfigEntry value)) { Toggle((ConfigEntryBase)(object)value, Configurability.Drop); } if (itemCraftConfigs.TryGetValue(this, out Dictionary value2)) { foreach (ItemConfig value4 in value2.Values) { ToggleObj(value4, Configurability.Recipe); } } foreach (Conversion conversion in Conversions) { if (conversion.config != null) { ToggleObj(conversion.config, Configurability.Recipe); } } foreach (KeyValuePair statsConfig in statsConfigs) { Toggle(statsConfig.Key, Configurability.Stats); if ((visible & Configurability.Stats) != 0) { statsConfig.Value(); } } reloadConfigDisplay(); void Toggle(ConfigEntryBase cfg, Configurability check) { object[] tags = cfg.Description.Tags; foreach (object obj2 in tags) { if (obj2 is ConfigurationManagerAttributes configurationManagerAttributes) { configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability()); } } } void ToggleObj(object obj, Configurability check) { FieldInfo[] fields = obj.GetType().GetFields(); foreach (FieldInfo fieldInfo in fields) { object? value3 = fieldInfo.GetValue(obj); ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null); if (val != null) { Toggle(val, check); } } } } internal static void reloadConfigDisplay() { object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager); if (obj is bool && (bool)obj) { configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty()); } } private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue) { if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out List value)) { value.First().m_enabled = table != CraftingTable.Disabled; if ((uint)table <= 1u) { value.First().m_craftingStation = null; } else if (table == CraftingTable.Custom) { Recipe obj = value.First(); GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent() : null); } else { value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent(); } } } private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements) { if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out List value)) { return; } foreach (Recipe item in value) { item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements); } } internal static void Patch_FejdStartup() { //IL_0ff7: Unknown result type (might be due to invalid IL or missing references) //IL_0ffc: Unknown result type (might be due to invalid IL or missing references) //IL_2385: Unknown result type (might be due to invalid IL or missing references) //IL_238f: Expected O, but got Unknown //IL_10c4: Unknown result type (might be due to invalid IL or missing references) //IL_10c7: Unknown result type (might be due to invalid IL or missing references) //IL_111d: Expected I4, but got Unknown //IL_0cc2: Unknown result type (might be due to invalid IL or missing references) //IL_0ccc: Expected O, but got Unknown //IL_125d: Unknown result type (might be due to invalid IL or missing references) //IL_1260: Unknown result type (might be due to invalid IL or missing references) //IL_1262: Invalid comparison between Unknown and I4 //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Expected O, but got Unknown //IL_0df0: Unknown result type (might be due to invalid IL or missing references) //IL_0dfa: Expected O, but got Unknown //IL_0e9c: Unknown result type (might be due to invalid IL or missing references) //IL_0ea6: Expected O, but got Unknown //IL_1266: Unknown result type (might be due to invalid IL or missing references) //IL_126a: Invalid comparison between Unknown and I4 //IL_0f51: Unknown result type (might be due to invalid IL or missing references) //IL_0f5b: Expected O, but got Unknown //IL_147f: Unknown result type (might be due to invalid IL or missing references) //IL_1482: Unknown result type (might be due to invalid IL or missing references) //IL_1484: Invalid comparison between Unknown and I4 //IL_045e: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Expected O, but got Unknown //IL_126e: Unknown result type (might be due to invalid IL or missing references) //IL_1272: Invalid comparison between Unknown and I4 //IL_1488: Unknown result type (might be due to invalid IL or missing references) //IL_148c: Unknown result type (might be due to invalid IL or missing references) //IL_148e: Invalid comparison between Unknown and I4 //IL_05ad: Unknown result type (might be due to invalid IL or missing references) //IL_05b7: Expected O, but got Unknown //IL_1577: Unknown result type (might be due to invalid IL or missing references) //IL_157c: Unknown result type (might be due to invalid IL or missing references) //IL_157e: Unknown result type (might be due to invalid IL or missing references) //IL_1581: Invalid comparison between Unknown and I4 //IL_1492: Unknown result type (might be due to invalid IL or missing references) //IL_1496: Invalid comparison between Unknown and I4 //IL_1585: Unknown result type (might be due to invalid IL or missing references) //IL_1589: Invalid comparison between Unknown and I4 //IL_0794: Unknown result type (might be due to invalid IL or missing references) //IL_079e: Expected O, but got Unknown //IL_06ea: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Expected O, but got Unknown //IL_1600: Unknown result type (might be due to invalid IL or missing references) //IL_1603: Unknown result type (might be due to invalid IL or missing references) //IL_1605: Invalid comparison between Unknown and I4 //IL_08ae: Unknown result type (might be due to invalid IL or missing references) //IL_08b8: Expected O, but got Unknown //IL_1609: Unknown result type (might be due to invalid IL or missing references) //IL_160d: Unknown result type (might be due to invalid IL or missing references) //IL_160f: Invalid comparison between Unknown and I4 //IL_1760: Unknown result type (might be due to invalid IL or missing references) //IL_1763: Invalid comparison between Unknown and I4 //IL_1613: Unknown result type (might be due to invalid IL or missing references) //IL_1617: Invalid comparison between Unknown and I4 //IL_1972: Unknown result type (might be due to invalid IL or missing references) //IL_1979: Invalid comparison between Unknown and I4 //IL_1a4e: Unknown result type (might be due to invalid IL or missing references) //IL_1a53: Unknown result type (might be due to invalid IL or missing references) //IL_1a55: Unknown result type (might be due to invalid IL or missing references) //IL_1a59: Unknown result type (might be due to invalid IL or missing references) //IL_1a5b: Invalid comparison between Unknown and I4 //IL_16d2: Unknown result type (might be due to invalid IL or missing references) //IL_16d7: Unknown result type (might be due to invalid IL or missing references) //IL_1ad2: Unknown result type (might be due to invalid IL or missing references) //IL_1ad5: Unknown result type (might be due to invalid IL or missing references) //IL_1ad7: Invalid comparison between Unknown and I4 //IL_1adb: Unknown result type (might be due to invalid IL or missing references) //IL_1adf: Invalid comparison between Unknown and I4 //IL_1ae3: Unknown result type (might be due to invalid IL or missing references) //IL_1ae7: Invalid comparison between Unknown and I4 //IL_1f78: Unknown result type (might be due to invalid IL or missing references) //IL_1f7b: Invalid comparison between Unknown and I4 Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); if (DefaultConfigurability != 0) { bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Item item4 in registeredItems.Where((Item i) => i.configurability != Configurability.Disabled)) { Item item3 = item4; string name2 = item3.Prefab.GetComponent().m_itemData.m_shared.m_name; string englishName = new Regex("[=\\n\\t\\\"\\'\\[\\]]*").Replace(english.Localize(name2), "").Trim(); string localizedName = Localization.instance.Localize(name2).Trim(); int order = 0; if ((item3.configurability & Configurability.Recipe) != 0) { itemCraftConfigs[item3] = new Dictionary(); foreach (string item5 in item3.Recipes.Keys.DefaultIfEmpty("")) { string configKey = item5; string text = ((configKey == "") ? "" : (" (" + configKey + ")")); if (!item3.Recipes.ContainsKey(configKey) || item3.Recipes[configKey].Crafting.Stations.Count <= 0) { continue; } ItemConfig itemConfig2 = (itemCraftConfigs[item3][configKey] = new ItemConfig()); ItemConfig cfg = itemConfig2; List hideWhenNoneAttributes = new List(); cfg.table = config(englishName, "Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = CustomTableBrowsability, Browsable = (CustomTableBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.customTable = config(englishName, "Custom Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TableLevelBrowsability, Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes); cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item3.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes })); cfg.tableLevel.SettingChanged += delegate { if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List value6)) { value6.First().m_minStationLevel = cfg.tableLevel.Value; } }; if (item3.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality > 1) { cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item3.MaximumRequiredStationLevel == int.MaxValue) ? (item3.Recipes[configKey].Crafting.Stations.First().level + item3.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality - 1) : item3.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes })); } cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item3.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = QualityResultBrowsability, Browsable = (QualityResultBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.requireOneIngredient.SettingChanged += delegate { if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List value5)) { foreach (Recipe item6 in value5) { item6.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On; } } qualityResultAttributes.Browsable = QualityResultBrowsability(); reloadConfigDisplay(); }; cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item3.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes })); cfg.qualityResultAmountMultiplier.SettingChanged += delegate { if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List value4)) { foreach (Recipe item7 in value4) { item7.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value; } } }; if ((!item3.Recipes[configKey].RequiredItems.Free || item3.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.craft = itemConfig("Crafting Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false); } if (item3.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality > 1 && (!item3.Recipes[configKey].RequiredUpgradeItems.Free || item3.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.upgrade = itemConfig("Upgrading Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true); } if (cfg.craft != null) { cfg.craft.SettingChanged += ConfigChanged; } if (cfg.upgrade != null) { cfg.upgrade.SettingChanged += ConfigChanged; } void ConfigChanged(object o, EventArgs e) { item3.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? "")); } bool CustomTableBrowsability() { return cfg.table.Value == CraftingTable.Custom; } bool ItemBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } bool QualityResultBrowsability() { return cfg.requireOneIngredient.Value == Toggle.On; } void TableConfigChanged(object o, EventArgs e) { item3.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value); customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes) { item8.Browsable = cfg.table.Value != CraftingTable.Disabled; } reloadConfigDisplay(); } bool TableLevelBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } ConfigEntry itemConfig(string name, string value, string desc, bool isUpgrade) { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes { CustomDrawer = drawRequirementsConfigTable(item3, isUpgrade), Order = (order -= 1), browsability = ItemBrowsability, Browsable = (ItemBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes3); return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes3 })); } } if ((item3.configurability & Configurability.Drop) != 0) { ConfigEntry val3 = (itemDropConfigs[item3] = config(englishName, "Drops from", new SerializedDrop(item3.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { CustomDrawer = drawDropsConfigTable, Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Drop) != 0) } }))); ConfigEntry val4 = val3; val4.SettingChanged += delegate { item3.UpdateCharacterDrop(); }; } for (int j = 0; j < item3.Conversions.Count; j++) { string text2 = ((item3.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = item3.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text2 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.input.SettingChanged += delegate { if (index < item3.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value); item3.conversions[index].m_from = from; UpdatePiece(); } } }; conversion.config.piece = config(englishName, text2 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.piece.SettingChanged += delegate { UpdatePiece(); }; conversion.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.customPiece.SettingChanged += delegate { UpdatePiece(); }; void UpdatePiece() { if (index < item3.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance)) { string text3 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value))); string activePiece = conversion.config.activePiece; if (conversion.config.activePiece != null) { Smelter component = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent(); int num = component.m_conversion.IndexOf(item3.conversions[index]); if (num >= 0) { Smelter[] array3 = Resources.FindObjectsOfTypeAll(); foreach (Smelter val6 in array3) { if (Utils.GetPrefabName(((Component)val6).gameObject) == activePiece) { val6.m_conversion.RemoveAt(num); } } } conversion.config.activePiece = null; } if (item3.conversions[index].m_from != null && conversion.config.piece.Value != 0) { GameObject prefab = ZNetScene.instance.GetPrefab(text3); if (((prefab != null) ? prefab.GetComponent() : null) != null) { conversion.config.activePiece = text3; Smelter[] array4 = Resources.FindObjectsOfTypeAll(); foreach (Smelter val7 in array4) { if (Utils.GetPrefabName(((Component)val7).gameObject) == text3) { val7.m_conversion.Add(item3.conversions[index]); } } } } } } } } if ((item3.configurability & Configurability.Stats) != 0) { item3.statsConfigs.Clear(); SharedData shared2 = item3.Prefab.GetComponent().m_itemData.m_shared; ItemType itemType = shared2.m_itemType; statcfg("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value) { shared.m_weight = value; }); statcfg("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value) { shared.m_value = value; }); bool flag; switch (itemType - 3) { case 0: case 1: case 2: case 3: case 4: case 8: case 9: case 11: case 14: case 16: case 19: flag = true; break; default: flag = false; break; } if (flag) { statcfg("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value) { shared.m_maxDurability = value; }); statcfg("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value) { shared.m_durabilityPerLevel = value; }); statcfg("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value) { shared.m_movementModifier = value; }); } if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false) { statcfg("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value) { shared.m_blockPower = value; }); statcfg("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value) { shared.m_blockPowerPerLevel = value; }); statcfg("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value) { shared.m_deflectionForce = value; }); statcfg("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value) { shared.m_deflectionForcePerLevel = value; }); statcfg("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value) { shared.m_timedBlockBonus = value; }); } else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false) { statcfg("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value) { shared.m_armor = value; }); statcfg("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value) { shared.m_armorPerLevel = value; }); } SkillType skillType = shared2.m_skillType; if (((int)skillType == 7 || (int)skillType == 12) ? true : false) { statcfg("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value) { shared.m_toolTier = value; }); } if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false) { Dictionary modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier); DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType)); DamageType[] array = new DamageType[5]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); foreach (DamageType item9 in first.Except((IEnumerable)(object)array)) { DamageType damageType = item9; statcfg(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => modifiers.TryGetValue(damageType, out var value3) ? value3 : DamageModifier.None, delegate(SharedData shared, DamageModifier value) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) DamageModPair val8 = default(DamageModPair); val8.m_type = damageType; val8.m_modifier = (DamageModifier)value; DamageModPair val9 = val8; for (int num2 = 0; num2 < shared.m_damageModifiers.Count; num2++) { if (shared.m_damageModifiers[num2].m_type == damageType) { if (value == DamageModifier.None) { shared.m_damageModifiers.RemoveAt(num2); } else { shared.m_damageModifiers[num2] = val9; } return; } } if (value != DamageModifier.None) { shared.m_damageModifiers.Add(val9); } }); } } if ((int)itemType == 2 && shared2.m_food > 0f) { statcfg("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value) { shared.m_food = value; }); statcfg("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value) { shared.m_foodStamina = value; }); statcfg("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value) { shared.m_foodEitr = value; }); statcfg("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value) { shared.m_foodBurnTime = value; }); statcfg("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value) { shared.m_foodRegen = value; }); } if ((int)shared2.m_skillType == 10) { statcfg("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value) { shared.m_attack.m_attackHealth = value; }); statcfg("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value) { shared.m_attack.m_attackHealthPercentage = value; }); } skillType = shared2.m_skillType; if (skillType - 9 <= 1) { statcfg("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value) { shared.m_attack.m_attackEitr = value; }); } if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false) { statcfg("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value) { shared.m_attackForce = value; }); statcfg("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value) { shared.m_backstabBonus = value; }); statcfg("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value) { shared.m_attack.m_attackStamina = value; }); SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val) { dmg.m_damage = val; }); SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val) { dmg.m_slash = val; }); SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val) { dmg.m_pierce = val; }); SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val) { dmg.m_blunt = val; }); SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val) { dmg.m_chop = val; }); SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val) { dmg.m_pickaxe = val; }); SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val) { dmg.m_fire = val; }); SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float val) { dmg.m_poison = val; }); SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float val) { dmg.m_frost = val; }); SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float val) { dmg.m_lightning = val; }); SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float val) { dmg.m_spirit = val; }); if ((int)itemType == 4) { statcfg("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_projectileBursts, delegate(SharedData shared, int value) { shared.m_attack.m_projectileBursts = value; }); statcfg("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_burstInterval, delegate(SharedData shared, float value) { shared.m_attack.m_burstInterval = value; }); statcfg("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracyMin, delegate(SharedData shared, float value) { shared.m_attack.m_projectileAccuracyMin = value; }); statcfg("Accuracy", "Accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracy, delegate(SharedData shared, float value) { shared.m_attack.m_projectileAccuracy = value; }); statcfg("Minimum Velocity", "Minimum velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVelMin, delegate(SharedData shared, float value) { shared.m_attack.m_projectileVelMin = value; }); statcfg("Velocity", "Velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVel, delegate(SharedData shared, float value) { shared.m_attack.m_projectileVel = value; }); statcfg("Maximum Draw Time", "Time until " + englishName + " is fully drawn at skill level 0.", (SharedData shared) => shared.m_attack.m_drawDurationMin, delegate(SharedData shared, float value) { shared.m_attack.m_drawDurationMin = value; }); statcfg("Stamina Drain", "Stamina drain per second while drawing " + englishName + ".", (SharedData shared) => shared.m_attack.m_drawStaminaDrain, delegate(SharedData shared, float value) { shared.m_attack.m_drawStaminaDrain = value; }); } } } List traderAttributes; if ((item3.configurability & Configurability.Trader) != 0) { traderAttributes = new List(); item3.traderConfig = new TraderConfig { trader = config(englishName, "Trader Selling", item3.Trade.Trader, new ConfigDescription("Which traders sell " + englishName + ".", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item3.configurationVisible & Configurability.Trader) != 0), Category = localizedName } })) }; item3.traderConfig.trader.SettingChanged += delegate { item3.ReloadTraderConfiguration(); foreach (ConfigurationManagerAttributes item10 in traderAttributes) { item10.Browsable = TraderBrowsability(); } reloadConfigDisplay(); }; item3.traderConfig.price = traderConfig("Trader Price", item3.Trade.Price, "Price of " + englishName + " at the trader."); item3.traderConfig.stack = traderConfig("Trader Stack", item3.Trade.Stack, "Stack size of " + englishName + " in the trader. Also known as the number of items sold by a trader in one transaction."); item3.traderConfig.requiredGlobalKey = traderConfig("Trader Required Global Key", item3.Trade.RequiredGlobalKey ?? "", "Required global key to unlock " + englishName + " at the trader."); if (item3.traderConfig.trader.Value != 0) { PrefabManager.AddItemToTrader(item3.Prefab, item3.traderConfig.trader.Value, item3.traderConfig.price.Value, item3.traderConfig.stack.Value, item3.traderConfig.requiredGlobalKey.Value); } } else if (item3.Trade.Trader != 0) { PrefabManager.AddItemToTrader(item3.Prefab, item3.Trade.Trader, item3.Trade.Price, item3.Trade.Stack, item3.Trade.RequiredGlobalKey); } void SetDmg(string dmgType, Func readDmg, setDmgFunc setDmg) { Func readDmg2 = readDmg; setDmgFunc setDmg2 = setDmg; statcfg(dmgType + " Damage", dmgType + " damage dealt by " + englishName + ".", (SharedData shared) => readDmg2(shared.m_damages), delegate(SharedData shared, float val) { setDmg2(ref shared.m_damages, val); }); statcfg(dmgType + " Damage Per Level", dmgType + " damage dealt increase per level for " + englishName + ".", (SharedData shared) => readDmg2(shared.m_damagesPerLevel), delegate(SharedData shared, float val) { setDmg2(ref shared.m_damagesPerLevel, val); }); } bool TraderBrowsability() { return item3.traderConfig.trader.Value != Trader.None; } void statcfg(string configName, string description, Func readDefault, Action setValue) where T : notnull { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown Action setValue2 = setValue; SharedData shared3 = item3.Prefab.GetComponent().m_itemData.m_shared; ConfigEntry cfg2 = config(englishName, configName, readDefault(shared3), new ConfigDescription(description, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Stats) != 0) } })); if ((item3.configurationVisible & Configurability.Stats) != 0) { setValue2(shared3, cfg2.Value); } item3.statsConfigs.Add((ConfigEntryBase)(object)cfg2, ApplyConfig); cfg2.SettingChanged += delegate { if ((item3.configurationVisible & Configurability.Stats) != 0) { ApplyConfig(); } }; void ApplyConfig() { item3.ApplyToAllInstances(delegate(ItemData item) { setValue2(item.m_shared, cfg2.Value); }); } } ConfigEntry traderConfig(string name, T value, string desc) where T : notnull { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TraderBrowsability, Browsable = (TraderBrowsability() && (item3.configurationVisible & Configurability.Trader) != 0), Category = localizedName }; traderAttributes.Add(configurationManagerAttributes2); ConfigEntry val5 = config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes2 })); val5.SettingChanged += delegate { item3.ReloadTraderConfiguration(); }; return val5; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } } configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type)); foreach (Item registeredItem in registeredItems) { Item item2 = registeredItem; foreach (KeyValuePair recipe in item2.Recipes) { KeyValuePair kv = recipe; RequiredResourceList[] array2 = new RequiredResourceList[2] { kv.Value.RequiredItems, kv.Value.RequiredUpgradeItems }; foreach (RequiredResourceList requiredResourceList in array2) { for (int l = 0; l < requiredResourceList.Requirements.Count; l++) { ConfigEntry amountCfg; int resourceIndex; if ((item2.configurability & Configurability.Recipe) != 0) { amountCfg = requiredResourceList.Requirements[l].amountConfig; if (amountCfg != null) { resourceIndex = l; amountCfg.SettingChanged += ConfigChanged; } } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(kv.Key, out List value2)) { foreach (Recipe item11 in value2) { item11.m_resources[resourceIndex].m_amount = amountCfg.Value; } } } } } } item2.InitializeNewRegisteredItem(); } } private void InitializeNewRegisteredItem() { foreach (KeyValuePair recipe in Recipes) { KeyValuePair kv = recipe; ConfigEntryBase enabledCfg = kv.Value.RecipeIsActive; if (enabledCfg != null) { ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(kv.Key, out List value)) { foreach (Recipe item in value) { item.m_enabled = (int)enabledCfg.BoxedValue != 0; } } } } } public void ReloadCraftingConfiguration() { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name)) == null) { registerRecipesInObjectDB(ObjectDB.instance); ObjectDB.instance.m_items.Add(Prefab); ObjectDB.instance.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab); ZNetScene.instance.m_prefabs.Add(Prefab); ZNetScene.instance.m_namedPrefabs.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab); } foreach (string item in Recipes.Keys.DefaultIfEmpty("")) { if (Recipes.TryGetValue(item, out ItemRecipe value) && value.Crafting.Stations.Count > 0) { UpdateItemTableConfig(item, value.Crafting.Stations.First().Table, value.Crafting.Stations.First().custom ?? ""); UpdateCraftConfig(item, new SerializedRequirements(value.RequiredItems.Requirements), new SerializedRequirements(value.RequiredUpgradeItems.Requirements)); } } } private void ReloadTraderConfiguration() { if (traderConfig.trader.Value == Trader.None) { PrefabManager.RemoveItemFromTrader(Prefab); } else { PrefabManager.AddItemToTrader(Prefab, traderConfig.trader.Value, traderConfig.price.Value, traderConfig.stack.Value, traderConfig.requiredGlobalKey.Value); } } public static void ApplyToAllInstances(GameObject prefab, Action callback) { callback(prefab.GetComponent().m_itemData); string name = prefab.GetComponent().m_itemData.m_shared.m_name; Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsByType((FindObjectsSortMode)0) select c.GetInventory()) where c != null select c).ToArray(); foreach (ItemData item in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent()) select c).Concat(ItemDrop.s_instances) select i.m_itemData).Concat(source.SelectMany((Inventory i) => i.GetAllItems()))) { if (item.m_shared.m_name == name) { callback(item); } } } public void ApplyToAllInstances(Action callback) { ApplyToAllInstances(Prefab, callback); } private static string getInternalName(T value) where T : struct { return ((InternalName)typeof(T).GetMember(value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName; } private void registerRecipesInObjectDB(ObjectDB objectDB) { //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_04c8: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Expected O, but got Unknown activeRecipes[this] = new Dictionary>(); itemCraftConfigs.TryGetValue(this, out Dictionary value); foreach (KeyValuePair recipe in Recipes) { List list = new List(); foreach (CraftingStationConfig station in recipe.Value.Crafting.Stations) { ItemConfig itemConfig = value?[recipe.Key]; Recipe val = ScriptableObject.CreateInstance(); string name = ((Object)Prefab).name; CraftingTable table = station.Table; ((Object)val).name = name + "_Recipe_" + table; val.m_amount = recipe.Value.CraftAmount; bool enabled; if (itemConfig != null) { enabled = itemConfig.table.Value != CraftingTable.Disabled; } else { ConfigEntryBase? recipeIsActive = recipe.Value.RecipeIsActive; enabled = (int)(((recipeIsActive != null) ? recipeIsActive.BoxedValue : null) ?? ((object)1)) != 0; } val.m_enabled = enabled; val.m_item = Prefab.GetComponent(); val.m_resources = SerializedRequirements.toPieceReqs(objectDB, (itemConfig?.craft == null) ? new SerializedRequirements(recipe.Value.RequiredItems.Requirements) : new SerializedRequirements(itemConfig.craft.Value), (itemConfig?.upgrade == null) ? new SerializedRequirements(recipe.Value.RequiredUpgradeItems.Requirements) : new SerializedRequirements(itemConfig.upgrade.Value)); table = ((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value); if ((uint)table <= 1u) { val.m_craftingStation = null; } else if (((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value) == CraftingTable.Custom) { GameObject prefab = ZNetScene.instance.GetPrefab((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value); if (prefab != null) { val.m_craftingStation = prefab.GetComponent(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value) + "' does not exist")); } } else { val.m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value)).GetComponent(); } val.m_minStationLevel = ((itemConfig == null || list.Count > 0) ? station.level : itemConfig.tableLevel.Value); val.m_requireOnlyOneIngredient = ((itemConfig == null) ? recipe.Value.RequireOnlyOneIngredient : (itemConfig.requireOneIngredient.Value == Toggle.On)); val.m_qualityResultAmountMultiplier = itemConfig?.qualityResultAmountMultiplier.Value ?? recipe.Value.QualityResultAmountMultiplier; list.Add(val); RequiredResourceList requiredItems = recipe.Value.RequiredItems; if (requiredItems != null && !requiredItems.Free) { List requirements = requiredItems.Requirements; if (requirements != null && requirements.Count == 0) { hiddenCraftRecipes.Add(val, recipe.Value.RecipeIsActive); } } requiredItems = recipe.Value.RequiredUpgradeItems; if (requiredItems != null && !requiredItems.Free) { List requirements = requiredItems.Requirements; if (requirements != null && requirements.Count == 0) { hiddenUpgradeRecipes.Add(val, recipe.Value.RecipeIsActive); } } } activeRecipes[this].Add(recipe.Key, list); objectDB.m_recipes.AddRange(list); } conversions = new List(); for (int i = 0; i < Conversions.Count; i++) { Conversion conversion = Conversions[i]; conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = Prefab.GetComponent() }); ConversionPiece conversionPiece = conversion.config?.piece.Value ?? conversion.Piece; string text = null; if (conversionPiece != 0 && conversions[i].m_from != null) { text = ((conversionPiece != ConversionPiece.Custom) ? getInternalName(conversionPiece) : (conversion.config?.customPiece.Value ?? conversion.customPiece)); GameObject prefab2 = ZNetScene.instance.GetPrefab(text); Smelter val2 = ((prefab2 != null) ? prefab2.GetComponent() : null); if (val2 != null) { val2.m_conversion.Add(conversions[i]); } else { text = null; } } if (conversion.config != null) { conversion.config.activePiece = text; } } } [HarmonyPriority(0)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { if ((Object)(object)__instance.GetItemPrefab("YagluthDrop") == (Object)null) { return; } hiddenCraftRecipes.Clear(); hiddenUpgradeRecipes.Clear(); foreach (Item registeredItem in registeredItems) { registeredItem.registerRecipesInObjectDB(__instance); } } internal static void Patch_TraderGetAvailableItems(Trader __instance, ref List __result) { string prefabName = Utils.GetPrefabName(((Component)__instance).gameObject); if (1 == 0) { } Trader trader2 = ((prefabName == "Haldor") ? Trader.Haldor : ((prefabName == "Hildir") ? Trader.Hildir : Trader.None)); if (1 == 0) { } Trader trader = trader2; __result.AddRange(from tuple in PrefabManager.CustomTradeItems.Values where (tuple.Item1 & trader) != 0 select tuple.Item2 into tradeItem where string.IsNullOrEmpty(tradeItem.m_requiredGlobalKey) || ZoneSystem.instance.GetGlobalKey(tradeItem.m_requiredGlobalKey) select tradeItem); } internal static void Patch_OnAddSmelterInput(ItemData item, bool __result) { if (__result) { ((Humanoid)Player.m_localPlayer).UnequipItem(item, true); } } internal static void Patch_MaximumRequiredStationLevel(Recipe __instance, ref int __result, int quality) { if (!itemDropMap.TryGetValue(__instance.m_item, out Item value)) { return; } IEnumerable source; if (!itemCraftConfigs.TryGetValue(value, out Dictionary value2)) { source = Enumerable.Empty(); } else { CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation(); if (currentCraftingStation != null) { string stationName = Utils.GetPrefabName(((Component)currentCraftingStation).gameObject); source = from c in value2.Where(delegate(KeyValuePair c) { CraftingTable value3 = c.Value.table.Value; if (1 == 0) { } bool result; switch (value3) { case CraftingTable.Disabled: case CraftingTable.Inventory: result = false; break; case CraftingTable.Custom: result = c.Value.customTable.Value == stationName; break; default: result = getInternalName(c.Value.table.Value) == stationName; break; } if (1 == 0) { } return result; }) select c.Value; } else { source = value2.Values; } } __result = Mathf.Min(Mathf.Max(1, __instance.m_minStationLevel) + (quality - 1), (from cfg in source where cfg.maximumTableLevel != null select cfg.maximumTableLevel.Value).DefaultIfEmpty(value.MaximumRequiredStationLevel).Max()); } internal static void Patch_GetAvailableRecipesPrefix(ref Dictionary>? __state) { if (__state == null) { __state = new Dictionary>(); } Dictionary dictionary; if (InventoryGui.instance.InCraftTab()) { dictionary = hiddenCraftRecipes; } else { if (!InventoryGui.instance.InUpradeTab()) { return; } dictionary = hiddenUpgradeRecipes; } foreach (Recipe key in dictionary.Keys) { key.m_enabled = false; } __state[Assembly.GetExecutingAssembly()] = dictionary; } internal static void Patch_GetAvailableRecipesFinalizer(Dictionary> __state) { if (!__state.TryGetValue(Assembly.GetExecutingAssembly(), out Dictionary value)) { return; } foreach (KeyValuePair item in value) { Recipe key = item.Key; ConfigEntryBase value2 = item.Value; key.m_enabled = (int)(((value2 != null) ? value2.BoxedValue : null) ?? ((object)1)) != 0; } } internal static IEnumerable Transpile_SetupRequirementList(IEnumerable instructionsEnumerable, ILGenerator ilg) { //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Expected O, but got Unknown //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Expected O, but got Unknown //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Expected O, but got Unknown //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Expected O, but got Unknown //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Expected O, but got Unknown //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Expected O, but got Unknown //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Expected O, but got Unknown //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Expected O, but got Unknown //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Expected O, but got Unknown //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Expected O, but got Unknown List list = instructionsEnumerable.ToList(); MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(InventoryGui), "SetupRequirement", (Type[])null, (Type[])null); CodeInstruction val = null; CodeInstruction val2 = null; LocalBuilder localBuilder = ilg.DeclareLocal(typeof(int)); Dictionary dictionary = new Dictionary(); bool flag = false; int num = 0; int value = 0; Label? label = default(Label?); for (int i = 0; i < list.Count; i++) { if (CodeInstructionExtensions.Calls(list[i], methodInfo)) { val = list[i + 2]; val2 = list[i + 5]; flag = true; } if (flag) { if (CodeInstructionExtensions.Branches(list[i], ref label) && dictionary.TryGetValue(label.Value, out value)) { num = i; break; } continue; } foreach (Label label4 in list[i].labels) { dictionary[label4] = i; } } if (list[value - 3].opcode == OpCodes.Dup) { return list; } Label label2 = ilg.DefineLabel(); Label label3 = ilg.DefineLabel(); list[num + 1].labels.Add(label2); list.InsertRange(num + 1, (IEnumerable)(object)new CodeInstruction[11] { new CodeInstruction(OpCodes.Ldloc, (object)localBuilder), new CodeInstruction(OpCodes.Brfalse, (object)label2), val.Clone(), new CodeInstruction(OpCodes.Ldarg_0, (object)null), new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.DeclaredField(typeof(InventoryGui), "m_recipeRequirementList")), new CodeInstruction(OpCodes.Ldlen, (object)null), new CodeInstruction(OpCodes.Bgt, (object)label2), new CodeInstruction(OpCodes.Ldc_I4_0, (object)null), val2.Clone(), new CodeInstruction(OpCodes.Ldc_I4_0, (object)null), new CodeInstruction(OpCodes.Br, (object)label3) }); list.InsertRange(value - 2, (IEnumerable)(object)new CodeInstruction[2] { new CodeInstruction(OpCodes.Dup, (object)null) { labels = new List