using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("RED")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("OnlyHostShopkeeperSwitch")] [assembly: AssemblyTitle("OnlyHostShopkeeperSwitch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OnlyHostShopkeeperSwitch { [BepInPlugin("com.red.OnlyHostShopkeeperSwitch", "OnlyHostShopkeeperSwitch", "1.1.0")] public class Plugin : BaseUnityPlugin { public const string Guid = "com.red.OnlyHostShopkeeperSwitch"; public const string Name = "OnlyHostShopkeeperSwitch"; public const string Version = "1.1.0"; internal static ManualLogSource Log { get; private set; } internal static ConfigEntry OnlyHostPressesSwitch { get; private set; } internal static ConfigEntry ShopkeeperOnByDefault { get; private set; } internal static ConfigEntry HostNeverTargeted { get; private set; } private void Awake() { //IL_0070: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; OnlyHostPressesSwitch = ((BaseUnityPlugin)this).Config.Bind("General", "OnlyHostPressesSwitch", true, "Only the host's press of the shopkeeper's on/off switch does anything."); ShopkeeperOnByDefault = ((BaseUnityPlugin)this).Config.Bind("General", "ShopkeeperOnByDefault", true, "The shopkeeper wakes up on its own when the shop loads."); HostNeverTargeted = ((BaseUnityPlugin)this).Config.Bind("General", "HostNeverTargeted", true, "The shopkeeper never warns, grabs or shoots the host."); new Harmony("com.red.OnlyHostShopkeeperSwitch").PatchAll(); Log.LogInfo((object)"OnlyHostShopkeeperSwitch v1.1.0 loaded."); } } } namespace OnlyHostShopkeeperSwitch.Patches { [HarmonyPatch(typeof(ShopKeeper))] internal static class AutoWakePatches { [HarmonyPostfix] [HarmonyPatch("Start")] private static void WakeOnSpawn(ShopKeeper __instance) { if (Plugin.ShopkeeperOnByDefault.Value && SemiFunc.IsMasterClientOrSingleplayer()) { ((MonoBehaviour)__instance).StartCoroutine(WakeWhenReady(__instance)); } } private static IEnumerator WakeWhenReady(ShopKeeper keeper) { while (!LevelGenerator.Instance.Generated) { yield return (object)new WaitForSeconds(0.2f); } yield return (object)new WaitForSeconds(1f); if (!Object.op_Implicit((Object)(object)keeper) || (int)keeper.currentState != 0) { yield break; } SwitchGatePatches.OpenWindow(); try { if (SemiFunc.IsMultiplayer()) { keeper.photonView.RPC("WakeUpRPC", (RpcTarget)0, Array.Empty()); } else { keeper.WakeUpRPC(default(PhotonMessageInfo)); } } finally { SwitchGatePatches.CloseWindow(); } } } [HarmonyPatch(typeof(ShopKeeper))] internal static class HostImmunityPatches { private static bool IsHostAvatar(PlayerAvatar player) { if (Plugin.HostNeverTargeted.Value && Object.op_Implicit((Object)(object)player)) { return (Object)(object)player == (Object)(object)SemiFunc.PlayerAvatarLocal(); } return false; } [HarmonyPrefix] [HarmonyPatch("AddRuckusScore")] private static bool SkipHostRuckus(PlayerAvatar _player) { return !IsHostAvatar(_player); } [HarmonyPrefix] [HarmonyPatch("WarnPlayer")] private static bool SkipHostWarn(PlayerAvatar _player) { return !IsHostAvatar(_player); } [HarmonyPrefix] [HarmonyPatch("ShootAtPlayer")] private static bool SkipHostShoot(PlayerAvatar _player) { return !IsHostAvatar(_player); } [HarmonyPrefix] [HarmonyPatch("TriggerAngryObservation")] private static bool SkipHostAngry(PlayerAvatar _offender) { return !IsHostAvatar(_offender); } } [HarmonyPatch(typeof(ShopKeeper))] internal static class SwitchGatePatches { private static bool _windowOpen; internal static void OpenWindow() { _windowOpen = true; } internal static void CloseWindow() { _windowOpen = false; } [HarmonyPrefix] [HarmonyPatch("WakeUpOrSleepLogic")] private static bool OnlyLocalPress(ShopKeeper __instance) { if (!Plugin.OnlyHostPressesSwitch.Value || !SemiFunc.IsMultiplayer()) { _windowOpen = true; return true; } PhysGrabObjectGrabArea val = (Object.op_Implicit((Object)(object)__instance.OnOffSwitch) ? __instance.OnOffSwitch.GetComponentInChildren() : null); if (!Object.op_Implicit((Object)(object)val)) { Plugin.Log.LogWarning((object)"Switch grab area not found; press ignored."); return false; } PhysGrabber instance = PhysGrabber.instance; if (!Object.op_Implicit((Object)(object)instance) || !val.listOfAllGrabbers.Contains(instance)) { Plugin.Log.LogInfo((object)"Blocked a non-host press of the shopkeeper switch."); return false; } _windowOpen = true; return true; } [HarmonyPostfix] [HarmonyPatch("WakeUpOrSleepLogic")] private static void PressDone() { _windowOpen = false; } [HarmonyPrefix] [HarmonyPatch("WakeUpRPC")] private static bool GateWakeUp() { return RpcAllowed(); } [HarmonyPrefix] [HarmonyPatch("SleepRPC")] private static bool GateSleep() { return RpcAllowed(); } private static bool RpcAllowed() { if (Plugin.OnlyHostPressesSwitch.Value && SemiFunc.IsMultiplayer()) { return _windowOpen; } return true; } } }