using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoAbilities")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("NoAbilities")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+a189cb8263f208589b227a8208ecc31c02ffa3df")] [assembly: AssemblyProduct("NoAbilities")] [assembly: AssemblyTitle("NoAbilities")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoAbilities { public static class ModInfo { public const string PLUGIN_NAME = "NoAbilities"; public const string PLUGIN_GUID = "dev.reallybad.noabilities"; public const string PLUGIN_VERSION = "1.0.0"; } [BepInPlugin("dev.reallybad.noabilities", "NoAbilities", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin dev.reallybad.noabilities is loaded!"); Harmony val = new Harmony("dev.reallybad.noabilities"); val.PatchAll(typeof(Patches)); CharacterSelectHandler_online.clientSideMods_you_can_increment_this_to_enable_matchmaking_for_your_mods__please_dont_use_it_to_cheat_thats_really_cringe_especially_if_its_desyncing_others___you_didnt_even_win_on_your_opponents_screen___I_cannot_imagine_a_sadder_existence++; } } internal class Patches { [HarmonyPatch(typeof(InputUpdater), "Update")] [HarmonyPrefix] public static void PreventInput(InputUpdater __instance) { if (__instance.linkedPlayer != null && __instance.linkedPlayer.IsLocalPlayer) { __instance.inputProfile.firstAbilityButton_IS_DOWN = false; __instance.inputProfile.secondAbilityButton_IS_DOWN = false; __instance.inputProfile.thirdAbilityButton_IS_DOWN = false; } } [HarmonyPatch(typeof(SlimeController), "UpdateSim")] [HarmonyPostfix] public static void RemoveAbilityIndicators(SlimeController __instance) { if (PlayerHandler.Get().GetPlayer(__instance.GetPlayerId()).IsLocalPlayer) { AbilityReadyIndicator[] abilityReadyIndicators = __instance.AbilityReadyIndicators; foreach (AbilityReadyIndicator val in abilityReadyIndicators) { ((Component)val).gameObject.SetActive(false); } } } } public static class PluginInfo { public const string PLUGIN_GUID = "NoAbilities"; public const string PLUGIN_NAME = "NoAbilities"; public const string PLUGIN_VERSION = "1.0.0"; } }