using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("Niko666")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Add chamber triggers to every gun so you can manually insert a round into the chamber")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Niko666.AddChamberTriggerToEveryGun")] [assembly: AssemblyTitle("AddChamberTriggerToEveryGun")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string id = null, string name = null, string version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null) { } } } namespace Niko666 { [BepInProcess("h3vr.exe")] [BepInPlugin("Niko666.AddChamberTriggerToEveryGun", "AddChamberTriggerToEveryGun", "1.0.0")] public class AddChamberTriggerToEveryGun : BaseUnityPlugin { public const string Id = "Niko666.AddChamberTriggerToEveryGun"; internal static ManualLogSource Logger { get; private set; } public static string Name => "AddChamberTriggerToEveryGun"; public static string Version => "1.0.0"; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogMessage((object)("Hello, world! Sent from Niko666.AddChamberTriggerToEveryGun " + Version)); } } public class HarmonyPatches : MonoBehaviour { [HarmonyPatch(typeof(FVRFireArmChamber), "Awake")] [HarmonyPostfix] private static void Awake_Postfix(FVRFireArmChamber __instance) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)((Component)__instance).gameObject.GetComponent() == (Object)null) { CapsuleCollider obj = ((Component)__instance).gameObject.AddComponent(); ((Collider)obj).isTrigger = true; obj.center = new Vector3(0f, 0f, -0.03f); obj.radius = 0.011f; obj.height = 0.13f; __instance.IsManuallyChamberable = true; } } } }