using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("cheatsfix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("No Cheats When Typing")] [assembly: AssemblyTitle("cheatsfix")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace cheatsfix { [BepInPlugin("com.triggeredidiot.cheatsfix", "No Cheats When Typing", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger { get; private set; } private void Awake() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) Logger = ((BaseUnityPlugin)this).Logger; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)4; new Harmony("com.triggeredidiot.cheatsfix").PatchAll(); Logger.LogInfo((object)"Plugin com.triggeredidiot.cheatsfix is loaded!"); } } [HarmonyPatch(typeof(CheatsManager), "HandleCheatBind", new Type[] { typeof(string) })] internal static class HandleCheatBindPatch { private static bool IsTypingInInputField() { if ((Object)(object)EventSystem.current == (Object)null) { return false; } GameObject currentSelectedGameObject = EventSystem.current.currentSelectedGameObject; if (!Object.op_Implicit((Object)(object)currentSelectedGameObject)) { return false; } if (!currentSelectedGameObject.activeInHierarchy) { return false; } TMP_InputField val = default(TMP_InputField); if (currentSelectedGameObject.TryGetComponent(ref val)) { return val.isFocused; } InputField val2 = default(InputField); if (currentSelectedGameObject.TryGetComponent(ref val2)) { return val2.isFocused; } return false; } private static bool Prefix(CheatsManager __instance, string identifier) { return !IsTypingInInputField(); } } internal static class MyPluginInfo { public const string PLUGIN_GUID = "com.triggeredidiot.cheatsfix"; public const string PLUGIN_NAME = "No Cheats When Typing"; public const string PLUGIN_VERSION = "1.0.0"; } }