using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PeakThingsTVFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PeakThingsTVFix")] [assembly: AssemblyTitle("PeakThingsTVFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PeakThingsTVFix { [BepInPlugin("com.fix.peakthings.tvfix", "PeakThings TV Fix", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class TVFixPlugin : BaseUnityPlugin { private static bool _spawnedThisSession; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"PeakThings TV Fix loaded!"); SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name == "Airport") { _spawnedThisSession = false; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Airport scene detected, waiting for host check..."); ((MonoBehaviour)this).StartCoroutine(DelayedTVSpawn()); } } private IEnumerator DelayedTVSpawn() { yield return (object)new WaitForSeconds(3f); if (!PhotonNetwork.IsMasterClient) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"TVFix: Not host, skipping TV spawn."); yield break; } if (_spawnedThisSession) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"TVFix: TV already spawned this session, skipping."); yield break; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"TVFix: Spawning TVSet directly via PhotonNetwork..."); Vector3 spawnPos = new Vector3(-15.29617f, 3.101736f, 106.5155f); Quaternion spawnRot = Quaternion.Euler(0f, 0f, 0f); try { GameObject tv = PhotonNetwork.Instantiate("0_Items/PeakThings_TVSet", spawnPos, spawnRot, (byte)0, (object[])null); if ((Object)(object)tv != (Object)null) { _spawnedThisSession = true; ((BaseUnityPlugin)this).Logger.LogInfo((object)"TVFix: TVSet spawned successfully!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"TVFix: Spawn returned null!"); } } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("TVFix: Exception during spawn: " + ex.Message)); } } } }