using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.MiiMii1205.BringBackRedSand")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+3e13684e929c00a2b80b68eb8869f439b4f2a841")] [assembly: AssemblyProduct("com.github.MiiMii1205.BringBackRedSand")] [assembly: AssemblyTitle("BringBackRedSand")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BringBackRedSand { [BepInPlugin("com.github.MiiMii1205.BringBackRedSand", "BringBackRedSand", "1.0.1")] public class BringBackRedSandPlugin : BaseUnityPlugin { private static readonly int TopColor2 = Shader.PropertyToID("_TopColor2"); private static readonly int TopColor = Shader.PropertyToID("_TopColor"); private static readonly int TopColor1 = Shader.PropertyToID("_TopColor1"); private static readonly int TopHueShift = Shader.PropertyToID("_TopHueShifts"); private static readonly int Tint = Shader.PropertyToID("_Tint"); private static readonly int BaseColor = Shader.PropertyToID("_BaseColor"); private static readonly int Color1 = Shader.PropertyToID("_Color1"); private static readonly Color BloodRedTopColor = new Color(0.592f, 0.102f, 0f, 1f); private static readonly Color BloodRedTop2Color = new Color(0.1137255f, 0.007843135f, 0.007843135f, 0.8156863f); private static readonly Color BloodRedTop1Color = new Color(0.2901961f, 0.03869281f, 0f, 0.4196078f); private static readonly Vector4 HueShift = new Vector4(0.2875f, 0f, 0f, 0f); private static readonly Color FoliageTint = new Color(1.1485935f, 0.6110518f, 0.6110518f, 0f); private static readonly Color FoliageBaseColor = new Color(2f / 51f, 2f / 85f, 0.015686275f, 0f); private static readonly Color FoliageColor1 = new Color(16f / 51f, 14f / 85f, 7f / 85f, 1f); public const string Id = "com.github.MiiMii1205.BringBackRedSand"; internal static ManualLogSource Log { [MethodImpl(MethodImplOptions.AggressiveInlining)] get; [MethodImpl(MethodImplOptions.AggressiveInlining)] private set; } = null; internal static Material RedRockMaterial { [MethodImpl(MethodImplOptions.AggressiveInlining)] get; [MethodImpl(MethodImplOptions.AggressiveInlining)] private set; } = null; internal static Material RedFoliageMaterial { [MethodImpl(MethodImplOptions.AggressiveInlining)] get; [MethodImpl(MethodImplOptions.AggressiveInlining)] private set; } = null; public static string Name => "BringBackRedSand"; public static string Version => "1.0.1"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; SceneManager.sceneLoaded += CheckMaterials; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } private void CheckMaterials(Scene arg0, LoadSceneMode arg1) { if (Object.op_Implicit((Object)(object)RedRockMaterial) && Object.op_Implicit((Object)(object)RedFoliageMaterial)) { return; } Material[] array = Resources.FindObjectsOfTypeAll(); Log.LogInfo((object)$"Found {array.Length} materials..."); Material[] array2 = array; foreach (Material val in array2) { string name = ((Object)val).name; if (!(name == "M_RedRock")) { if (name == "M_Foliage Generic_Red") { RedFoliageMaterial = val; } } else { RedRockMaterial = val; } if (Object.op_Implicit((Object)(object)RedRockMaterial) && Object.op_Implicit((Object)(object)RedFoliageMaterial)) { UpdateMaterialColors(); break; } } } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static void UpdateMaterialColors() { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) RedRockMaterial.SetColor(TopColor2, BloodRedTop2Color); RedRockMaterial.SetColor(TopColor, BloodRedTopColor); RedRockMaterial.SetColor(TopColor1, BloodRedTop1Color); RedRockMaterial.SetVector(TopHueShift, HueShift); RedFoliageMaterial.SetColor(Tint, FoliageTint); RedFoliageMaterial.SetColor(BaseColor, FoliageBaseColor); RedFoliageMaterial.SetColor(Color1, FoliageColor1); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }