using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ClassLibrary1 nofocuslimits")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClassLibrary1 nofocuslimits")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7d895501-cedc-4c2c-afa2-e91c0c392285")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.PlNES.focusanywhere", "Focus Anywhere", "1.0.0")] public class FocusAnywhereMod : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.yourname.focusanywhere"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Focus Anywhere mod loaded!"); } } [HarmonyPatch(typeof(TaskManager), "IsReadyForFreeFocus")] public class PatchFreeFocus { [HarmonyPostfix] private static void Postfix(ref bool __result) { __result = true; } } [HarmonyPatch(typeof(TaskManager), "IsReadyForAreaFocus")] public class PatchAreaFocus { [HarmonyPostfix] private static void Postfix(ref bool __result) { __result = true; } } [HarmonyPatch] public class PatchIsFocusable { [HarmonyTargetMethod] private static MethodBase TargetMethod() { return AccessTools.Method(typeof(PlayerFocusController), "IsFocusable", (Type[])null, (Type[])null); } [HarmonyPostfix] private static void Postfix(ref bool __result) { __result = true; } } [HarmonyPatch(typeof(PlayerMovementController), "get_IsLake")] public class PatchIsLake { [HarmonyPostfix] private static void Postfix(ref bool __result) { __result = false; } } namespace ClassLibrary1_nofocuslimits; public class Class1 { }